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Mindustry: Open-source automation tower defense game

mindustrygame.github.io

81–90 of 118 posts

Re: Mindustry: Open-source automation tower defense game

#81
post #5

I find the new trend interesting, to sell the game on Steam, but have a link to Github with the actual source. So free for developers and people who care to find out. Thats fair, I think, but I would prefer if the direct donation model would be more established among the masses. But this link points to the general site, with lots of options and also directly the free version. Kudos. Will try it out later.

That's not because you didn't know about it that it is a "new trend" https://github.com/Poussinou/FLOSS-Games-on-Steam https://store.steampowered.com/curator/38475471-Libre-Open-S... It's nothing new, and also exist in the tooling side of things https://store.steampowered.com/app/431730/Aseprite/ - https://github.com/aseprite/aseprite

Aseprite isn't open source.

Re: Mindustry: Open-source automation tower defense game

#82
post #20
post #4

Earlier quoted context omitted.

While I agree that commit message could benefit from punctuation for readability, the change diff itself seems quite reasonable.

It’s 6 words long, there’s no point in punctuation.

It's 6 words long no punctuation

It's 6 words long? No, Punctuation!

Re: Mindustry: Open-source automation tower defense game

#83
post #69

Earlier quoted context omitted.

Buying on steam is a donation basically? Why is it not?

Because of the cut steam takes I guess. And fixed price, and a middleman, and depends on a central platform, etc

Mindustry has other ways to donate directly if you choose. The dev obviously thinks paying steam a cut is still worth it in increased sales and marketing.

Re: Mindustry: Open-source automation tower defense game

#84

Slightly off topic, but does anyone have any resources / tips on how to build your own tower defense game with multiplayer? Been deving for a very long time, but game dev feels like a completely different beast.

I just dove into this the last few months working through a Udemy course on building a vampire survivors clone in Godot 4....highly recommend (here is the author talking about it https://youtu.be/Yd-sndQnWIo?si=yWU9WJ2roSVlMzDE). I was amazed by the tooling and had a blast doing it. I'm primarily a backend dev and this scratched a different itch. There appear to be some RTS courses but I can't vouch for them. I would find one that looks interesting and dive in. I typed out all the code and did the steps as he did and feel like I learned a ton. I am still looking to learn more about multiplayer in Godot 4, but I found a few YouTube videos and it doesn't look super complicated, especially if you are not concerned off the bat about cheaters. Additionally I have been following this project (Godot 4 MMO), the code is organized pretty well: https://jdungeon.org/ but very early in development

Re: Mindustry: Open-source automation tower defense game

#85

Earlier quoted context omitted.

I feel like mindustry is a great example of just trying something. If you were to ask this question in a game dev forum, people probably wouldn't recommend you to look at Java and yet mindustry uses Java and made it work. I guess something along the lines of JavaScript with Websockets would also work really well and you wouldn't have to worry about building for different platforms. Research some options for JS game e…

Game dev options are huge these days, but Java isn't a bad choice: mature platform, good VM, cross-platform. I would guess javascript is further behind in performance, but with Electron/Cordova, it's a valid cross-platform choice as well. Or one could explore lesser known tools like Haxe. And then there are monolith dev kits like Godot. Heck, even Lua is still around thanks to Roblox. There's so many options!

Web games used to suck, but wasm + webgpu seems like a great combination for reasonable performance while also allowing indie devs a way to avoid forking over 15-30% of their profits to middlemen.

Re: Mindustry: Open-source automation tower defense game

#86

This is funny to me and maybe worth mentioning. In prison they charge inmates for this game on the tablets, is that legal? It's AccessCorrections or Access something, I know for a fact, I played it for years and now hate it because of the associations it draws for my uneuphoric recall of doing time. They also charge for Andors Trail, another open source project.

they what???? That sounds like legal racket to me. US prison industry is disgusting.

Re: Mindustry: Open-source automation tower defense game

#87

If someone has played both this and Factorio, could you possibly compare the 2 games? Thank you!

After a combined 1000 hours between the two, I find Factorio easier and much more satisfying. Factorio's base building is very explicit, while Mindustry's is very limiting. The main reason for me saying this is that in Mindustry all production buildings output their goods in all directions which makes it really annoying to design efficient layouts. It's also harder to play co-op in Mindustry because the maps are so s…

> The main reason for me saying this is that in Mindustry all production buildings output their goods in all directions which makes it really annoying to design efficient layouts.

The armored and plastanium conveyors prevent this.

Re: Mindustry: Open-source automation tower defense game

#88
post #41

Earlier quoted context omitted.

You have the difficulty sliders and the death world preset and an entire enemies tag on https://mods.factorio.com . What more do you want?

for me Factorio combat was overall boring and just drudgery, and just adding unfun pressure.

Some mods change biter behaviour to make them smarter, such as Rampant. Others change the entire gameplay loop, like Warp Drive Machine. The mod ecosystem is huge, and it's far too early to claim you know for sure it'll be boring.

Re: Mindustry: Open-source automation tower defense game

#89
post #46
post #45

Earlier quoted context omitted.

Mods are great, but they generally lack cohesion. I agree with OP. I wish that instead of passive upgrades and only a couple tower/ammo variants, the game had a deeper tower defense aspect. It'd be nice to have more enemy and tower variants, with certain types of towers working better against certain types of enemies - or towers that debuff enemies instead of hurting them. Maybe there could be structures that attract…

I should suggest warptorio here: https://mods.factorio.com/mod/warptorio2

You should try Warp Drive Machine: https://mods.factorio.com/mod/Warp-Drive-Machine
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