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Apple Vision Pro review

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Re: Apple Vision Pro review

#51

I think we are now at a stage where VR hardware has surpassed software. Between this and the Quest 3, we have powerful, polished and consumer friendly devices, but beyond a few niches (fitness, simulation, gaming to some extent), there is nothing to convince users to put the headsets on. I am hoping we will see a lot of experimentation in the coming years, and I am excited for what the Apple ecosystem will bring to t…

Im curious what do you have in mind related to fitness?

Re: Apple Vision Pro review

#52
post #38

Earlier quoted context omitted.

It seems very reasonable this will be a future feature. I've long suspected iPad OS' stage manager feature shipping so half baked was really more of getting the platform ready to support multiple apps and easier manipulation (from a developer perspective) of the double buffered "window" textures - given Vision Pro is based on iPad OS. With Stage Manager on macOS now, it feels like they have all the primitives in plac…

They shipped iPad Stage Manager half-baked, to get iPad developers ready for double-buffered windows, so they could eventually ship the visionOS macOS integration half-baked? Doesn't sound right at all to my ears, even though I'm stoked for my order! EDIT: -5* doesn't make sense, this is the most polite way you can point out that getting macOS apps windowed on visionOS has ~0 to do with double-buffered windows on iPa…

No, I'm saying they shipped iPad stage manager half baked for their own uses/ to refine for AVP. I'm positing that a major reason for macOS stage manager's existence is as a transport layer/ "texture formatter"

Re: Apple Vision Pro review

#53

I can't wait what the Vision Pro 4S-equivalent would look like and what capabilities it would have. I already imagine how people from 5 years in the future will be sharing photos of the current Vision Pro asking "Remember when this was the best VR headset hhh??" Sure, VR headsets existed before Apple's foray into that segment, but also did laptops, smartphones, tables computers, smart watches and bluetooth headsets.…

It's not VR though. The AR angle of this device is why it's compelling. VR is completely blind to your surroundings, Apple Pro could in principle make your public park look like Jurassic Park with full size dinosaurs etc. Blending our reality with an overlayed real time rendering is a massive benefit over straight VR.

Re: Apple Vision Pro review

#54

As long as it's still gimped by not having a true productive OS like macOS, ie making everything go through the app store so as to not cannibalize Mac sales, it will be relegated as simply another form factor for the iPad. The iPad could've been a true Surface competitor, where I could run VSCode on it and compile applications natively, but instead it's just become a media consumption device for most people.

Well, you can use your mac's screen inside the vision pro, but I've read the resolution for that is weirdly low, QHD. Meta isn't really opening up their headset, since the whole point of that adventure for them was to have their 'iphone' type kingdom. Our best bet might just be Microsoft but they gave up on mixed reality windows, and Idk if they're really gearing up to jump into this product space. I'm fascinated in…

> I've read the resolution for that is weirdly low, QHD

This is something I've been wondering about. The Vision Pro's displays are 4K per eye, for the entire field of view. The monitor I'm sitting in front of is 5K, and takes up quite a bit less than my full field of view.

Surely the virtual Mac screen (and everything, I guess) is gonna be substantially lower resolution than traditional high-DPI screens at normal viewing distances?

Re: Apple Vision Pro review

#55

What's the killer app? Quest headsets have been out for years and haven't seemed to find one. Well.. besides 3d porn

> What's the killer app? Movies on airplanes. I’m guessing these will become virtually ubiquitous in the front cabin within a few years.

Wouldn't just about any available headset that costs 10x to 20x less suffice for this?

Re: Apple Vision Pro review

#56
post #38

Earlier quoted context omitted.

