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Apple Vision Pro review

wsj.com

101–110 of 1001 posts

Re: Apple Vision Pro review

#101

As long as it's still gimped by not having a true productive OS like macOS, ie making everything go through the app store so as to not cannibalize Mac sales, it will be relegated as simply another form factor for the iPad. The iPad could've been a true Surface competitor, where I could run VSCode on it and compile applications natively, but instead it's just become a media consumption device for most people.

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Re: Apple Vision Pro review

#104
post #69

Earlier quoted context omitted.

Its not true AR though. Its "record reality then display in VR". You're never looking at the world. Always through screens.

You're looking at reality with half of the colors your eyes can see, a reality with a limited field of view, a reality which looks much worse as the surroundings become darker. Nothing I've seen is impressive. I'm impressed by the lack of things more than what this thing actually offers.

Yeah, but that's our reality we know and love.

Why not just get a few projectors or more screens if you want digital environments?

Re: Apple Vision Pro review

#105
It seems that a lot of basic information is missing in the review:

1. How does it compare to an high-end monitor for text editing/programming, web browsing, watching non-VR video, playing non-VR games? Is it better or not?

2. Is the resolution, latency, FoV and lack of color fringing good enough for it to be indistinguishable from reality in both passthrough and VR modes? If not, how exactly far is it?

3. Can you run VR games on a PC with multiple desktop GPUs and stream to it? How does it compare to current high-end and ultra-high-end VR headsets?

Re: Apple Vision Pro review

#106
I know it's v1, I know it's expensive, I know it's limited but I cannot wait to get my hands on it this Friday.

Even with just 1 4k floating screen I think it would be a winner for me but I'm also really excited to see what people come up with in VisionOS itself. I think for a while the sweet spot (for me) with be using a virtual monitor and a handful of VisionOS apps as well. Eventually I hope to be able to pull macOS windows out of a fixed box and arrange them wherever I want but I'm fully aware that might not be this year or even next year.

Re: Apple Vision Pro review

#107

What's the killer app? Quest headsets have been out for years and haven't seemed to find one. Well.. besides 3d porn

Watching sports in 3D with spatial audio. > According to an exclusive report from The New York Post, NBA Commissioner Adam Silver “said the league is working with Apple to bring a tech-enhanced viewing experience” to its upcoming headset. When asked about it, he told the outlet: “We’re working very closely with Apple.” https://www.tomsguide.com/news/nba-games-could-be-apple-visi... If there is one group that has a tr…

Floor seats will be less desirable...or floor seat patrons are wearing Apple Vision/goggles for the AR (joking! but maybe serious)...

I do agree, just watching a sporting event on a projector where the athletes are life-sized is excellent, on-field cameras already provide a better view of the game then any seat.

Now make it more immersive, and the trick of immersion is very cool. Like The Sphere, that immersion is next level.

Add sports-betting to the Vision experience, that is a great side-car app for this. (I am not pro-bet but see the usage).

Re: Apple Vision Pro review

#108
post #37

Earlier quoted context omitted.

> What's the killer app? Movies on airplanes. I’m guessing these will become virtually ubiquitous in the front cabin within a few years.

You mean the front cabin where they have big screens for every seat? I couldn't see carrying one of these instead of just an iPad for movies. (But then I'm a very light packer.)

Back in the day I was flying back east and had some movies loaded on my iPod Touch.

And I was casually watching one in my seat, the movie was “Blackhawk Down”. And it occurred to me how a neighbor might not enjoy watching blood, guns, and violence out of the corner of their eye.

So, I can absolutely see value in a headset style movie experience in public places.

Re: Apple Vision Pro review

#109
what i am wondering about these devices is, my eyes get tired and strained from VR. I can only game on VR for limited amounts of time, I am a pretty fit person but i sweat a TON, de-fogging these devices has been a gigantic pain point.. does apple vision pro innovate in these areas ? I just felt the occulus devices as oppressive 30+ minutes of use.

Re: Apple Vision Pro review

#110
post #69

Earlier quoted context omitted.

It's not VR though. The AR angle of this device is why it's compelling. VR is completely blind to your surroundings, Apple Pro could in principle make your public park look like Jurassic Park with full size dinosaurs etc. Blending our reality with an overlayed real time rendering is a massive benefit over straight VR.

Its not true AR though. Its "record reality then display in VR". You're never looking at the world. Always through screens.

It's clear from the commercials I saw that AR is Apple's vision. How long the hardware takes to match that vision is an open question.
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