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Apple Vision Pro review

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Re: Apple Vision Pro review

#201

One of the aspects of the device that has been under-realized is that when mirroring your desktop/laptop display to the AVP, you can't break out its applications into different areas. You can't pull them away from the desktop window. This is one of those things that Apple never claimed was supported, and yet there's something about that behavior that feels like such a natural intuitive implication to the technology t…

Yeah, I don't think "mirroring" is quite the right term. It's effectively a 4K monitor for the laptop, with the laptop screen going black. Most (all?) Mac laptops don't have a 4K screen, so you have more screen real estate than "mirroring" would make you think. But this is sufficient for many use cases (or at least, mine). I pre-ordered one with the idea that my main work will be on the 4K monitor, with most of my su…

Is it mirrored as some HEVC video stream from the laptop, or are UI elements actually rendered on headset itself?

Re: Apple Vision Pro review

#202
post #116

Earlier quoted context omitted.

I'm aware. I've worked in the space. It isn't as simple as you're making it out.

Yes, it is. In fact, there's already a project for it on GitHub. https://github.com/saagarjha/Ensemble 480 lines total, including comments, headers, whole shebang.

> Ensemble is currently "pre-alpha": it's really more of a demo at this point. There's a lot of things I need to work on and until then it is unlikely I will be taking any code contributions.... The code is definitely not designed for general-purpose use yet, so don't expect much of it :)

Re: Apple Vision Pro review

#203

Earlier quoted context omitted.

Im curious what do you have in mind related to fitness?

I’m surprised Apple dropped the ball on fitness here given they already have a fitness platform. Imagine rowing in VR and feeling like you’re actually on the water. It would make exercising so much more motivating and interesting. It turned out the killer Apple Watch feature was fitness, and I don’t see why it couldn’t have been here.

I've used a rowing machine with a VR headset (I don't recall which model, it was a few years ago, but probably some Oculus).

It was fun for a few minutes but not really usable for serious exercise:

- It's heavy and annoying (and this apple product seems even bulkier and heavier). The cable situation is also not great, you need a lightweight cable and ceiling suspension to keep it out of the way, but this is solvable.

- Exercise means you get sweaty. Can't wipe your brow and you have a wet headset on your face.

- You can't see your body and maintain proper form. The VR environment itself is also distracting if you turn your head around to look at stuff moving there.

I much prefer just to have my phone or tablet in fixed place in front of me to watch youtube or some movie.

Re: Apple Vision Pro review

#204

For me the two takeways from the various reviews are that: - The Vision Pro is the best VR set that can be done today, with massive investment (rumoured 5e9 USD) and competent staff, and hefty price. It is miles ahead of the competition. - It’s still not enough for most if any practical use, apart from films maybe. The technical requirements for a really useful VR are still largely out-of-reach, and will be for at le…

what does "5md USD" mean? I assume USD = US Dollars but "5md" ? Thank you.

I was confused as well, so I checked various European languages for what their word for billion is. I suspect they are french, using an abbreviation for milliard, the French word for billion.

Re: Apple Vision Pro review

#205
post #132

It is interesting how many here are excited about this for productive computer work. It’s also what Apple advertises with. But what is the account situation like? For years I’ve been complaining that I can’t easily use my private iPad with my company Mac because they have separate Apple IDs. Things like sidecar for a quick virtual whiteboard are basically impossible. AirPods have gotten better over the years where to…

If your company Mac is locked down to the point where you couldn't just create a separate account on it that is tied to your iCloud account, then it is also unlikely that they would allow you to hook up another device to their network and your work computer in order to have this convenience. (My partner is corpo; I'm startup, but have worked at corpos. No thanks.) Better to keep it all owned by the company, in my opi…

There’s plenty of reasons why you would want to have a separate Apple ID for a company Mac that have nothing to do with overly restrictive permissions from IT.

The main one being a complete separation of calls, messages, calendar, notes and reminders. For my own sake more than for my employers sake.

And many employees with company phones already have that separation. iPhone and Mac is not that uncommon to provide for employees. But an iPad on top? I think that’s gonna be much harder to find

And edit: a Vision Pro on top…

Re: Apple Vision Pro review

#206

What's the killer app? Quest headsets have been out for years and haven't seemed to find one. Well.. besides 3d porn

I've seen a few ideas that seem really interesting, just not at the price point Apple is offering. And honestly I'm just going to wait for these headsets to be smaller and lighter too before buying one. I don't think anyone at Apple is under the impression this device is going to be a money maker, but more of a gen-1 device to provide a place to start from for further work. - Learning instruments in a guitar-hero way…

Working out with a VR headset on seems like a great way to get the whole thing disgusting. Hope I can put this $3500 face computer through the washing machine.

Re: Apple Vision Pro review

#207
The most disappointing aspect to the reviews I've seen is that the cameras -- the things that facilitate the AR -- are not great. They're good, but far from great. In this the example video of a low light situation is terribly noisy, and she complains that she can't read small print because of pixelation. Given that the display itself is very high resolution, this has to fall on subpar cameras.

And the battery life is brutal. Extremely first generation.

Re: Apple Vision Pro review

#208

One of the aspects of the device that has been under-realized is that when mirroring your desktop/laptop display to the AVP, you can't break out its applications into different areas. You can't pull them away from the desktop window. This is one of those things that Apple never claimed was supported, and yet there's something about that behavior that feels like such a natural intuitive implication to the technology t…

Streaming an arbitrary collection of windows instead of a single finished, composited framebuffer increases the bandwidth requirements by at least an order of magnitude. That's never going to work well over WiFi.

As long as the total number of pixels is less, I don't see what that has to be true, at least bandwidth wise? Compute wise, the vision might have to do slightly more to separate the buffer and composite them into the AR view in different places, but the bandwidth should be direction proportional to the number/size of each window. If I can fit all the windows on a 4K screen, then I don't see why the software can't split that and lay it out separate in my view instead of in a single rectangle.

Re: Apple Vision Pro review

#209
post #105

It seems that a lot of basic information is missing in the review: 1. How does it compare to an high-end monitor for text editing/programming, web browsing, watching non-VR video, playing non-VR games? Is it better or not? 2. Is the resolution, latency, FoV and lack of color fringing good enough for it to be indistinguishable from reality in both passthrough and VR modes? If not, how exactly far is it? 3. Can you run…

For #3 the question is how you're going to control the games, when the overwhelming majority of existing VR games are built for dedicated VR controllers rather than hand tracking. Streaming games from a PC to a standalone headset over WiFi has been proven to work with the Quest, but that has proper controllers.

I feel like the simple hacky solution there is to use Joycons connected directly to the PC for the buttons/thumbsticks. Attach the control inputs to whatever virtual tracking points the vOS app is supplying and voila.
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