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Free Godot engine port for Nintendo Switch

rawrlab.com

1–10 of 228 posts

Re: Free Godot engine port for Nintendo Switch

#7
post #3

What these people do is super cool. How can one learn to be in a team that does things like this ?

Couple of ways I can think of.

1. Build it and they will come 2. Talk to coworkers about a cool idea you had, gather the interested and start leading that project

Re: Free Godot engine port for Nintendo Switch

#9
post #5
post #2

Unsurprisingly, no plugins. Just plain-old GDScript, but embedding a faster scripting solution into the C++ codebase is not too hard for serious work.

Why unsurprisingly? I'm not familiar with console ecosystems.

The engine has an interpreter for Godot script so if you port it you can already run the games. Native code is it's own porting problem, it should be easy for a developer but game developers in particular that knows an engine may not be familiar with writing native code - they may have been using a plugin they found on the internet and now they will have to port that native code too by themselves.

Re: Free Godot engine port for Nintendo Switch

#10
My 12 year old and I made a little game in Godot and it turned out pretty playable.

I think in her peer group the second most popular device after the iPhone is the Switch. It would be incredibly cool if we could get our game to run there. I already found two GitHub repos with Godot ports, and this RAWRLAB announcement confirms that it will be doable on a technical level.

However, I reckon that we do not qualify for authorized Nintendo Switch developer. What would be the easiest way to get the game running on just our Switch?

I already ordered a Mig Switch and a dumper[1], but I'm not sure if this is the best way to go.

[1] https://migswitch.store/

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