Earlier quoted context omitted.
> Epic should have sued over the size of Apple's cut, not it's right to take a cut Epic charges 5% for Unreal Engine. Apple offers developers significantly more than just a games engine.
The most famous Epic game is (or was until this legal battle) played on iOS more than on any other platform, that's in Epic's own complaint. So who built iOS? Why so many people use it? How come they are willing to pay for games instead of pirating them? Looks like whoever developed iOS and all the hardware it runs on and the ecosystem that makes it appealing for rich users is actually providing Epic a ton of value a…
Epic developed a cross-platform game that runs on half a dozen platforms. The appeal of the game is exactly because of that. And you claim that Epic should pay 30% to Apple, because "we are friends with rich people".
Not to mention that the "is actually providing Epic a ton of value and profit" claim is completely bollocks. Can you point to any iOS-exclusive games that matter out there? Ah, right. They don't exist. Because there's (comparatively) very little money in iOS gaming.