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Hasbro laying off Wizards of the Coast staff is baffling

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Re: Hasbro laying off Wizards of the Coast staff is baffling

#101

Getting laid off has got to be the single highest trigger of suicide. Maybe breakups or child loss are higher but it’s at least top 3. Watching companies perform layoffs on thousands of employees just for their stock price to temporarily bump is really disgusting. I’d like to see some legislation that significantly penalizes companies engaging in layoffs. They should be a last resort, not a well-worn tool.

Accept that your job can disappear at anytime and for any reason, no matter how loyal you are.

Your sense of security should come from your confidence in getting work if needed.

Re: Hasbro laying off Wizards of the Coast staff is baffling

#102

“now it’s a union shop in the same state as Wizards” - regarding unions is it considered a good thing? I still think of it as a crony workplace where only age is promoted and not merit. Am I wrong? Only did union job at a grocery store (UFCW)

There's only one unionized TTRPG shop and it's Paizo, so it's uncharted waters for that industry. That said, several people now at Hasbro (F. Wesley Schneider, Amanda Hamon, Judy Bauer) jumped ship from Paizo before the unionization effort. I haven't seen any of those names in the layoff lists, but the company they left is very different now, and I don't know if that makes it more or less attractive to them.

Re: Hasbro laying off Wizards of the Coast staff is baffling

#103

This is the same Hasbro that tried to retroactively close off the D&D Open Game License (and thus the third party ecosystem). It was a massive betrayal that caused a ton of pushback: https://www.theguardian.com/games/2023/jan/12/dungeons-and-d... They also sell so many overpriced kits with not much going on in them (just a few pieces of paper, not enough dice, sub par instructions ). Or really expensive character toy…

It's like Oracle buying Sun. We just need to move on from Java to other languages at this point.

Re: Hasbro laying off Wizards of the Coast staff is baffling

#104

I really miss 2016 MtG. I remember when full art lands and full art promos were RARE and with money for no reason other than their collectability. I really liked when cards were rare because of the fact that they were good and uncommon and maybe because they were the same as the regular card but foil, not because they were arbitrarily a different type of shiny, or like when that one card from Kamigawa had a different…

[deleted]

Re: Hasbro laying off Wizards of the Coast staff is baffling

#105
post #43

I don’t think it’s possible to determine if a decision like this is a good one without working at the company. News articles like this are useless.

How does the board of directors evaluate management performance then?

Have you ever read a news article about something you have insider knowledge of?

Re: Hasbro laying off Wizards of the Coast staff is baffling

#106

Prepare for the enshittification and bedbathandbeyonding of Magic the gathering. If I had to make a guess as to why, given the fact that the people they laid off were all senior leaders and the numbers are good, it would be preparing for a pump and dump. if you want to be able to pump and dump a really strong brand then you need to be able to have leaders who don’t mind burning the brands equity in order to make mone…

> Prepare for the enshittification and bedbathandbeyonding of Magic the gathering. That happened during the original design of the game. M:tG was one of the first products to sell you a pig in a poke. That was the concept! I've seen people say that it would be nice to regulate loot boxes in video games, but they can't figure out how to do it without banning Magic's business model. I never understood why that would be…

They did one round, but I think it takes 3 rounds of pump and dump before it really dies

Re: Hasbro laying off Wizards of the Coast staff is baffling

#107

Penny Arcade comic on the situation, "Isolator": * https://www.penny-arcade.com/comic/2023/12/15/isolator

"D&D is, for lack of a better term than I have used previously, a culture. Serving that culture is such an honor. Does such a culture survive, truly survive, lodged within a pair of digital, aggressively monetized parentheses?" (Penny Arcade) D&D is the ony common RPG available these days is most of Australia - it certainly has the largest market share. As cultures go, RPG can easily rebuild itself from a fan-base. I…

Pathfinder has an AU distributor (Let's Play Games, and I think also Aetherworks still?), so I'm curious how that shakes out on the ground.

Re: Hasbro laying off Wizards of the Coast staff is baffling

#108

Getting laid off has got to be the single highest trigger of suicide. Maybe breakups or child loss are higher but it’s at least top 3. Watching companies perform layoffs on thousands of employees just for their stock price to temporarily bump is really disgusting. I’d like to see some legislation that significantly penalizes companies engaging in layoffs. They should be a last resort, not a well-worn tool.

Accept that your job can disappear at anytime and for any reason, no matter how loyal you are. Your sense of security should come from your confidence in getting work if needed.

This is more acceptable as a solution in a situation where your and your family's literal access to healthcare is not dependent upon your not getting laid off. Healthcare costs on the "open" market are enough to drive even families that think of themselves as well-off into poverty.

