Earlier quoted context omitted.
>and Cinemachine Phantom Camera does most of that in Godot. >Unity exports to WebGL Godot also does that, albeit without C# support until the next major version.
The web export is very very bad currently. I know there is a PR where that is getting worked on, but currently it's basically recommended to use Godot 3.6 if you want to web export. It outright does not work for safari (and Im not sure if safari is the issue in this case, or at least not anymore. Webgl2 has been fully supported since v15 ?)
Forcing users to physically install a game onto their computer is simply too much friction for 99.9% of your prospective audience. Lack of robust HTML5 support is a dealbreaker.