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Generals.io – Capture enemy generals to defeat them

generals.io

11–20 of 78 posts

Re: Generals.io – Capture enemy generals to defeat them

#12
post #7

I used to play the 8-player version of this game a lot. Here's an analysis of the strategy. I put it in rot13 in case you prefer to discover for yourself. Gurer ner 3 onfvp fgengrtvrf va gur rneyl tnzr: 1. Encvq nffnhyg. Jnvg sbe n qrprag-fvmrq nezl ba lbhe pncvgny, gura fgneg punetvat nebhaq gur znc naq ubcr gung lbh ner noyr gb pncgher nabgure cynlre'f pncvgny juvyr vg'f cbbeyl qrsraqrq. 2. Encvq tebjgu. Sbphf ba p…

Deciphered if you don't feel like doing it and want to read it here: There are 3 basic strategies in the early game: 1. Rapid assault. Wait for a decent-sized army on your capital, then start charging around the map and hope that you are able to capture another player's capital while it's poorly defended. 2. Rapid growth. Focus on capturing territory and neutral cities. Vulnerable to rapid assault, since capturing ci…

If the GP wanted to hide it, it’s a pretty strange thing to explicitly unhide it.

Re: Generals.io – Capture enemy generals to defeat them

#13
post #7

Earlier quoted context omitted.

Deciphered if you don't feel like doing it and want to read it here: There are 3 basic strategies in the early game: 1. Rapid assault. Wait for a decent-sized army on your capital, then start charging around the map and hope that you are able to capture another player's capital while it's poorly defended. 2. Rapid growth. Focus on capturing territory and neutral cities. Vulnerable to rapid assault, since capturing ci…

If the GP wanted to hide it, it’s a pretty strange thing to explicitly unhide it.

I appreciate it

Re: Generals.io – Capture enemy generals to defeat them

#14

I keep losing games because "you went AFK" even though I've been moving units. What is considered "AFK"? Pretty frustrating tbh

in FFA, you need to take at least 10 tiles by turn 60. That means 11 tiles including your general. But if you encounter another player before turn 60 it won't make you afk no matter what.

Re: Generals.io – Capture enemy generals to defeat them

#15
post #7

I used to play the 8-player version of this game a lot. Here's an analysis of the strategy. I put it in rot13 in case you prefer to discover for yourself. Gurer ner 3 onfvp fgengrtvrf va gur rneyl tnzr: 1. Encvq nffnhyg. Jnvg sbe n qrprag-fvmrq nezl ba lbhe pncvgny, gura fgneg punetvat nebhaq gur znc naq ubcr gung lbh ner noyr gb pncgher nabgure cynlre'f pncvgny juvyr vg'f cbbeyl qrsraqrq. 2. Encvq tebjgu. Sbphf ba p…

Deciphered if you don't feel like doing it and want to read it here: There are 3 basic strategies in the early game: 1. Rapid assault. Wait for a decent-sized army on your capital, then start charging around the map and hope that you are able to capture another player's capital while it's poorly defended. 2. Rapid growth. Focus on capturing territory and neutral cities. Vulnerable to rapid assault, since capturing ci…

There are many problems here. Taking a neutral city costs 40 troops, taking a long time to recuperate. You're better off looking for the enemy and attacking immediately, only taking neutral cities in the late game when it takes 20+ moves to deploy men against the enemy.

Attacking the enemy is better than taking neutral territory, n.b. you want to do this towards the end of the turn so your conquered territory will respawn.

Re: Generals.io – Capture enemy generals to defeat them

#16

Earlier quoted context omitted.

If the GP wanted to hide it, it’s a pretty strange thing to explicitly unhide it.

I appreciate it

I appreciate it too. The deciphered version is clearly noted as such, which even respects the OP intent in giving readers the choice to skip reading it.

Re: Generals.io – Capture enemy generals to defeat them

#17
It appears as though, for the keyboard shortcuts, they are matching on the "key", as in the actual letter, instead of the "code", which is more accurate regarding the actual position of the key.

Just a minor annoyance for alternative keyboard layout users. Cool game, though!

Re: Generals.io – Capture enemy generals to defeat them

#18
post #7

Earlier quoted context omitted.

Deciphered if you don't feel like doing it and want to read it here: There are 3 basic strategies in the early game: 1. Rapid assault. Wait for a decent-sized army on your capital, then start charging around the map and hope that you are able to capture another player's capital while it's poorly defended. 2. Rapid growth. Focus on capturing territory and neutral cities. Vulnerable to rapid assault, since capturing ci…

If the GP wanted to hide it, it’s a pretty strange thing to explicitly unhide it.

To be honest it's a strange thing to rot13. I get why OP did it, but I'm really not sure the benefit outweighs the negatives or that it accomplished what it was supposed to. Those aren't exactly spoilers in the same way as visual media, where a fraction of a second can reveal the whole story.

Brb painting a shed.

Re: Generals.io – Capture enemy generals to defeat them

#20
post #7

I used to play the 8-player version of this game a lot. Here's an analysis of the strategy. I put it in rot13 in case you prefer to discover for yourself. Gurer ner 3 onfvp fgengrtvrf va gur rneyl tnzr: 1. Encvq nffnhyg. Jnvg sbe n qrprag-fvmrq nezl ba lbhe pncvgny, gura fgneg punetvat nebhaq gur znc naq ubcr gung lbh ner noyr gb pncgher nabgure cynlre'f pncvgny juvyr vg'f cbbeyl qrsraqrq. 2. Encvq tebjgu. Sbphf ba p…

Deciphered if you don't feel like doing it and want to read it here: There are 3 basic strategies in the early game: 1. Rapid assault. Wait for a decent-sized army on your capital, then start charging around the map and hope that you are able to capture another player's capital while it's poorly defended. 2. Rapid growth. Focus on capturing territory and neutral cities. Vulnerable to rapid assault, since capturing ci…

Oh, well done mate! gratz. Maybe he ROT'd it for a reason.
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