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Apple Vision Pro available in the U.S. on February 2

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Re: Apple Vision Pro available in the U.S. on February 2

#203

Earlier quoted context omitted.

I’m curious to see the type of adoption here. I think this is more of an enthusiast device than anything. I suspect true success of the Vision Pro will be the introduction of a smaller, cheaper headset aimed at the masses, rather than wide-spread adoption of a $3k+ device

Why can’t Meta Quest 3 be that device?

Because that has additional hardware instead of using your hands and does not allow seamless transition between the real world and virtual.

Re: Apple Vision Pro available in the U.S. on February 2

#204

Earlier quoted context omitted.

I’m going to say with the electromagnetic radiation blasting you in the forehead There’s going to be other problems.

What type of 'electromagnetic radiation' is now specially new to this device? And what health risks are you aware of, i'm not? You do know, that light is the same thing right? And you do know that even without a headset you do have radio waves and wifi around you constantly?

Light is not the same thing as anthropomorphically generated electromagnetic radiation. We evolved with sunlight we did not live with these anthropomorphic created electromagnetic polarized frequencies until very recently.

And yes, I’m aware of the radio waves around me constantly and that’s a problem as well. So I was adding any more of it going to do anything to help us?

http://pe.org.pl/articles/2020/9/35.pdf

Re: Apple Vision Pro available in the U.S. on February 2

#205
post #141

Earlier quoted context omitted.

It is not fair to compare the Quest devices, given what we know about the Vision Pro so far. The AR functionality on current-gen gaming headsets is terrible, and the screen door effect is glaringly obvious. What Apple is advertising blows the Oculus devices away. Whether the difference is worth the extra $3000 is a question that has yet to be answered, but it’s a category error to compare them directly.

Every functionality that i see in these videos already exists in Q3, but presumably in lower resolution. Is hardware going to be the differentiator that makes it so much more useful? It's also theoretical atm

During the first iPhone release nay-sayers also brought up that the Blackberries already did what the iPhone did, it didn't stop it. The iPad was just "a big iPhone" that no one was going to buy, the Apple Watch was just another smartwatch, the iPod was just another MP3 player, etc.

Apple historically has been able to improve on current existing technology to deliver an experience that the rest of the industry had to catch up to, they aren't in the business of releasing completely new unseen product types since the 80s...

Re: Apple Vision Pro available in the U.S. on February 2

#207
post #39

While I don't plan to purchase one, I do feel a desire to buy an iPhone 15 Pro just so I can start capturing spatial video just in case this DOES succeed. I won't purchase one, because I'm always a few generations of iPhones behind, but the desire is there.

'Spatial video'? I guess this is just an Apple marketing term because they don't want to say 3D? Can you imagine how boring non-spatial video would be?

assuming it is because apple did focus groups and knows that everyone associates "3D" with the 2003-2010 "3D movie" hype/gimmick.

Re: Apple Vision Pro available in the U.S. on February 2

#208
post #134

Earlier quoted context omitted.

Porn. Your going to use it for porn. Edit: geez, just don’t have a sense of humor here? Or is it the truth Then you’re downloading this because you’re embarrassed?

It's a valid argument. We got VHS over Betamax because of porn. The VR headset that best supports it is going to win. Since this is Apple, probably not this.

When I was a computer technician for a very large company in the mid 90s, you would not believe how much porn I saw on peoples work computers and they were always complaining about needing a bigger hard drive.

Re: Apple Vision Pro available in the U.S. on February 2

#209
post #136
post #41

Two features that are really clever from a product perspective: 1. Using the spatial cameras/features to scan your own face. I'm surprised Quest 3 doesn't do this... As soon as I saw the concept, I thought, "DUH! So smart it's obvious in hindsight!" 2. EyeSight, to enable people to still "see" your face when you wear the device. Very cool... As a Quest 3 user in mixed reality, I think I freak my family out when I wal…

The Quest 3 cannot do that, its depth sensor is far too low resolution to scan a face with a good fidelity level. Unfortunately, it also means the quest 3 probably will probably never be very good at dynamic occlusion in mixed reality (ie: hiding partially virtual objects that are behind real life objects).

Just use the FaceID camera on users’ iPhones.

Re: Apple Vision Pro available in the U.S. on February 2

#210
post #133

Earlier quoted context omitted.

This won't be successful, the $3500 price tag alone assures it. It will hopefully lead to something that's actually meant for end users, though.

> This won't be successful, the $3500 price tag alone assures it. It will hopefully lead to something that's actually meant for end users, though. How can you be so sure about a company that makes a monitor stand that sells for $1000? Don’t forget Steve Ballmer famously mocked Apple because he thought iPhones were too expensive at $500 a pop. Today, Apple sells $1000+ iPhones.

The Mac Pro & Mac Studio made up 10% of Mac sales, which are in turn only 10% of the business. What percentage of those users bought the Pro Display? And what percentage of those bought the pro stand? It's an overpriced peripheral for an already incredibly niche $5,000 monitor.

It's already established that smartphones are a huge market, and people are willing to pay a lot for what for most people is their main computer. Android manufacturers like Samsung are also selling $1,000 flagship smartphones.

No one's claimed that no one is going to buy the vision-pro. But there's no demonstrated huge existing demand for an extremely high-end VR headset. It's unlikely that a product nobody asked for costing $3,500 is going to give the technology mass market appeal or kick off widespread adoption.

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