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Free Godot engine port for Nintendo Switch

rawrlab.com

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Re: Free Godot engine port for Nintendo Switch

#111
post #78

I know "asymptotically close to zero" about game development and the like, so if someone who works in this space could answer this I'd be appreciative: what, if anything, would make you use Unity or Unreal instead of Godot for making a game today? This isn't meant as a passive aggressive question to push some kind of open source narrative, but a genuine curiosity. Since I know basically nothing about the industry, I'…

Unity so much more polished

Unity has Timeline (and Cinemachine)

Unity has Entity Component which is superior for many coders to Godot’s node system

Unity has better 3D

Unity has large bank of answered questions

Unity exports to WebGL

Unity Asset Store Assets are high quality, abundant and cost effective

Re: Free Godot engine port for Nintendo Switch

#112

Earlier quoted context omitted.

The linked page says the following: No C# or GDNative/GDExtension: Only GDScript is supported. Native extensions are not supported, but you can try to convert them into internal modules.

Right from site https://godotengine.org/features/#script ""Leverage your C# experience to feel right at home If you're an experienced C# user, Godot offers you first-class support for the .NET platform. Power your game with familiar libraries and give them performance boost, while still benefiting from close engine integration. Note: .NET support is provided as a dedicated engine executable. C# support is available f…

This likely doesn't apply to the Switch version due to platform restrictions/technical issues yet to be resolved.

Re: Free Godot engine port for Nintendo Switch

#113

My 12 year old and I made a little game in Godot and it turned out pretty playable. I think in her peer group the second most popular device after the iPhone is the Switch. It would be incredibly cool if we could get our game to run there. I already found two GitHub repos with Godot ports, and this RAWRLAB announcement confirms that it will be doable on a technical level. However, I reckon that we do not qualify for…

I honestly don't get why console makers get a boner at the thought of disallowing third party software. What do they gain out of this? With proper security protocols you can sandbox your application well enough that hackers shouldn't be able to get to the OS. And if they do find an exploit, the vendor can always force an OS upgrade, and prevent downgrades with hardware fuses, with new games requiring the latest OS. I…

Making piracy more difficult, primarily.

Re: Free Godot engine port for Nintendo Switch

#114

My 12 year old and I made a little game in Godot and it turned out pretty playable. I think in her peer group the second most popular device after the iPhone is the Switch. It would be incredibly cool if we could get our game to run there. I already found two GitHub repos with Godot ports, and this RAWRLAB announcement confirms that it will be doable on a technical level. However, I reckon that we do not qualify for…

I honestly don't get why console makers get a boner at the thought of disallowing third party software. What do they gain out of this? With proper security protocols you can sandbox your application well enough that hackers shouldn't be able to get to the OS. And if they do find an exploit, the vendor can always force an OS upgrade, and prevent downgrades with hardware fuses, with new games requiring the latest OS. I…

It's largely the same reasons Apple doesn't want alternative app stores on their phones

Re: Free Godot engine port for Nintendo Switch

#115
post #101
post #70

Earlier quoted context omitted.

PC gaming had tons of shovelware since the beginning and even got both good propietary and libre software games with great quality. So did the Game Boy, which the NIntendo seal of quality was almost given for free because lots of games were junk even under the GBC era.

Exactly because anyone can do it.

Then explain some "games" for the Game Boy Color where the quality was very subpar.

Re: Free Godot engine port for Nintendo Switch

#116
post #111
post #78

I know "asymptotically close to zero" about game development and the like, so if someone who works in this space could answer this I'd be appreciative: what, if anything, would make you use Unity or Unreal instead of Godot for making a game today? This isn't meant as a passive aggressive question to push some kind of open source narrative, but a genuine curiosity. Since I know basically nothing about the industry, I'…

Unity so much more polished Unity has Timeline (and Cinemachine) Unity has Entity Component which is superior for many coders to Godot’s node system Unity has better 3D Unity has large bank of answered questions Unity exports to WebGL Unity Asset Store Assets are high quality, abundant and cost effective

> Entity Component which is superior for many coders

In what way?

Re: Free Godot engine port for Nintendo Switch

#117

Earlier quoted context omitted.

The linked page says the following: No C# or GDNative/GDExtension: Only GDScript is supported. Native extensions are not supported, but you can try to convert them into internal modules.

Right from site https://godotengine.org/features/#script ""Leverage your C# experience to feel right at home If you're an experienced C# user, Godot offers you first-class support for the .NET platform. Power your game with familiar libraries and give them performance boost, while still benefiting from close engine integration. Note: .NET support is provided as a dedicated engine executable. C# support is available f…

He's talking about the Switch port library. It didn't support C# yet. But also on the wider topic Godot still struggles with making C# a first class citizen compared to its home baked script language. They're improving things but it's not great yet.

Re: Free Godot engine port for Nintendo Switch

#119
post #97

Earlier quoted context omitted.

Nintendo really wanted to encourage indie gaming on the Switch, so any individual can register to be an authorized developer: https://developer.nintendo.com/ .

It's not that easy, unfortunately - I'm a registered developer (for the Wii U) and to be 'enabled' for Switch development, you need to jump through a bunch of hoops including describing your previous experience with games development and so on. The barrier for Wii U was significantly lower thanks to the 'Nintendo Web Framework', a web tech SDK that let you build games without needing to use tooling like Unity or mess…

>and to be 'enabled' for Switch development, you need to jump through a bunch of hoops including describing your previous experience with games development and so on.

I don't think they're that strict, there's a lot of garbage on the Switch store.

Re: Free Godot engine port for Nintendo Switch

#120

My 12 year old and I made a little game in Godot and it turned out pretty playable. I think in her peer group the second most popular device after the iPhone is the Switch. It would be incredibly cool if we could get our game to run there. I already found two GitHub repos with Godot ports, and this RAWRLAB announcement confirms that it will be doable on a technical level. However, I reckon that we do not qualify for…

I honestly don't get why console makers get a boner at the thought of disallowing third party software. What do they gain out of this? With proper security protocols you can sandbox your application well enough that hackers shouldn't be able to get to the OS. And if they do find an exploit, the vendor can always force an OS upgrade, and prevent downgrades with hardware fuses, with new games requiring the latest OS. I…

Royalties.

Quality Control.

Brand Alignment (historically a big deal for Nintendo).

Scheduling input.

Security by obscurity.

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