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Apple Vision Pro review

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191–200 of 1001 posts

Re: Apple Vision Pro review

#191
post #132

It is interesting how many here are excited about this for productive computer work. It’s also what Apple advertises with. But what is the account situation like? For years I’ve been complaining that I can’t easily use my private iPad with my company Mac because they have separate Apple IDs. Things like sidecar for a quick virtual whiteboard are basically impossible. AirPods have gotten better over the years where to…

> For years I’ve been complaining that I can’t easily use my private iPad with my company Mac because they have separate Apple IDs.

I have a similar complaint with my Apple Watch and my corporate issued laptop. When I am using my own computer (mac mini) I love how easy it is to use my watch to login, use it to approve actions, etc. However when it comes to my company laptop I have to type my password in repeatedly. It would be awesome if the watch could be linked to both IDs to make this much more seamless.

Re: Apple Vision Pro review

#192
post #132

It is interesting how many here are excited about this for productive computer work. It’s also what Apple advertises with. But what is the account situation like? For years I’ve been complaining that I can’t easily use my private iPad with my company Mac because they have separate Apple IDs. Things like sidecar for a quick virtual whiteboard are basically impossible. AirPods have gotten better over the years where to…

The entire screen sharing setup they demo'd in the original Vision Pro demo reels always made me laugh. They've had years to get Sidecar right, and have failed miserably every time. How am I going to believe that they'll get wireless display transmission to work perfectly for this thing?

I haven't used it in quite a while so I'm wondering what the current issues with Sidecar are?

Re: Apple Vision Pro review

#193

For me the two takeways from the various reviews are that: - The Vision Pro is the best VR set that can be done today, with massive investment (rumoured 5e9 USD) and competent staff, and hefty price. It is miles ahead of the competition. - It’s still not enough for most if any practical use, apart from films maybe. The technical requirements for a really useful VR are still largely out-of-reach, and will be for at le…

what does "5md USD" mean? I assume USD = US Dollars but "5md" ? Thank you.

Maybe milliard (billion)

Re: Apple Vision Pro review

#194

For me the two takeways from the various reviews are that: - The Vision Pro is the best VR set that can be done today, with massive investment (rumoured 5e9 USD) and competent staff, and hefty price. It is miles ahead of the competition. - It’s still not enough for most if any practical use, apart from films maybe. The technical requirements for a really useful VR are still largely out-of-reach, and will be for at le…

what does "5md USD" mean? I assume USD = US Dollars but "5md" ? Thank you.

probably billions. "md" would be "milliard" and "milliard" is french for billions.

Re: Apple Vision Pro review

#195
post #116

Earlier quoted context omitted.

I'm aware. I've worked in the space. It isn't as simple as you're making it out.

Sorry but almost 10 years ago I could do this on Xorg where the worst problem is that compositors cannot redirect input (so you had to kludge new events from scratch). I cannot imagine it would take more than _half an hour_ for someone with macOS display compositor experience to implement it.

I doubt making the windows draw is what’s taking them time to get right.

Re: Apple Vision Pro review

#196

For me the two takeways from the various reviews are that: - The Vision Pro is the best VR set that can be done today, with massive investment (rumoured 5e9 USD) and competent staff, and hefty price. It is miles ahead of the competition. - It’s still not enough for most if any practical use, apart from films maybe. The technical requirements for a really useful VR are still largely out-of-reach, and will be for at le…

Except its the worst VR set if you want to play games.

Re: Apple Vision Pro review

#197

For me the two takeways from the various reviews are that: - The Vision Pro is the best VR set that can be done today, with massive investment (rumoured 5e9 USD) and competent staff, and hefty price. It is miles ahead of the competition. - It’s still not enough for most if any practical use, apart from films maybe. The technical requirements for a really useful VR are still largely out-of-reach, and will be for at le…

It really isn't 'miles' ahead of the competition. If anything it is way behind. For example, look at Varjo: https://varjo.com/products/xr-4/

Re: Apple Vision Pro review

#198
post #118
post #45

Earlier quoted context omitted.

It wouldn't be the first time that hardware gets ahead of software. In 1988-94, the CPUs available in desktop computers were substantially more advanced than the widely used operating systems. Windows 3 and Mac System 6/7 didn't support pre-emptive multitasking, memory protection, or many other features that define a modern OS. Maybe we'll look back at today's Quest and Vision Pro as similar transitional devices with…

The Apple headset is maybe more akin to the expensive workstations of the time which did make fuller use of their CPU facilities but were neither priced nor aimed at consumers. The headset is not nearly as expensive (especially inflation adjusted) and is ostensibly a consumer device but it's current incarnation seems unlikely to have the kind of mass adoption for the analogy to work out.

The fact that the Vision Pro today mostly runs legacy iPad and web software in 2D rectangles kind of makes it feel like Windows/386 which most people just used to run text mode MS-DOS programs inside GUI windows.

Re: Apple Vision Pro review

#200

Earlier quoted context omitted.

Unclear if Apple will allow this in the store edit: Yes I know you can build apps before they're in the store

As long as it's open source, you can sideload onto any iOS device by building it yourself.

Iff you pay an annual $100 dev fee.

Yes I know you can technically do this without a paid dev account, but it's practically useless because it has to be re-done every 7 days.

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