Live data from Hacker News

Nintendo Network shutdown – The beginning of the end

pretendo.network

181–190 of 217 posts

Re: Nintendo Network shutdown – The beginning of the end

#181
post #95

Earlier quoted context omitted.

Valve problem. Selling merchandise you know/stated the customer can't use is negligent at best, malicious at worst. Obligatory IANAL.

Seems like the obligation falls on developers and studios. It’s Capcom’s responsibility to keep Street Fighter X Tekken working because Capcom is the seller. Fortunately the community usually warns buyers about abandonware and you can always get a refund.

It’s the obligation of the developer to make sure their game runs acceptably on supported platforms and on systems that meet the stated requirements.

If Valve is offering supplemental support on top of what the developer is offering (eg: running Windows games on the Steam Deck via Proton), then its Valve’s obligation to keep things running, as the developer has never committed to keeping things running outside their supported platforms. That said, additional support from the developer (eg: Microsoft/343i for Halo, Respawn for Apex Legends) to get games running on other platforms is always appreciated.

Re: Nintendo Network shutdown – The beginning of the end

#182
post #13

I just bought my kid a used Wii U for Christmas. If I only care about his ability to play games offline, should I be concerned?

The NAND issue is what to avoid. https://www.reddit.com/r/wiiu/comments/11q733p/whats_is_the_...

Thanks for this. Fortunately we got a white Wii U, which it sounds like shipped with Samsung nand and is unaffected by this issue.

Re: Nintendo Network shutdown – The beginning of the end

#183
post #89

Earlier quoted context omitted.

It's kind of crazy how Nintendo has basically thrown out their entire service for consoles multiple times and started from scratch now. Can you imagine if Xbox Live or the PSN were thrown out and replaced with an incompatible new service after a single generation of use, let alone multiple times? Even ignoring the user experience, it feels like a massive waste of engineering work, with the benefit being...not having…

Do they port their old games to the new platform and then sell them?

Sometimes, but their strategy for this sort of thing is pretty inconsistent. You have stuff like the bundle of Super Mario 64/Super Mario Sunshine/Super Mario Galaxy which got ported pretty much as-is, warts and all (except for maybe the infamously misheard line in Super Mario 64 after beating Bowser), without even minor quality of life or graphical improvements, "deluxe" versions of Wii U games like Mario Kart 8 that didn't really get the time to shine due to the lackluster sales of that console, and then a sizeable but by no means exhaustive catalog of older games available only via subscription to their online service (which to its credit is very affordable at only $20/year) and aren't playable if you've been offline for more than a week.

None of this is necessarily indefensible, but it paints a very unclear picture for what to expect going forward. The hard copies of the deluxe ports will presumably always be playable on Switch hardware, but will the next generation be able to use them? Similarly, one would hope that digital-only games that are fully offline after installing like the Mario bundle would be playable on consoles they already are installed on indefinitely, but will the store shut down and make it impossible to download again on a different device if your hardware dies? Will digital purchases made for the Switch ever be available without having to purchase again on the next generation console?

As for the subscription-only online games, I don't think there's much reason to believe that anything at all will transfer over. Even being able to transfer saved games from them to a new generation console would be more than I'd expect.

Re: Nintendo Network shutdown – The beginning of the end

#184

And this is why I dont buy the Xbox Series S. Hell if I'm buying a videogame without disc reading capability.

If you go into it fully aware expecting about $3000 every 6 years it's roughly $41 per month. That could include the system, the system refreshes, controllers, storage cards, game passes, online play, headset, etc.

Re: Nintendo Network shutdown – The beginning of the end

#185
post #117

I wonder why people keep on giving money to this very toxic company. Vote with your wallet, people.

I do because I think of my gaming as a service. I see money out, and good time in. If I judge that the good time is worth the money, then I'll use the service, however they deliver it.

Take a finance/financial management class and you will start seeing all your expenses this way. It's really eye-opening.

Re: Nintendo Network shutdown – The beginning of the end

#186

Earlier quoted context omitted.

The Wii was a bit of a special case for how incredibly janky it was to be trying to present a system shell without it being actually backed by a proper OS/hypervisor arrangement like the other platforms of its generation. That it was able to do paid digital games at all is kind of miraculous.

I dunno, miraculous in 1986 maybe, but in 2006?

Sure, it was reasonable for the time given that XBLA launched two years before the Wii.

The issue was that the Wii was basically just a GameCube++ in terms of architecture, and no one would have expected a digital storefront on a platform where all the software boots bare metal.

Re: Nintendo Network shutdown – The beginning of the end

#187

Earlier quoted context omitted.

It depends on what you think of as perfect. Microsoft stopped supporting XP in like 2009 and Windows 8 in 2016. I run all my windows games on my Deck using proton. Games that ran on Windows 95 usually aren’t supported by the companies that made them decades ago but fans patch them. I got Vampire the Masquerade running on my Deck with little effort. So “perfect”? No. But functional? Absolutely.

Yeah, I played Descent (1995) yesterday on my deck without needing to do anything but invert the y-axis on the keypad (which is non-standard). Aside from that the game ran flawlessly. I’ve played a number of my childhood games on the deck and been incredibly impressed.

Wow I haven’t thought about Descent in a long time. I’m getting flashbacks. But yeah, I’m very impressed. I’m actually kind of proud they’re an American company too.

Re: Nintendo Network shutdown – The beginning of the end

#188

Earlier quoted context omitted.

Seems like the obligation falls on developers and studios. It’s Capcom’s responsibility to keep Street Fighter X Tekken working because Capcom is the seller. Fortunately the community usually warns buyers about abandonware and you can always get a refund.

It’s the obligation of the developer to make sure their game runs acceptably on supported platforms and on systems that meet the stated requirements. If Valve is offering supplemental support on top of what the developer is offering (eg: running Windows games on the Steam Deck via Proton), then its Valve’s obligation to keep things running, as the developer has never committed to keeping things running outside their…

It would be ideal but it sounds like too much runaround for Valve.

Re: Nintendo Network shutdown – The beginning of the end

#189
post #151

Earlier quoted context omitted.

wine is rolled into proton.

Please excuse me while I become 'that guy', but Proton is a distribution of Wine with a bunch of patches and extra components like DXVK. The vast majority of proton is unmodified wine.

“[Proton] is a collection of software and libraries combined with a patched version of Wine[….]”. That’s all I’m saying. I’m not an expert in Proton or anything. Thanks for the input though.

Re: Nintendo Network shutdown – The beginning of the end

#190

Earlier quoted context omitted.

Apple hasn’t support MacOS 10.12 for four years. That Steam still supports it is amazing to me.

Have you actually used steam lately? They did something to it on Mac that made it reset to the store page every time it loses focus and gains it back. Including when you try to read the code in your mail to be able to login, or when entering 3d secure codes for a purchase. Basically you can't use it without another device to check your mail/texts. It's been going on for at least 2 months.

I use Steam regularly, I don’t game on a Mac regularly. To be fair I don’t think most people use Macs for gaming. It’s been that way for as long as I can remember. Apple has a tight grip on mobile gaming though, that’s a money maker for them.
Post reply on HN