I know "asymptotically close to zero" about game development and the like, so if someone who works in this space could answer this I'd be appreciative: what, if anything, would make you use Unity or Unreal instead of Godot for making a game today? This isn't meant as a passive aggressive question to push some kind of open source narrative, but a genuine curiosity. Since I know basically nothing about the industry, I'…
Unity has Timeline (and Cinemachine)
Unity has Entity Component which is superior for many coders to Godot’s node system
Unity has better 3D
Unity has large bank of answered questions
Unity exports to WebGL
Unity Asset Store Assets are high quality, abundant and cost effective