Earlier quoted context omitted.
It looks like a Switch dev kit is only ~$450 from Googling. I believe dev kits in the past were far much expensive.
This is the insanity I don't understand. Developing for desktop systems is essentially free. Developing for iOS devices is $99 a year (plus store commission) for literally anyone. Developing for consoles? Oh, you have to be a business entity, you have to pass approval process, you have to buy a dev kit, you have to... And then also pay a commission.
Free Godot engine port for Nintendo Switch
41–50 of 228 posts
Re: Free Godot engine port for Nintendo Switch
#42This is great news! Too bad there's no C# support as of yet. But it's definitely a step in the right direction. Plus, not all projects need the performance boost of C#. Seems like Godot is about to grab a bit more market share from Unity.
In what way? The website says there is C# support. What facet are you describing needs it? Curious, because would also like to use C#, and website says it does, you say it doesn't. I'm wondering what is up.
No C# or GDNative/GDExtension: Only GDScript is supported. Native extensions are not supported, but you can try to convert them into internal modules.
Re: Free Godot engine port for Nintendo Switch
#43Earlier quoted context omitted.
It looks like a Switch dev kit is only ~$450 from Googling. I believe dev kits in the past were far much expensive.
This is the insanity I don't understand. Developing for desktop systems is essentially free. Developing for iOS devices is $99 a year (plus store commission) for literally anyone. Developing for consoles? Oh, you have to be a business entity, you have to pass approval process, you have to buy a dev kit, you have to... And then also pay a commission.
Don't forget having to buy a MacOS device in this equation.
Re: Free Godot engine port for Nintendo Switch
#44Earlier quoted context omitted.
This is the insanity I don't understand. Developing for desktop systems is essentially free. Developing for iOS devices is $99 a year (plus store commission) for literally anyone. Developing for consoles? Oh, you have to be a business entity, you have to pass approval process, you have to buy a dev kit, you have to... And then also pay a commission.
> Developing for iOS devices is $99 a year (plus store commission) for literally anyone. Don't forget having to buy a MacOS device in this equation.
Re: Free Godot engine port for Nintendo Switch
#45Earlier quoted context omitted.
I saw that initially and was encouraged, but my further research suggests that you need to buy a development kit about which I could find virtually no info. I can only assume that it is expensive.
It looks like a Switch dev kit is only ~$450 from Googling. I believe dev kits in the past were far much expensive.
If it's to dev a game with your kid, that pricey. Pricier than the console itself.
Pricier than to dev for android or iphone, or any laptop. Or the steam deck for that matter.
Expensive dev kits made sense for devs 20 years ago, but today they are just a way to lock the ecosystem.
Re: Free Godot engine port for Nintendo Switch
#46It's interesting that they did not keep this a paid product, and use that as a lever: 1. to either get more customers 2. or to get Nintendo to remove the terms forbidding the open source release of software built on their platform I am guessing that 1. will happen anyway, and 2. isn't needed since they have found a middle ground with Nintendo hosting details on their developer portal.
Re: Free Godot engine port for Nintendo Switch
#47My 12 year old and I made a little game in Godot and it turned out pretty playable. I think in her peer group the second most popular device after the iPhone is the Switch. It would be incredibly cool if we could get our game to run there. I already found two GitHub repos with Godot ports, and this RAWRLAB announcement confirms that it will be doable on a technical level. However, I reckon that we do not qualify for…
Re: Free Godot engine port for Nintendo Switch
#48Earlier quoted context omitted.
In the PC-to-console world, there is no open solution. Everyone either builds their own ports, or (more likely) pays a porting company to do the work for them, who in turn have built there own solution. Console developer kits are proprietary, no one is allowed to share the API or source code. This seems to be unique in that, if you get a License from Nintendo, you're allowed to access this companies kit for free.
Which then is MIT licensed - so why can't that then be further shared?
For example, imagine a company hired you to write a library they want to later release as GPL. They still might have rules that you can’t release that library except under certain conditions.
The real purpose of the MIT license is not free sharing with the world in this case - it’s so that developers don’t feel legal risk by using this port and building it into their games.
Re: Free Godot engine port for Nintendo Switch
#49Re: Free Godot engine port for Nintendo Switch
#50Earlier quoted context omitted.
How does the Mig Switch site not say at all what the product is? I clicked around for two minutes and still have no clue what it is or does.
It is a flashcard. It lets you load copies of games onto a SD card and the Switch will read them as official cartridges. The site mentions that its only for backups of your own purchased games, but most people buy them for piracy.