I do hope this is successful. The cult-like behavior that Apple inspires may be the big push needed to help VR become adopted by the general public. If it fails, then I'd be pessimistic that VR will have meaningful progression in the next decade.
Apple Vision Pro available in the U.S. on February 2
201–210 of 442 posts
Re: Apple Vision Pro available in the U.S. on February 2
#202Re: Apple Vision Pro available in the U.S. on February 2
#203Earlier quoted context omitted.
I’m curious to see the type of adoption here. I think this is more of an enthusiast device than anything. I suspect true success of the Vision Pro will be the introduction of a smaller, cheaper headset aimed at the masses, rather than wide-spread adoption of a $3k+ device
Why can’t Meta Quest 3 be that device?
Re: Apple Vision Pro available in the U.S. on February 2
#204Earlier quoted context omitted.
I’m going to say with the electromagnetic radiation blasting you in the forehead There’s going to be other problems.
What type of 'electromagnetic radiation' is now specially new to this device? And what health risks are you aware of, i'm not? You do know, that light is the same thing right? And you do know that even without a headset you do have radio waves and wifi around you constantly?
And yes, I’m aware of the radio waves around me constantly and that’s a problem as well. So I was adding any more of it going to do anything to help us?
Re: Apple Vision Pro available in the U.S. on February 2
#205Earlier quoted context omitted.
It is not fair to compare the Quest devices, given what we know about the Vision Pro so far. The AR functionality on current-gen gaming headsets is terrible, and the screen door effect is glaringly obvious. What Apple is advertising blows the Oculus devices away. Whether the difference is worth the extra $3000 is a question that has yet to be answered, but it’s a category error to compare them directly.
Every functionality that i see in these videos already exists in Q3, but presumably in lower resolution. Is hardware going to be the differentiator that makes it so much more useful? It's also theoretical atm
Apple historically has been able to improve on current existing technology to deliver an experience that the rest of the industry had to catch up to, they aren't in the business of releasing completely new unseen product types since the 80s...
Re: Apple Vision Pro available in the U.S. on February 2
#206[flagged]
Re: Apple Vision Pro available in the U.S. on February 2
#207While I don't plan to purchase one, I do feel a desire to buy an iPhone 15 Pro just so I can start capturing spatial video just in case this DOES succeed. I won't purchase one, because I'm always a few generations of iPhones behind, but the desire is there.
'Spatial video'? I guess this is just an Apple marketing term because they don't want to say 3D? Can you imagine how boring non-spatial video would be?
Re: Apple Vision Pro available in the U.S. on February 2
#208Earlier quoted context omitted.
Porn. Your going to use it for porn. Edit: geez, just don’t have a sense of humor here? Or is it the truth Then you’re downloading this because you’re embarrassed?
It's a valid argument. We got VHS over Betamax because of porn. The VR headset that best supports it is going to win. Since this is Apple, probably not this.
Re: Apple Vision Pro available in the U.S. on February 2
#209Two features that are really clever from a product perspective: 1. Using the spatial cameras/features to scan your own face. I'm surprised Quest 3 doesn't do this... As soon as I saw the concept, I thought, "DUH! So smart it's obvious in hindsight!" 2. EyeSight, to enable people to still "see" your face when you wear the device. Very cool... As a Quest 3 user in mixed reality, I think I freak my family out when I wal…
The Quest 3 cannot do that, its depth sensor is far too low resolution to scan a face with a good fidelity level. Unfortunately, it also means the quest 3 probably will probably never be very good at dynamic occlusion in mixed reality (ie: hiding partially virtual objects that are behind real life objects).
Re: Apple Vision Pro available in the U.S. on February 2
#210Earlier quoted context omitted.
This won't be successful, the $3500 price tag alone assures it. It will hopefully lead to something that's actually meant for end users, though.
> This won't be successful, the $3500 price tag alone assures it. It will hopefully lead to something that's actually meant for end users, though. How can you be so sure about a company that makes a monitor stand that sells for $1000? Don’t forget Steve Ballmer famously mocked Apple because he thought iPhones were too expensive at $500 a pop. Today, Apple sells $1000+ iPhones.
It's already established that smartphones are a huge market, and people are willing to pay a lot for what for most people is their main computer. Android manufacturers like Samsung are also selling $1,000 flagship smartphones.
No one's claimed that no one is going to buy the vision-pro. But there's no demonstrated huge existing demand for an extremely high-end VR headset. It's unlikely that a product nobody asked for costing $3,500 is going to give the technology mass market appeal or kick off widespread adoption.