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Apple Vision Pro available in the U.S. on February 2

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Re: Apple Vision Pro available in the U.S. on February 2

#221

Earlier quoted context omitted.

What do you see with it? I see a better in some ways (display, cameras, maybe finger tracking) VR headset than an alternative like the Quest 3 but also with some serious downsides, no controllers, insanely high price and potential weight issues because of all the metal/glass.

I won’t buy it because I don’t have any use it for it. But $3500 for a gadget is not crazy. I look back at what some of my computer set ups cost over the years in non inflation adjusted terms - An Apple //e with a duo disk drive, a green screen monitor, and a dot matrix printer in 1986 was $3000 - A Mac LC II with 10 MB RAM, an 80MB hard drive, a laser printer a little 12 inch monitor, and a //e card with a separate…

$3500 for a headset isn't crazy. $3500 for a headset that isn't allowed to do the overwhelming majority of VR things is.

Even if it could, it's not even remotely a competitive price. 90s hardware cost what it cost because that's what was available. Today, there is plenty of competition for VR, and Apple is explicitly ignoring it.

Re: Apple Vision Pro available in the U.S. on February 2

#222

Earlier quoted context omitted.

I’m curious to see the type of adoption here. I think this is more of an enthusiast device than anything. I suspect true success of the Vision Pro will be the introduction of a smaller, cheaper headset aimed at the masses, rather than wide-spread adoption of a $3k+ device

Why can’t Meta Quest 3 be that device?

Low resolution displays are okay for gaming but anything oriented at professional use is going to be held back by fuzzy text.

Re: Apple Vision Pro available in the U.S. on February 2

#223

Earlier quoted context omitted.

What do you see with it? I see a better in some ways (display, cameras, maybe finger tracking) VR headset than an alternative like the Quest 3 but also with some serious downsides, no controllers, insanely high price and potential weight issues because of all the metal/glass.

What's interesting to me is that it seems to fully get rid of the screen door effect, and could actually be useable for work with virtual huge screens. I didn't really get into VR games, and maybe I should take another crack at them with something cheaper from meta before investing in the Vision Pro. Anyway, there's no way my work will buy me one, and I'm not buying one with my own dollars just to lock it to my corp…

> What's interesting to me is that it seems to fully get rid of the screen door effect,

I heard that the Quest 3 already solved this too?

Re: Apple Vision Pro available in the U.S. on February 2

#224

Earlier quoted context omitted.

What's interesting to me is that it seems to fully get rid of the screen door effect, and could actually be useable for work with virtual huge screens. I didn't really get into VR games, and maybe I should take another crack at them with something cheaper from meta before investing in the Vision Pro. Anyway, there's no way my work will buy me one, and I'm not buying one with my own dollars just to lock it to my corp…

I don’t understand the huge screens thing. The Vision Pro has 4k resolution (if I remember correctly). Most decent monitors have the same. Isn’t this basically the same as moving your existing monitor closer to your head to make it a huge monitor?

I think it may have something to do with less strain on your eyes when focusing on distant screen than one up close. I have Quest 2, I really enjoy watching flat 2d videos on it. Even with screen-door effect, sometimes, I prefer to watch shows on it.

Re: Apple Vision Pro available in the U.S. on February 2

#225
post #141

Earlier quoted context omitted.

Every functionality that i see in these videos already exists in Q3, but presumably in lower resolution. Is hardware going to be the differentiator that makes it so much more useful? It's also theoretical atm

Apple's device isn't tethered, so it's usefulness isn't constrained to a few feet from your computer.

q2 + q3 are wireless?

Re: Apple Vision Pro available in the U.S. on February 2

#226
post #114

Biggest question for me is how it feels on my face. If it makes airplane travel more fun for cross country flights, that alone is worth the cost to me.

I wish airlines would let me rent it on the plane.

Alternatively, pick up at one retail store at the airport and drop off at my end destination. I'd even be fine putting down a deposit.

Re: Apple Vision Pro available in the U.S. on February 2

#227

With a minor press release and just 256GB storage, it seems like Apple is losing faith in this direction. Hope I'm wrong, underlying tech seems super cool.

I don't think we should draw gigantic conclusions from the v1 of this product. The first iWatch of the first iPhones weren't anything to scream about either.

The watch, no, but the iPhone was a huge deal - it started having negative impacts on legacy companies like Nokia almost immediately and Google launched a crash project to integrate iPhone-level touchscreen support in Android which had previously had a more traditional model.

Re: Apple Vision Pro available in the U.S. on February 2

#228
post #169

The main issue I have with the Vision Pro is that Apple learned with the iPad what to do and what not to do when it comes to their customers, chiefly to have an app store that you could not install software outside of. Had the Mac been invented today, it surely would follow the same model, and the Vision Pro is very likely to be following such a model. If I can't use it to have my own applications, whatever they migh…

Well, at least if you live in the EU, soon, you'll be able to sideload apps to your iPhone (and I think also iPad) and probably this law will require them to do it for the Vision (Pro).

The cynic in me thinks apple will find a way to create "approved APIs" or similar and sifeloaded apps will be neutered.
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