Live data from Hacker News

Apple Vision Pro review

wsj.com

121–130 of 1001 posts

Re: Apple Vision Pro review

#121
post #37

Earlier quoted context omitted.

You mean the front cabin where they have big screens for every seat? I couldn't see carrying one of these instead of just an iPad for movies. (But then I'm a very light packer.)

Back in the day I was flying back east and had some movies loaded on my iPod Touch. And I was casually watching one in my seat, the movie was “Blackhawk Down”. And it occurred to me how a neighbor might not enjoy watching blood, guns, and violence out of the corner of their eye. So, I can absolutely see value in a headset style movie experience in public places.

I am perhaps slightly selective about what I watch on a plane--depending somewhat on who is sitting beside me. But my observation is that US airlines have gotten quite a bit less editing-heavy in that regard and, at some level, it's not my problem. (Although I'll be reasonable if someone cares enough to ask me to not watch something.)

Re: Apple Vision Pro review

#123

I know it's v1, I know it's expensive, I know it's limited but I cannot wait to get my hands on it this Friday. Even with just 1 4k floating screen I think it would be a winner for me but I'm also really excited to see what people come up with in VisionOS itself. I think for a while the sweet spot (for me) with be using a virtual monitor and a handful of VisionOS apps as well. Eventually I hope to be able to pull mac…

Its coming out on Friday?

Re: Apple Vision Pro review

#124
> Q: What if I wear glasses?

> A: The Vision Pro wasn’t designed to be worn with glasses. Instead you have to order prescription Zeiss optical inserts for $99. The two monocle-looking pieces snap right into place.

It's $99 for readers (non-prescription) and $149 for a prescription. Very odd that she would have gotten that detail wrong since it's so easy to check and it's been repeated so often in coverage of the AVP.

Re: Apple Vision Pro review

#125
post #86

Earlier quoted context omitted.

The Microsoft Hololens demos included some examples of this. It certainly looked interesting example: https://www.youtube.com/watch?v=pIsjVaqdNpc

Speaking of the MS Hololens: Is it still a thing and is there a community of 3rd-party developers around it? It showed a lot of promise when it was released.

Lets say I predict the same future for Apple's device.

Re: Apple Vision Pro review

#126
post #89

I think we are now at a stage where VR hardware has surpassed software. Between this and the Quest 3, we have powerful, polished and consumer friendly devices, but beyond a few niches (fitness, simulation, gaming to some extent), there is nothing to convince users to put the headsets on. I am hoping we will see a lot of experimentation in the coming years, and I am excited for what the Apple ecosystem will bring to t…

People like to say this but my friend just sent me a recording of “drop dead home invasion” with the Quest 3 and my jaw was on the floor. He says it’s amazing too. I’ve also heard about players spending a lot of time in counter strike games like pavlov. At this point it seems like there’s a TON of things to do in VR (and I’m gonna be honest, there were a ton of experiences too on the Quest 1 when I had it). I’m just…

Oh I agree - I loved my experience with Drop Dead Home Invasion, and there are a lot of amazing experiences overall. But, I do think that most of these have more potential as a "demo", that you do a few times but would not motivate you to use a headset every day, beyond a relatively small group of people.

It is like VR is currently stuck being Kinect in terms of sales and stickiness, while Meta and Apple would both like it to be at least like the Wii, or ideally the iPad.

Personally I have found social experiences to have the best long-term appeal (i.e. Racket NX or Drop Dead with friends), but even there I am not these apps have sufficient mainstream appeal.

Re: Apple Vision Pro review

#127
post #123

I know it's v1, I know it's expensive, I know it's limited but I cannot wait to get my hands on it this Friday. Even with just 1 4k floating screen I think it would be a winner for me but I'm also really excited to see what people come up with in VisionOS itself. I think for a while the sweet spot (for me) with be using a virtual monitor and a handful of VisionOS apps as well. Eventually I hope to be able to pull mac…

Its coming out on Friday?

Yes, February 2nd, this Friday.

Re: Apple Vision Pro review

#129

One of the aspects of the device that has been under-realized is that when mirroring your desktop/laptop display to the AVP, you can't break out its applications into different areas. You can't pull them away from the desktop window. This is one of those things that Apple never claimed was supported, and yet there's something about that behavior that feels like such a natural intuitive implication to the technology t…

Yeah, I don't think "mirroring" is quite the right term. It's effectively a 4K monitor for the laptop, with the laptop screen going black. Most (all?) Mac laptops don't have a 4K screen, so you have more screen real estate than "mirroring" would make you think. But this is sufficient for many use cases (or at least, mine). I pre-ordered one with the idea that my main work will be on the 4K monitor, with most of my su…

> 4K monitor

It's more like 1080p monitor. The virtual monitor only covers a small part of the VisionPro's display. You can compensate a bit for a lack of resolution by making the virtual screen bigger or by leaning in, but none of that gives you a 4k display.

To really take proper advantage of the VR environment you really need the ability to pull out apps into their own windows, as than you can move lesser used apps into your peripheral vision and leave only the important stuff right in front of you. You also miss out on the verticality that VR offers when you are stuck with a virtual 16:9 screen.

Re: Apple Vision Pro review

#130

I think we are now at a stage where VR hardware has surpassed software. Between this and the Quest 3, we have powerful, polished and consumer friendly devices, but beyond a few niches (fitness, simulation, gaming to some extent), there is nothing to convince users to put the headsets on. I am hoping we will see a lot of experimentation in the coming years, and I am excited for what the Apple ecosystem will bring to t…

Im curious what do you have in mind related to fitness?

To add to the suggestions by the sibling comments, Eleven Table Tennis and Racket NX are both great racket-based games with multiplayer and a high skill ceilings. Depending on your personality I think applications like this are much more motivating than going to the gym as a workout.
Post reply on HN