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Apple Vision Pro review

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Re: Apple Vision Pro review

#521
post #487
post #276

Lots of surprises on the downside from all the reviews. Pass through much more limited in quality with motion blur, pixelation, distortions, limited color and dynamic range. The eye tracking driven input method which was seen as holy grail turns out to be annoying after a while because people don't naturally always look at what they want to click on. Personas straight up aren't ready. The lack of AR features is the b…

genuine curiosity, how often are you clicking something without looking at it at least for a moment? or, how often do we believe other people are clicking something with out looking at it? im examining this for myself...hard to feel organic while im actively focusing on it, but i at least glance at my mouse pointer target while traversing the pointer towards the target across my screens

A lot.

I also started thinking about it reading the reviews, and the main cases to me are:

- checking something before commiting an action: for instance reread the product name before pushing the purchase button. The pointer is already on the button, I keep it there while checking the order, so I just need to click.

- focus switch: pushing another window to the forefront doesn't need a super accurate click. I assume most people eye ball it like me and will click on a emptyish part of the window from the corner of their eye. Same for moving the focus away.

- scroll and type like situation: mostly when using a document on the side while taking notes. My eyes and focus will be primarily on one side (with quick glances on the other), while the mouse/trackpad movement will be on another.

I think we'll discover a lot more instances of this.

Re: Apple Vision Pro review

#522
post #502

Earlier quoted context omitted.

The original iPhone wasn’t subsidized… it was bought outright. It was only after Apple proved the potential of the iPhone did the carriers get on board (and even then, it was limited support for quite a while).

> The original iPhone wasn’t subsidized… it was bought outright. It was only after Apple proved the potential of the iPhone did the carriers get on board (and even then, it was limited support for quite a while). Completely untrue. The original iPhone required a 2-year contract with AT&T/Cingular. https://en.wikipedia.org/wiki/IPhone_(1st_generation)#Releas...

The contract was a requirement, but it wasn’t subsidized like you’re thinking. Other phones at the time were cheap and subsidized as part of the contract. The iPhone, by comparison, was freakishly expensive and I don’t think Cingular was subsidizing it. And I don’t remember there being any penalties with cancelling the contract. But I already had an AT&T/Cingular account, so I’m not sure about the contract info.

The contract issue had more to do with how the phone interacted with the network. IIRC, AT&T was an exclusive provider because of the backend requirements (visual voicemail notification maybe?). I assume the contract was in part because they wanted to recoup those expenses.

Here’s a news article from the time that says that AT&T didn’t actually start subsidizing the phone until the 3G arrived.

https://usatoday30.usatoday.com/tech/wireless/phones/2008-07...

Also, the subsidy might have been from Apple, if anyone… Apple got a kickback of $10/month per iPhone user. They might have used that to keep the price lower, but that wasn’t from ATT’s side of the account until the 3G followup.

https://www.wired.com/2008/01/ff-iphone/

Re: Apple Vision Pro review

#523
post #512

Earlier quoted context omitted.

Yeah, I don't think "mirroring" is quite the right term. It's effectively a 4K monitor for the laptop, with the laptop screen going black. Most (all?) Mac laptops don't have a 4K screen, so you have more screen real estate than "mirroring" would make you think. But this is sufficient for many use cases (or at least, mine). I pre-ordered one with the idea that my main work will be on the 4K monitor, with most of my su…

I think Slack is native already: https://www.apple.com/newsroom/2024/01/apple-vision-pro-avai... .

