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Generals.io – Capture enemy generals to defeat them

generals.io

51–60 of 78 posts

Re: Generals.io – Capture enemy generals to defeat them

#51
post #41
post #30

Earlier quoted context omitted.

How much does a game/IP like that sell for, if I may ask?

2-3x yearly net revenue, more if you're lucky. Revenue is ultimately a function of DAU, either via ad RPMs or IAP / subscription conversion rate. Also most sales agreements have a confidentiality covenant.

> 2-3x yearly net revenue, more if you're lucky.

And what is the yearly net revenue of a game like generals?

> Also most sales agreements have a confidentiality covenant

Yeah that's super annoying. I'm mainly just interested in the ballpark. $10k? $50k? $100k? $500k? >$1m?

Re: Generals.io – Capture enemy generals to defeat them

#53
post #41
post #30

Earlier quoted context omitted.

How much does a game/IP like that sell for, if I may ask?

2-3x yearly net revenue, more if you're lucky. Revenue is ultimately a function of DAU, either via ad RPMs or IAP / subscription conversion rate. Also most sales agreements have a confidentiality covenant.

Minecraft sold for 2,5B when having sold 1B, now it sold 10B.

Re: Generals.io – Capture enemy generals to defeat them

#54
post #53
post #41

Earlier quoted context omitted.

2-3x yearly net revenue, more if you're lucky. Revenue is ultimately a function of DAU, either via ad RPMs or IAP / subscription conversion rate. Also most sales agreements have a confidentiality covenant.

Minecraft sold for 2,5B when having sold 1B, now it sold 10B.

Largely due to Microsoft's strategic direction. I doubt Minecraft would have grown 10x under notch's leadership.

Re: Generals.io – Capture enemy generals to defeat them

#55
post #15
post #7

Earlier quoted context omitted.

Deciphered if you don't feel like doing it and want to read it here: There are 3 basic strategies in the early game: 1. Rapid assault. Wait for a decent-sized army on your capital, then start charging around the map and hope that you are able to capture another player's capital while it's poorly defended. 2. Rapid growth. Focus on capturing territory and neutral cities. Vulnerable to rapid assault, since capturing ci…

There are many problems here. Taking a neutral city costs 40 troops, taking a long time to recuperate. You're better off looking for the enemy and attacking immediately, only taking neutral cities in the late game when it takes 20+ moves to deploy men against the enemy. Attacking the enemy is better than taking neutral territory, n.b. you want to do this towards the end of the turn so your conquered territory will re…

I don't propose taking a city, waiting for recuperation, and then attacking an opponent. I propose taking a city, then soon taking another, then another, then another. Basically moving along an exponential growth curve. If you get lucky and no one attacks you during that period, you stand a very good chance of winning. Even if someone does attack you, the rapid regen from all your cities gives you a fighting chance. This strategy works especially well if you discover a lot of cities in your region during the early game.

The problem with attacking an enemy is that it's easy to get into a war of attrition where you both fall behind other players.

Re: Generals.io – Capture enemy generals to defeat them

#56
post #51
post #41

Earlier quoted context omitted.

2-3x yearly net revenue, more if you're lucky. Revenue is ultimately a function of DAU, either via ad RPMs or IAP / subscription conversion rate. Also most sales agreements have a confidentiality covenant.

> 2-3x yearly net revenue, more if you're lucky. And what is the yearly net revenue of a game like generals? > Also most sales agreements have a confidentiality covenant Yeah that's super annoying. I'm mainly just interested in the ballpark. $10k? $50k? $100k? $500k? >$1m?

Just curious, how would that ballpark number be helpful?

This thread has inspired me to do further research and explore monetizing/selling some of my side projects. I am curious how a ballpark sales value is useful...

Re: Generals.io – Capture enemy generals to defeat them

#57
post #30

original creator of generals.io here (late to the party) really cool to see people still having fun with this game I made in college! I sold the game a few years back because I didn't have time to properly maintain it, and I'm glad the new owners have kept it running. Linking to some past HN threads on this: - https://news.ycombinator.com/item?id=13145781 original generals.io post - https://news.ycombinator.com/item?…

How much does a game/IP like that sell for, if I may ask?

ballpark is $10k - $100k. Nothing too crazy but still nice to walk away from the project with something

Re: Generals.io – Capture enemy generals to defeat them

#58
post #38

original creator of generals.io here (late to the party) really cool to see people still having fun with this game I made in college! I sold the game a few years back because I didn't have time to properly maintain it, and I'm glad the new owners have kept it running. Linking to some past HN threads on this: - https://news.ycombinator.com/item?id=13145781 original generals.io post - https://news.ycombinator.com/item?…

hi victor, good to see you here! hope you're well :)

wow took me a bit to remember your username (time flies) but great to see you here too! :)

Re: Generals.io – Capture enemy generals to defeat them

#60
post #34

This game is a dopamine trap that has been bad for my brain (since 2020). I have a bogus entry in my /etc/hosts to keep me from playing it, and yet I too often disable it because I can't help myself. It's like crack.

Yeah I had the same issue with it in like 2017-18. Very addictive and ultimately unsatisfying gameplay. Juice not worth the squeeze. If you struggle with distraction and dopamine loops just avoid it. You aren’t missing much. I also did the hosts file block and removed it. It’s just like any addictive behavior though: break the habit for a week or two and you won’t miss it. For me I was visiting family for 2 weeks and…

Had the same issue with Supremacy 1914 and I ended up getting the shakes from it. Had to go cold turkey
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