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Apple Vision Pro review

wsj.com

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Re: Apple Vision Pro review

#691

Was thinking they should have made it an accessory to the iphone instead. Have the iphone do all the compute and glasses just have sensors. It’s already wired because of the battery: it would weigh much less, iphone has magsafe portable battery for that extra juice, and would cost less (more adoption too) Won’t be surprised if some android manufacturer like xiaomi release something like this. Also, makes sense why Me…

Given that this has an M2 and a dedicated sensor processing chip the size of an M2 I have a feeling the power draw and heat generated would be unusable with a phone in a pocket. I bet they'll go in this direction with a non-Pro version in four years or so when chips catch up.

Re: Apple Vision Pro review

#692
post #674

Earlier quoted context omitted.

That’s a double edge sword though. Were they to make it 180°, we would critique it for spreading the precious pixels. “With those 4K your virtual monitor is 1080p at most!”

Apple used to excel at making the right trade off here. Choosing what feels right over numbers.

Steve used to excel at it.

Re: Apple Vision Pro review

#693
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post #505

Earlier quoted context omitted.

This iPhone trope has gotta die. I worked at Motorola when the iPhone came out. Every single engineer knew this thing would blow everything else out of the water. It was one of the largest leaps in consumer tech devices ever. I assure you the Vision Pro is nowhere close to that.

How can you assure us that Vision Pro is nowhere close to that? Do you have one? As someone who bought the original iPhone, it was extremely impressive, but had many many flaws. The browser was practically unusable over 2g and the whole pinch to zoom the New York Times desktop site was never actually practical. I think the parallels are clear. I also bought the original MacBook Air. Now that truly was terrible and st…

Except when the iPhone came out all the reviewers were like "holy shit, this is mind blowing" while with this one everyone is like "it's a shittier oculus quest with some apple polish"

Re: Apple Vision Pro review

#694
post #635

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I was curious about this so I tried surfing the web and seeing how I click on things. I am literally unable to click on buttons or text inputs without actually looking at them. If I try to only use a corner of my eye, I miss the buttons 90% of the time. How do people not look at what they are clicking?

From when I've used them in the past, the issue is the difference between looking in the general direction of something and using your eye like a joystick that jumps around if you happen to glance a little to the left or right.

Just now I moved the mouse to hover over "Reply" while I was still reading the comment. It was close enough to where my eyes were focusing that I could put the pointer over it, but I never looked at it directly. I've noticed this kind of cueing behavior in screen recordings many, many times over the years. I'm sure most people do it without thinking.

Re: Apple Vision Pro review

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It is interesting how many here are excited about this for productive computer work. It’s also what Apple advertises with. But what is the account situation like? For years I’ve been complaining that I can’t easily use my private iPad with my company Mac because they have separate Apple IDs. Things like sidecar for a quick virtual whiteboard are basically impossible. AirPods have gotten better over the years where to…

Using Vision Pro with my work Mac while traveling would be ideal, but work locks down my Mac limiting most of the Apple device interplay.

I maintain that the Vision Pro/its battery pack should have at least one displayport input. It wouldn't support keyboard+mouse sharing, true, but latency would be improved and you'd sidestep all the problems with accounts and locked-down work devices.

Re: Apple Vision Pro review

#696
It seems like such a device _could_ be amazing for skiing.

Pilots use AR and skiing is a lot like flying. I hope this sort of technology gets so common in my lifetime that companies can bother to build it into legit ski goggles.

Re: Apple Vision Pro review

#697
post #674

Earlier quoted context omitted.

That’s a double edge sword though. Were they to make it 180°, we would critique it for spreading the precious pixels. “With those 4K your virtual monitor is 1080p at most!”

Apple used to excel at making the right trade off here. Choosing what feels right over numbers.

And they probably have

Re: Apple Vision Pro review

#698
post #403

Nevermind cooking, TV, and timers, I'd consider this solely to serve as a portable monitor. With remote work, that could be very handy. When I travel I never take an external monitor, so all work gets done on a 16 or 14 inch screen. This could be a game changer, like adding a large display. Could also be very handy when working on planes, and for working from outdoor locations like parks (which I love to do). I find…

the problem with using this in plane is you cannot have your macbook in your carry on bag. You have to remove it from your bag and open the screen lid and see it with your vision pro headset to connect to it. This is not maybe an issue if you are flying business class and with economy class I don't find it comfortable - plane tables are too small and macbook pro 16'' too big and heavy for such environment.

Re: Apple Vision Pro review

#699
post #666

Earlier quoted context omitted.

Instead of having multiple virtual screens I would prefer a lot more if I could simply spread individual Mac windows around my virtual space. In mixed reality the whole concept of a virtual monitor makes no sense, it's just an unnecessarily limiting abstraction you could easily do without. The whole room is your "desktop". It's basically what the SimulaVR guys are aiming at, and I'm surprised Apple didn't go this way…

But what is your actual physical work environment like then? Are you standing in the middle of the room and typing into air? I always imagined productivity minded people would still at least use a physical keyboard which limits mobility.

No you’d be sitting at a desk with a mouse and keyboard, like today

Re: Apple Vision Pro review

#700
post #688

Earlier quoted context omitted.

Instead of having multiple virtual screens I would prefer a lot more if I could simply spread individual Mac windows around my virtual space. In mixed reality the whole concept of a virtual monitor makes no sense, it's just an unnecessarily limiting abstraction you could easily do without. The whole room is your "desktop". It's basically what the SimulaVR guys are aiming at, and I'm surprised Apple didn't go this way…

I imagine it's mostly a CPU/battery/bandwidth concern at this point — having one wireless 4.5k/60 (or is it 90?) stream from your Mac is difficult enough; having a potentially unbound number of them (for arbitrary number of Mac windows open) is a different problem altogether. But there are 3rd party solutions that will let you do just that though: https://github.com/saagarjha/Ensemble

This is it exactly. I’m surprised the HN crowd isn’t immediately picking up the bandwidth issues with streaming unlimited 4k screens from your MacBook.
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