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Generals.io – Capture enemy generals to defeat them

generals.io

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Re: Generals.io – Capture enemy generals to defeat them

#21
post #15
post #7

Earlier quoted context omitted.

Deciphered if you don't feel like doing it and want to read it here: There are 3 basic strategies in the early game: 1. Rapid assault. Wait for a decent-sized army on your capital, then start charging around the map and hope that you are able to capture another player's capital while it's poorly defended. 2. Rapid growth. Focus on capturing territory and neutral cities. Vulnerable to rapid assault, since capturing ci…

There are many problems here. Taking a neutral city costs 40 troops, taking a long time to recuperate. You're better off looking for the enemy and attacking immediately, only taking neutral cities in the late game when it takes 20+ moves to deploy men against the enemy. Attacking the enemy is better than taking neutral territory, n.b. you want to do this towards the end of the turn so your conquered territory will re…

Was going to reply to say the same thing. It's tempting to take neutral cities at the start and sometimes I do it, but it's almost always a mistake, and I can usually tell when other players do it and they make easy pickings. It takes a long time to recover from taking a city, and the payoff isn't worth it until you have a lot of them.

It's better to cover a large swathe of territory. This can hide where your general is, and every 25 turns you can collect armies from the squares. Build up that way and then you wait for someone next to you to get into a fight with someone else, or take a neutral city, and then bomb in on them in force when they can't defend, and take advantage of all of their hard work.

There's also a bit of a "dark forest" aspect to the game, where you can benefit from being hidden for a long time at the beginning of the game, but you have to trade this off with the disadvantage of not being able to build adequate forces in that time.

I'm "bubbles" in the game.

Re: Generals.io – Capture enemy generals to defeat them

#22
This might have the best UX for onboarding I've ever seen. The game is pretty damn good too. Turn based but real time is really interesting.

EDIT Ok this is addicting. Mobile version when? It is playable on mobile but having a touchable direction pad would work wonders.

Re: Generals.io – Capture enemy generals to defeat them

#25
original creator of generals.io here (late to the party)

really cool to see people still having fun with this game I made in college! I sold the game a few years back because I didn't have time to properly maintain it, and I'm glad the new owners have kept it running.

Linking to some past HN threads on this:

- https://news.ycombinator.com/item?id=13145781 original generals.io post

- https://news.ycombinator.com/item?id=13562866 launch of the Bot API

Re: Generals.io – Capture enemy generals to defeat them

#26

It appears as though, for the keyboard shortcuts, they are matching on the "key", as in the actual letter, instead of the "code", which is more accurate regarding the actual position of the key. Just a minor annoyance for alternative keyboard layout users. Cool game, though!

This is something I never thought about. So key codes are based on the physical location of the key on a standard layout/qwerty, and changing your layout will cause the key value to change but not the code?

Re: Generals.io – Capture enemy generals to defeat them

#27

I used to play the 8-player version of this game a lot. Here's an analysis of the strategy. I put it in rot13 in case you prefer to discover for yourself. Gurer ner 3 onfvp fgengrtvrf va gur rneyl tnzr: 1. Encvq nffnhyg. Jnvg sbe n qrprag-fvmrq nezl ba lbhe pncvgny, gura fgneg punetvat nebhaq gur znc naq ubcr gung lbh ner noyr gb pncgher nabgure cynlre'f pncvgny juvyr vg'f cbbeyl qrsraqrq. 2. Encvq tebjgu. Sbphf ba p…

Seriously just post the strategy with a spoiler alert.

Re: Generals.io – Capture enemy generals to defeat them

#30

original creator of generals.io here (late to the party) really cool to see people still having fun with this game I made in college! I sold the game a few years back because I didn't have time to properly maintain it, and I'm glad the new owners have kept it running. Linking to some past HN threads on this: - https://news.ycombinator.com/item?id=13145781 original generals.io post - https://news.ycombinator.com/item?…

How much does a game/IP like that sell for, if I may ask?
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