Earlier quoted context omitted.
It's going to be a great, sneaky way of installing an ad blocker onto wetware - users will train themselves to not even gaze at anything resembling an ad, lest they look at it long enough for the headset to register it as a click.
Apps are not able to register where you’re looking. Only the headset itself does.
Apple Vision Pro review
661–670 of 1001 posts
Re: Apple Vision Pro review
#662Won’t be surprised if some android manufacturer like xiaomi release something like this.
Also, makes sense why Meta kept the form factor because they never had their own mobile device!
Re: Apple Vision Pro review
#663Re: Apple Vision Pro review
#664Earlier quoted context omitted.
Reminds me of iPhone 1. Everything you've said is reminiscent of the reviews of the first iPhone.
This iPhone trope has gotta die. I worked at Motorola when the iPhone came out. Every single engineer knew this thing would blow everything else out of the water. It was one of the largest leaps in consumer tech devices ever. I assure you the Vision Pro is nowhere close to that.
As someone who bought the original iPhone, it was extremely impressive, but had many many flaws. The browser was practically unusable over 2g and the whole pinch to zoom the New York Times desktop site was never actually practical.
I think the parallels are clear.
I also bought the original MacBook Air. Now that truly was terrible and stupidly overpriced. More expensive than the Vision Pro when adjusted for inflation, and with major functional problems. Today it’s the world’s most popular laptop.
Re: Apple Vision Pro review
#665Earlier quoted context omitted.
I love how people just rewrite history on the internet lol. Iphone 1 was a collosal PoC. Slow, most of web didnt work. Its only appeal was the full touchscreen, which of course sucked to type on, but looked cool (which is the reason people bought it mostly). Everyone that needed mobile compute functionality was still on Blackberry and some other devices. There was a time during early 2010s where the iphone was better…
Not sure what you are going on about, that the original iPhone was a PoC. Given what was available at that time (I was using a Windows Mobile O2 XDA AND a Blackberry at that time), the iPhone was simply magical. The ability to browse the full web on the go and a proper mail client, was amazing. Worth the money to travel to San Francisco from Singapore just to get one (and the cost of the AT&T SIM masker to spoof it o…
As for email. Proper email client? It was pop3 only, and you had to manually tap to fetch new messages.
Re: Apple Vision Pro review
#666Earlier quoted context omitted.
> if you want to use your actual Mac it can't do multiple monitors lol, literally the only use case I could convince myself to spend this money on (hey its cheaper than an XDR ). Even then I was having trouble convincing myself since.. all indications were you wouldn't want to wear this more than a few hours at a time, so ultimately you still need the real physical monitors for the other 80% of your workday.
Instead of having multiple virtual screens I would prefer a lot more if I could simply spread individual Mac windows around my virtual space. In mixed reality the whole concept of a virtual monitor makes no sense, it's just an unnecessarily limiting abstraction you could easily do without. The whole room is your "desktop". It's basically what the SimulaVR guys are aiming at, and I'm surprised Apple didn't go this way…
Re: Apple Vision Pro review
#667Earlier quoted context omitted.
> if you want to use your actual Mac it can't do multiple monitors lol, literally the only use case I could convince myself to spend this money on (hey its cheaper than an XDR ). Even then I was having trouble convincing myself since.. all indications were you wouldn't want to wear this more than a few hours at a time, so ultimately you still need the real physical monitors for the other 80% of your workday.
Instead of having multiple virtual screens I would prefer a lot more if I could simply spread individual Mac windows around my virtual space. In mixed reality the whole concept of a virtual monitor makes no sense, it's just an unnecessarily limiting abstraction you could easily do without. The whole room is your "desktop". It's basically what the SimulaVR guys are aiming at, and I'm surprised Apple didn't go this way…
Re: Apple Vision Pro review
#668Earlier quoted context omitted.
People thought Apple making a phone was odd. No one thought mobile phones, or even smart phones were odd. Mobile phones were common when the iPhone came out, and even smart phones weren't uncommon. And once the iPhone did come out, there was immediate interest. AR though, that's something the public hasn't shown much interest in yet. These products are looking more like the Segway (which was once supposedly going to…
To be clear, not disagreeing with your core point, but as a reference comparison, the Meta Quest 2 sold more units in its first 2-2.5 years than Apple sold iPhones (and iPhone 3G) in the equivalent time period.
Re: Apple Vision Pro review
#669Re: Apple Vision Pro review
#670It's a good review. Basically, the thing gives you some screens fixed in world space. You have to be mostly stationary for the effect to work. So it won't replace walking around staring at your cell phone. A lot of thought has gone into the interface for this sort of thing. That's the real achievement here, and that matters. Workplace of the near future - a room full of people, crammed together as on an airplane or i…
I think your description is the absolute best case scenario. In reality, it will collect dust. It needs to "do work" faster, or at least more conveniently, than a computer can. Just needing to put the thing on is a massive hurdle for regular adoption.
I tend to agree, but Apple has a big fan base. If anybody else shipped this thing, it would be a very niche product. We know, because others have shipped such things and gone nowhere.