Lots of surprises on the downside from all the reviews. Pass through much more limited in quality with motion blur, pixelation, distortions, limited color and dynamic range. The eye tracking driven input method which was seen as holy grail turns out to be annoying after a while because people don't naturally always look at what they want to click on. Personas straight up aren't ready. The lack of AR features is the b…
genuine curiosity, how often are you clicking something without looking at it at least for a moment? or, how often do we believe other people are clicking something with out looking at it? im examining this for myself...hard to feel organic while im actively focusing on it, but i at least glance at my mouse pointer target while traversing the pointer towards the target across my screens
I also started thinking about it reading the reviews, and the main cases to me are:
- checking something before commiting an action: for instance reread the product name before pushing the purchase button. The pointer is already on the button, I keep it there while checking the order, so I just need to click.
- focus switch: pushing another window to the forefront doesn't need a super accurate click. I assume most people eye ball it like me and will click on a emptyish part of the window from the corner of their eye. Same for moving the focus away.
- scroll and type like situation: mostly when using a document on the side while taking notes. My eyes and focus will be primarily on one side (with quick glances on the other), while the mouse/trackpad movement will be on another.
I think we'll discover a lot more instances of this.