One of the reasons that a single-payer healthcare system didn't take off in the 15 years between 2008 and now has been that the current system was working well enough. I wonder if the widespread layoffs and resulting loss of healthcare access will change voters' minds on that issue.

Re: Hasbro laying off Wizards of the Coast staff is baffling

#109

This is the same Hasbro that tried to retroactively close off the D&D Open Game License (and thus the third party ecosystem). It was a massive betrayal that caused a ton of pushback: https://www.theguardian.com/games/2023/jan/12/dungeons-and-d... They also sell so many overpriced kits with not much going on in them (just a few pieces of paper, not enough dice, sub par instructions ). Or really expensive character toy…

It's like Oracle buying Sun. We just need to move on from Java to other languages at this point.

If you ever want another huge, ancient labyrinth of a language that also kinda sorta runs everywhere, the Javascript world welcomes you with open tentaces! Here we're controlled by an evil older than Oracle itself (Microsoft and Typescript), with upgrades and crossgrades and cross compilers that deliver astounding 15% improvements in performance in exchange for a mere few animal sacrifices and a lifetime of misery. In our delightful world, getting your app to run on other platforms is as simple as embedding your operating system into WASM and putting it in their browser. What could be simpler?

Re: Hasbro laying off Wizards of the Coast staff is baffling

#110

Earlier quoted context omitted.

> What's the point of buying packs? Draft is probably the best MtG style of playing. A lot of MtG turns into pay-to-win, since the best cards of the meta inevitably cost more. Drafting on the other hand, ensures that everyone has zero-cards upon the start of the draft and have to make due with the booster-cards that come in the draft. In many ways, drafting is cheaper. You don't have to worry about making the best de…

As a beginner, I think the drafts are a really unfriendly format that heavily biases experienced players (who know how different mechanics can combo each other, useful counters, deck balance, etc. by heart). I tried that with friends a few times but it was like trying to learn a new game every time, as fast as possible, so you can out-pick the cards before someone else grabs them. Personally I felt it shifted the gam…

It sounds like you don't know what to look for in Drafts.

On the 1st cycle, decks are passed to your right. Remember which colors are getting passed to you, especially on turn 7+ in the Draft. this tells you which colors players on your left are _NOT_ going.

On the 2nd cycle, booster-packs are passed to your left. Same same, you're getting information from the other side of the table, so you know what to hate-draft (a draft-pick to hurt someone, rather than help yourself) in the 3rd phase.

The drafting phase also tells you which bombs and removal cards to look out for. Of course, 1st deck / 1st pick bombs are always taken and are fully secret, but 3rd round, its unlikely that the rare is going to be in the colors of your left-side opponent. So there's a good chance that the rare-to-your-left is passed to you, giving you information on what that opponent has drafted (whether that card matched their deck or not).

There are also incredibly powerful commons (ex: Lightning Bolt a few years ago...) that would be 1st-draft 1st-pick and better than the rare. So if you're 2nd pick and there's a good rare on the passed deck, it means the person to your left is likely going red/lightning bolt 1st pick.

Or in another set, when Doom Blade was in format, that'd be the 1st-pick / 1st draft card as a very powerful removal spell despite being a common.

> that almost never give me a useful deck in the end.

But everyone has the same condition in a draft. The card pool is closed: everyone had access to the same card pool and is therefore nearly fair. Obviously if your 1st pack / 1st pick was much better than everyone else's, that's a bit of the luck to the draft.

The "goal" of Draft is to pick the color that "the table has ignored". If your 7 other opponents are white, red, blue, green, red, green, and white... then you can pickup all the powerful black-cards. The "winner" of the draft will likely be fought between blue vs black (the only two "uninterrupted drafters") in the table that set.

There's only so many good cards for any given strategy. If *EVERYONE* goes early-aggro / rushdown (IE: White/Red/Green), then the one guy who drafted all the control cards (Blue/Black) probably just beats everyone at the table.

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I'd say the main problem with Draft is the unbalanced nature of it all. If you're sitting to the right of a newbie who passes you good cards (or is otherwise ignorant of the Drafting format), you end up building a deck far more powerful than everyone else.

IE: The biggest advantage you can get in a Draft is sitting to the right of a newbie (2x rounds where you pass to the right). The 2nd biggest advantage is sitting to the left of a newbie (1x round where you pass to the left).

But if everyone at the table is of roughly the same skill level, its a great format. The drafting phase innately self-balances, as everyone is picking (and changing their picks) in relation to what they've been passed.

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> I'd much rather spend $50 on a precon and another $20 or so on singles,

Competitive decks "in the meta" are closer to $200 to $500 in my experience. 60x cards, and a chunk of them cost $20 to $80.

Preparation and Money ruins the game since you're just buying up known combos and 4x of the best $50 cards that on the last tournament...

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