It seems very reasonable this will be a future feature. I've long suspected iPad OS' stage manager feature shipping so half baked was really more of getting the platform ready to support multiple apps and easier manipulation (from a developer perspective) of the double buffered "window" textures - given Vision Pro is based on iPad OS. With Stage Manager on macOS now, it feels like they have all the primitives in plac…

They shipped iPad Stage Manager half-baked, to get iPad developers ready for double-buffered windows, so they could eventually ship the visionOS macOS integration half-baked? Doesn't sound right at all to my ears, even though I'm stoked for my order! EDIT: -5* doesn't make sense, this is the most polite way you can point out that getting macOS apps windowed on visionOS has ~0 to do with double-buffered windows on iPa…

I don't think it's half-baked. I think it's lightly toasted. :-)

I use iPad Pro as a kind of sidecar daily driver, in the magnetic dock magic keyboard w/ trackpad.

As I type this, the screen shows a traditional MacOS style dock across bottom, four Stage Manager window clusters I can tap with a thumb on the left, and Safari plus Messages taking 2/3 and 1/2 of screen respectively.

There's more app and pixel real estate than most Windows laptops, and bringing screen sets to the foreground or swapping them back to the side is so natural I almost feel like giving up that space on my Mac as well.

The big thing I saw happen from apps over the past two version of iOS is app devs realizing their windows will not always be full screen or 1/2 screen size, but arbitrary size.

By now, most iPad apps of any serious nature are effectively window size independent, making them play well with others in stage manager. It's easy to see how that would make them play well with the headset one day.

Re: Apple Vision Pro review

#57
post #28
post #4

I read somewhere that the FOV is only 100-110, as opposed to full immersion as seen on their marketing material.

I don't think it's even possible to get a fully immersive FOV in that form factor with the current SOTA optics, the few headsets which do have ultra-wide FOVs are enormous bricks. The widest FOV headset you can currently buy is the XTAL 3 at 180 degrees, and it's huge, despite being a PC-tethered design that doesn't need to make space for a SoC or battery. https://www.xtal.pro/product/xtal-3-mr We're a few breakthrou…

I always think back to the Nikkor 6mm fisheye lens[0] for example of what it takes to have 180° FOV. It's a lot of glass.

[0]https://duckduckgo.com/?t=h_&q=nikkor+6mm+f2.8+fisheye&iax=i...

Re: Apple Vision Pro review

#58

What's the killer app? Quest headsets have been out for years and haven't seemed to find one. Well.. besides 3d porn

For me, I think the killer app would have to be something that interacts with the real world. Watching movies, FaceTime, or browsing the internet won’t be enough for me to ever buy this. But maybe if there was something like a home repair or car repair app that could in real time identify and inspect the objects, give me visual and audio instructions on how to perform the repair, that could be a killer app. But I’m n…

The Microsoft Hololens demos included some examples of this. It certainly looked interesting

example: https://www.youtube.com/watch?v=pIsjVaqdNpc

Re: Apple Vision Pro review

#59

One of the aspects of the device that has been under-realized is that when mirroring your desktop/laptop display to the AVP, you can't break out its applications into different areas. You can't pull them away from the desktop window. This is one of those things that Apple never claimed was supported, and yet there's something about that behavior that feels like such a natural intuitive implication to the technology t…

Yeah, I don't think "mirroring" is quite the right term. It's effectively a 4K monitor for the laptop, with the laptop screen going black. Most (all?) Mac laptops don't have a 4K screen, so you have more screen real estate than "mirroring" would make you think.

But this is sufficient for many use cases (or at least, mine). I pre-ordered one with the idea that my main work will be on the 4K monitor, with most of my superfluous apps floating around as native visionOS apps. That's mail, a web browser, and zoom, which all have apps now, and Slack, which I could just use Safari for but may have a native app in the future.

Re: Apple Vision Pro review

#60

One of the aspects of the device that has been under-realized is that when mirroring your desktop/laptop display to the AVP, you can't break out its applications into different areas. You can't pull them away from the desktop window. This is one of those things that Apple never claimed was supported, and yet there's something about that behavior that feels like such a natural intuitive implication to the technology t…

Discontent over this implementation detail shows users are fully sold on the basic idea. Like, if the main complaint about the first Fords was the colour range.
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