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Free Godot engine port for Nintendo Switch

rawrlab.com

11–20 of 228 posts

Re: Free Godot engine port for Nintendo Switch

#11

My 12 year old and I made a little game in Godot and it turned out pretty playable. I think in her peer group the second most popular device after the iPhone is the Switch. It would be incredibly cool if we could get our game to run there. I already found two GitHub repos with Godot ports, and this RAWRLAB announcement confirms that it will be doable on a technical level. However, I reckon that we do not qualify for…

The migswitch will not allow you to run unsigned code, only clones of official cartridges. Get an old “unpatched” v1 switch or newer with a rp2040 modchip.

Re: Free Godot engine port for Nintendo Switch

#12

My 12 year old and I made a little game in Godot and it turned out pretty playable. I think in her peer group the second most popular device after the iPhone is the Switch. It would be incredibly cool if we could get our game to run there. I already found two GitHub repos with Godot ports, and this RAWRLAB announcement confirms that it will be doable on a technical level. However, I reckon that we do not qualify for…

I'm not sure the Mig Switch will allow you to play homebrew, it is designed to replicate the (apparently reverse-engineered) security protocol of game cards signed by Nintendo. The Github repos you've seen previously are probably your best bet, they're designed for homebrew development, but to launch these you'd need to mod your Switch: with an unpatched original model (could easily be verified on https://ismyswitchpatched.com/) it's as easy as connecting two pins with a paperclip and injecting a USB payload with your PC, with patched later models this requires a modchip soldered onto the board.

Re: Free Godot engine port for Nintendo Switch

#14
It's interesting that they did not keep this a paid product, and use that as a lever:

1. to either get more customers

2. or to get Nintendo to remove the terms forbidding the open source release of software built on their platform

I am guessing that 1. will happen anyway, and 2. isn't needed since they have found a middle ground with Nintendo hosting details on their developer portal.

Re: Free Godot engine port for Nintendo Switch

#15

My 12 year old and I made a little game in Godot and it turned out pretty playable. I think in her peer group the second most popular device after the iPhone is the Switch. It would be incredibly cool if we could get our game to run there. I already found two GitHub repos with Godot ports, and this RAWRLAB announcement confirms that it will be doable on a technical level. However, I reckon that we do not qualify for…

Nintendo really wanted to encourage indie gaming on the Switch, so any individual can register to be an authorized developer: https://developer.nintendo.com/.

Re: Free Godot engine port for Nintendo Switch

#17
post #14

It's interesting that they did not keep this a paid product, and use that as a lever: 1. to either get more customers 2. or to get Nintendo to remove the terms forbidding the open source release of software built on their platform I am guessing that 1. will happen anyway, and 2. isn't needed since they have found a middle ground with Nintendo hosting details on their developer portal.

The fact that Godot requires/required a third party studio to port your game to consoles is a major turnoff and one of the things preventing developers jumping on the Godot train. From a solo dev point of view, too scary and expensive; from an indie company's point of view it's an unwanted extra expense and a potential point of failure that you can't control.

This opens things up considerably, despite the Nintendo walled garden.

Re: Free Godot engine port for Nintendo Switch

#18

My 12 year old and I made a little game in Godot and it turned out pretty playable. I think in her peer group the second most popular device after the iPhone is the Switch. It would be incredibly cool if we could get our game to run there. I already found two GitHub repos with Godot ports, and this RAWRLAB announcement confirms that it will be doable on a technical level. However, I reckon that we do not qualify for…

Nintendo really wanted to encourage indie gaming on the Switch, so any individual can register to be an authorized developer: https://developer.nintendo.com/ .

I saw that initially and was encouraged, but my further research suggests that you need to buy a development kit about which I could find virtually no info. I can only assume that it is expensive.

Re: Free Godot engine port for Nintendo Switch

#19

My 12 year old and I made a little game in Godot and it turned out pretty playable. I think in her peer group the second most popular device after the iPhone is the Switch. It would be incredibly cool if we could get our game to run there. I already found two GitHub repos with Godot ports, and this RAWRLAB announcement confirms that it will be doable on a technical level. However, I reckon that we do not qualify for…

How does the Mig Switch site not say at all what the product is? I clicked around for two minutes and still have no clue what it is or does.
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