Slack's approach of being a glorified webview everywhere is really paying off (a bit of sarcasm here, but I see it as net positive)

We're pretty close to "Write once, (rewrite a bit,) Run everywhere"

Re: Apple Vision Pro review

#524

My main objection to these type of technologies (I feel similarly about voice control) - is that I don't WANT to use large hand gestures (or verbal expression) to control my device. It's exhausting, and too much interference with the ambient experience. I can control my whole desktop experience with very little wrist motion using my speedy mouse. I have a bunch of extra buttons under my thumb for a variety of tasks a…

fwiw, I agree with you (same reason i stopped using a Leap Motion controller) and users do not need to reach their arm out

just look with their eyes and then gesture with the hand

lots of reviewers discuss how the hands can be in low, resting positions

theoretically, as i dont have primary experience to draw from, this UX could potentially be even a smaller amount of wrist motion

Re: Apple Vision Pro review

#525
post #446
post #219

Earlier quoted context omitted.

Good review. Most interesting part was at 43:00 discussing the ergonomics and weight, which is the real question for everyone hoping to make this a daily driver. He said he could wear it 45 mins before needing to take it off, that it was overstimulating so you need to slow down how quickly you use apps and move things on screen, and that gestures also were fatiguing. You could tell he was trying to be fair but positi…

Everyone I know even those who are into VR and even those who WORK in VR have zero interest in working with a headset of any kind on. And those who work in VR report their coworkers and just about everyone they talk to customer wise feels the same way. I know there are people who really want to, or think they do, but most would rather just use screens until maybe such a time the form factor becomes a pair of eye glas…

Is the problem "working in VR" or is it "with a headset on", though?

I think it's completely reasonable to say that this stuff is only going to continue to get lighter and more comfortable every generation. What's that balance of interest going to look like when a headset's eventually got the same weight and form factor as, for example, big ski goggles?

Re: Apple Vision Pro review

#526
post #512

Earlier quoted context omitted.

I think Slack is native already: https://www.apple.com/newsroom/2024/01/apple-vision-pro-avai... .

Slack's approach of being a glorified webview everywhere is really paying off (a bit of sarcasm here, but I see it as net positive) We're pretty close to "Write once, (rewrite a bit,) Run everywhere"

lol yeah, the ux is great across all devices i have tried the app.

even the big UI update recently as completely overwritten how the old app used to look in my memory

the only feature i have tried and not really cared for is the "Canvas" feature

Re: Apple Vision Pro review

#527
post #424

Earlier quoted context omitted.

Reminds me of iPhone 1. Everything you've said is reminiscent of the reviews of the first iPhone.

Most of the issues listed by @zmmmmm are the same issues plaguing other VR headsets for a decade now: motion blur, pixelation, distortions, fake looking colors. Apple didn’t fix any of them.

I think this is the main thing — plenty of other headsets showed how these aspects are problematic. I very much appreciate just how hard a problem things like hand tracking, distortion, etc. are to solve, but I was hoping (perhaps unreasonably) we’d see a break through in at least one of them. It also feels like Apple design choices got in the way somewhat. Two things that surprised me most are the FoV and limited DCI color space coverage — now I get why they didn’t readily share that spec earlier.

Re: Apple Vision Pro review

#528
If they can get near the form factor of Google Glass with good battery that will almost certainly be revolutionary. Just being able to have maps in AR, and not having to keep looking at your phone and look at buildings and immediately see rating/menu, train arrival times and so on. Probably many use cases with current AI as well.

Re: Apple Vision Pro review

#529
post #132

It is interesting how many here are excited about this for productive computer work. It’s also what Apple advertises with. But what is the account situation like? For years I’ve been complaining that I can’t easily use my private iPad with my company Mac because they have separate Apple IDs. Things like sidecar for a quick virtual whiteboard are basically impossible. AirPods have gotten better over the years where to…

Using Vision Pro with my work Mac while traveling would be ideal, but work locks down my Mac limiting most of the Apple device interplay.

Re: Apple Vision Pro review

#530
post #334

This seems like a prank. I simply cannot fathom wanting this even if it were free --- and I own and have used multiple VR headsets. The idea that I'd want to live any significant portion of my day in one seems like absolutely madness.

I don't think apple is expecting for normal consumers to buy this product. It seems like a dev kit for a future where AR glasses are possible
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