Hasbro laying off Wizards of the Coast staff is baffling
221–230 of 387 posts
Re: Hasbro laying off Wizards of the Coast staff is baffling
#222This is the same Hasbro that tried to retroactively close off the D&D Open Game License (and thus the third party ecosystem). It was a massive betrayal that caused a ton of pushback: https://www.theguardian.com/games/2023/jan/12/dungeons-and-d... They also sell so many overpriced kits with not much going on in them (just a few pieces of paper, not enough dice, sub par instructions ). Or really expensive character toy…
> They also sell so many overpriced kits with not much going on in them (just a few pieces of paper, not enough dice, sub par instructions ). Or really expensive character toys. For me this is the most telling part that Hasbro doesn't quite get what you're actually selling if you have a tabletop company; it's not the ruleset, that will be leaked as soon as you sell a single copy and people actually play the game. It'…
Re: Hasbro laying off Wizards of the Coast staff is baffling
#223Earlier quoted context omitted.
> controlled by an evil older than Oracle itself (Microsoft and Typescript) Who still uses typescript? It's not the mid-2010s anymore. Plain javascript is everywhere and I'd argue using a framework implies an immature project or team.
I've never seen a large js codebase without typescript and I'm not even sure how you could realistically manage one without.
Re: Hasbro laying off Wizards of the Coast staff is baffling
#224Earlier quoted context omitted.
There’s only two camps, investors and gamers. I think that anyone who wants to “have cards that have relative value” are investors, whether they realize it or not. Its one thing to collect because you like something inherent about the cards themselves (I recall a recent Reddit post where the user was trying to collect every single Magic card that depicted an owl in any way). But if your concern is about the monetary…
> There’s only two camps, investors and gamers. It's not that black and white. I used to play the game in the mid nineties. The most expensive card I bought back then I paid the equivalent of 5 EUR (the Euro didn't even exist yet) because I needed it for a deck but that card came out before I started playing. I'm not an investor in MtG cards. But my collection went up in value. Nothing crazy (I don't have any of the…
Re: Hasbro laying off Wizards of the Coast staff is baffling
#225Earlier quoted context omitted.
> There’s only two camps, investors and gamers. It's not that black and white. I used to play the game in the mid nineties. The most expensive card I bought back then I paid the equivalent of 5 EUR (the Euro didn't even exist yet) because I needed it for a deck but that card came out before I started playing. I'm not an investor in MtG cards. But my collection went up in value. Nothing crazy (I don't have any of the…
This would have been me. My old collection would have been worth $30k+ today…if I hadn’t gotten rid of them 25 years ago.
Re: Hasbro laying off Wizards of the Coast staff is baffling
#226Re: Hasbro laying off Wizards of the Coast staff is baffling
#227This is the same Hasbro that tried to retroactively close off the D&D Open Game License (and thus the third party ecosystem). It was a massive betrayal that caused a ton of pushback: https://www.theguardian.com/games/2023/jan/12/dungeons-and-d... They also sell so many overpriced kits with not much going on in them (just a few pieces of paper, not enough dice, sub par instructions ). Or really expensive character toy…
It's like Oracle buying Sun. We just need to move on from Java to other languages at this point.
Re: Hasbro laying off Wizards of the Coast staff is baffling
#228This is the same Hasbro that tried to retroactively close off the D&D Open Game License (and thus the third party ecosystem). It was a massive betrayal that caused a ton of pushback: https://www.theguardian.com/games/2023/jan/12/dungeons-and-d... They also sell so many overpriced kits with not much going on in them (just a few pieces of paper, not enough dice, sub par instructions ). Or really expensive character toy…
Isn’t that the core business model of Hasbro?
Re: Hasbro laying off Wizards of the Coast staff is baffling
#229This is the same Hasbro that tried to retroactively close off the D&D Open Game License (and thus the third party ecosystem). It was a massive betrayal that caused a ton of pushback: https://www.theguardian.com/games/2023/jan/12/dungeons-and-d... They also sell so many overpriced kits with not much going on in them (just a few pieces of paper, not enough dice, sub par instructions ). Or really expensive character toy…
I still play in one D&D campaign, but it was started before the fiasco, but I have already decided that at least I won't be running another D&D game.
Re: Hasbro laying off Wizards of the Coast staff is baffling
#230I really miss 2016 MtG. I remember when full art lands and full art promos were RARE and with money for no reason other than their collectability. I really liked when cards were rare because of the fact that they were good and uncommon and maybe because they were the same as the regular card but foil, not because they were arbitrarily a different type of shiny, or like when that one card from Kamigawa had a different…
Why don't you buy singles? (Not trying to be snarky. Just started playing a few months ago and that seems to be the best way to make decks without gambling. What's the point of buying packs?)
Sure you can get a better deal that way - meaning a higher win rate deck while spending less money, but a lot of the fun of MtG is (or at least was when I played) the discovery of new cards in the set, trading cards with your gaming group(s), and trying to build the best deck(s) you collectively had access to. When people started to just look what wins tournaments and just order whole decks as singles from web stores it ruined the hobby.
A) There was less cards to go around for the rest of us
B) they were just playing something someone else designed and play tested and tuned for GP or PT