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Generals.io – Capture enemy generals to defeat them

generals.io

31–40 of 78 posts

Re: Generals.io – Capture enemy generals to defeat them

#32
post #7

Earlier quoted context omitted.

Deciphered if you don't feel like doing it and want to read it here: There are 3 basic strategies in the early game: 1. Rapid assault. Wait for a decent-sized army on your capital, then start charging around the map and hope that you are able to capture another player's capital while it's poorly defended. 2. Rapid growth. Focus on capturing territory and neutral cities. Vulnerable to rapid assault, since capturing ci…

If the GP wanted to hide it, it’s a pretty strange thing to explicitly unhide it.

It's just one person's perspective on strategy not some sort of spoilers or cheat codes.

Re: Generals.io – Capture enemy generals to defeat them

#33
post #30

original creator of generals.io here (late to the party) really cool to see people still having fun with this game I made in college! I sold the game a few years back because I didn't have time to properly maintain it, and I'm glad the new owners have kept it running. Linking to some past HN threads on this: - https://news.ycombinator.com/item?id=13145781 original generals.io post - https://news.ycombinator.com/item?…

How much does a game/IP like that sell for, if I may ask?

+1 also curious

Re: Generals.io – Capture enemy generals to defeat them

#35

This might have the best UX for onboarding I've ever seen. The game is pretty damn good too. Turn based but real time is really interesting. EDIT Ok this is addicting. Mobile version when? It is playable on mobile but having a touchable direction pad would work wonders.

You need WASD and E... and mouse. I have bluetooth keyboard + mouse on my tablet. XD

Re: Generals.io – Capture enemy generals to defeat them

#36

original creator of generals.io here (late to the party) really cool to see people still having fun with this game I made in college! I sold the game a few years back because I didn't have time to properly maintain it, and I'm glad the new owners have kept it running. Linking to some past HN threads on this: - https://news.ycombinator.com/item?id=13145781 original generals.io post - https://news.ycombinator.com/item?…

Did you ever consider to make the game persistent and MMO?

If so what made you resign that?

Re: Generals.io – Capture enemy generals to defeat them

#37
post #15
post #7

Earlier quoted context omitted.

Deciphered if you don't feel like doing it and want to read it here: There are 3 basic strategies in the early game: 1. Rapid assault. Wait for a decent-sized army on your capital, then start charging around the map and hope that you are able to capture another player's capital while it's poorly defended. 2. Rapid growth. Focus on capturing territory and neutral cities. Vulnerable to rapid assault, since capturing ci…

There are many problems here. Taking a neutral city costs 40 troops, taking a long time to recuperate. You're better off looking for the enemy and attacking immediately, only taking neutral cities in the late game when it takes 20+ moves to deploy men against the enemy. Attacking the enemy is better than taking neutral territory, n.b. you want to do this towards the end of the turn so your conquered territory will re…

In high level play you have to manage your land, the hard thing is how to find the optimal route to collect your army: It's advisable to take around 15-18 turns to collect your army from an area and attack in the remaining 10-7 turns, so you can attack before the enemy numbers increase. In high level 1v1 play what matters most is the area you have, if you can get +1 area per 25 rounds from your enemy you'll probably win.

But! As both of you collect more and more area it gets really time consuming and after a point you just can't collect your army optimally. I'd argue that the biggest difference between skill levels at the highest levels is how efficient the collecting is. At that point you'll need cities. Always look for the opponent's counter to know how many cities your opponent has.

Not that it matters but I was a top 5 1v1 player quite a while ago.

Re: Generals.io – Capture enemy generals to defeat them

#38

original creator of generals.io here (late to the party) really cool to see people still having fun with this game I made in college! I sold the game a few years back because I didn't have time to properly maintain it, and I'm glad the new owners have kept it running. Linking to some past HN threads on this: - https://news.ycombinator.com/item?id=13145781 original generals.io post - https://news.ycombinator.com/item?…

hi victor, good to see you here! hope you're well :)

Re: Generals.io – Capture enemy generals to defeat them

#39
post #34

This game is a dopamine trap that has been bad for my brain (since 2020). I have a bogus entry in my /etc/hosts to keep me from playing it, and yet I too often disable it because I can't help myself. It's like crack.

Yeah I had the same issue with it in like 2017-18. Very addictive and ultimately unsatisfying gameplay. Juice not worth the squeeze. If you struggle with distraction and dopamine loops just avoid it. You aren’t missing much.

I also did the hosts file block and removed it. It’s just like any addictive behavior though: break the habit for a week or two and you won’t miss it. For me I was visiting family for 2 weeks and they had terrible internet so I couldn’t win the game anyway.

Re: Generals.io – Capture enemy generals to defeat them

#40

original creator of generals.io here (late to the party) really cool to see people still having fun with this game I made in college! I sold the game a few years back because I didn't have time to properly maintain it, and I'm glad the new owners have kept it running. Linking to some past HN threads on this: - https://news.ycombinator.com/item?id=13145781 original generals.io post - https://news.ycombinator.com/item?…

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