This game is a dopamine trap that has been bad for my brain (since 2020). I have a bogus entry in my /etc/hosts to keep me from playing it, and yet I too often disable it because I can't help myself. It's like crack.
Generals.io – Capture enemy generals to defeat them
61–70 of 78 posts
Re: Generals.io – Capture enemy generals to defeat them
#62Re: Generals.io – Capture enemy generals to defeat them
#63Earlier quoted context omitted.
Minecraft sold for 2,5B when having sold 1B, now it sold 10B.
Largely due to Microsoft's strategic direction. I doubt Minecraft would have grown 10x under notch's leadership.
The only vaguely interesting thing I can point to is Minecraft Dungeons, which was fun for a month for my friend group, and then it wasn't.
Re: Generals.io – Capture enemy generals to defeat them
#64Earlier quoted context omitted.
Largely due to Microsoft's strategic direction. I doubt Minecraft would have grown 10x under notch's leadership.
What big changes has Microsoft made? The whole Java/Bedrock split seems like a mess, and the updates have been enjoyable, but certainly nothing to write home about. The only vaguely interesting thing I can point to is Minecraft Dungeons, which was fun for a month for my friend group, and then it wasn't.
Re: Generals.io – Capture enemy generals to defeat them
#65This game is a dopamine trap that has been bad for my brain (since 2020). I have a bogus entry in my /etc/hosts to keep me from playing it, and yet I too often disable it because I can't help myself. It's like crack.
Re: Generals.io – Capture enemy generals to defeat them
#66This game frustrates me because city positions and explored/unexplored information aren't retained on the map (vs Age of Empires or any game with a "fog of war"). You can be scouring the map in a tight race to find your opponents capital with no idea what tiles you've already explored or where previously held cities are.
Having to keep track of where the enemy general was in the moment of crisis (as you scramble to get a larger army out there) is also honestly kind of fun.
Re: Generals.io – Capture enemy generals to defeat them
#67Earlier quoted context omitted.
There are many problems here. Taking a neutral city costs 40 troops, taking a long time to recuperate. You're better off looking for the enemy and attacking immediately, only taking neutral cities in the late game when it takes 20+ moves to deploy men against the enemy. Attacking the enemy is better than taking neutral territory, n.b. you want to do this towards the end of the turn so your conquered territory will re…
I don't propose taking a city, waiting for recuperation, and then attacking an opponent. I propose taking a city, then soon taking another, then another, then another. Basically moving along an exponential growth curve. If you get lucky and no one attacks you during that period, you stand a very good chance of winning. Even if someone does attack you, the rapid regen from all your cities gives you a fighting chance.…
- If you begin in a corner (best) or side (ok), you can win if the side opposite to the one you are rushing towards does not rush you. If you begin in the center there is no way to win.
- To rush wait until ~17 because then you'll fill a full run before your lands get 2, enabling a second rush if the first fails.
If you win against one player before 50 seconds the chances get exponentially higher to win. Beat 2 in the first 100 seconds and you probably have 90% chance of steamrolling the entire board.
Re: Generals.io – Capture enemy generals to defeat them
#68Re: Generals.io – Capture enemy generals to defeat them
#69Re: Generals.io – Capture enemy generals to defeat them
#70Earlier quoted context omitted.
2-3x yearly net revenue, more if you're lucky. Revenue is ultimately a function of DAU, either via ad RPMs or IAP / subscription conversion rate. Also most sales agreements have a confidentiality covenant.
> 2-3x yearly net revenue, more if you're lucky. And what is the yearly net revenue of a game like generals? > Also most sales agreements have a confidentiality covenant Yeah that's super annoying. I'm mainly just interested in the ballpark. $10k? $50k? $100k? $500k? >$1m?
Kind of thing you put up and maintain because of the community you foster. Labor of love, not business.