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Hasbro laying off Wizards of the Coast staff is baffling

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Re: Hasbro laying off Wizards of the Coast staff is baffling

#71
post #43

I don’t think it’s possible to determine if a decision like this is a good one without working at the company. News articles like this are useless.

I'm not so sure. Whether this article is good or not is a moot point. Hasbro is publicly traded so there is verifiable information about the company available. As others have pointed out, we can see them rapidly selling off assets and IP and cutting staff. I'm not a professional analyst, but surely one could substantiate an argument for or against this decision.

Edit: Also, this decision isn't a single data point. We can look at the track record and business trajectory to make an informed decision. I am not particularly well informed about Hasbro, but based on historical stock price, industry trends and comments here, it really seems like they are fucking up

Re: Hasbro laying off Wizards of the Coast staff is baffling

#72

Prepare for the enshittification and bedbathandbeyonding of Magic the gathering. If I had to make a guess as to why, given the fact that the people they laid off were all senior leaders and the numbers are good, it would be preparing for a pump and dump. if you want to be able to pump and dump a really strong brand then you need to be able to have leaders who don’t mind burning the brands equity in order to make mone…

> Prepare for the enshittification and bedbathandbeyonding of Magic the gathering.

That happened during the original design of the game. M:tG was one of the first products to sell you a pig in a poke. That was the concept!

I've seen people say that it would be nice to regulate loot boxes in video games, but they can't figure out how to do it without banning Magic's business model. I never understood why that would be a problem.

Re: Hasbro laying off Wizards of the Coast staff is baffling

#73
post #68

Earlier quoted context omitted.

How does the board of directors evaluate management performance then?

I think it's fair to consider a board of directors as people who "work at the company".

I don’t. Further it’s common for all stockholders to be asked to vote on decisions with 1 vote per share. While it’s true most people have only a trivial number of shares and are therefore largely irrelevant they also don’t have access to non public information.

Re: Hasbro laying off Wizards of the Coast staff is baffling

#74
post #68

Earlier quoted context omitted.

How does the board of directors evaluate management performance then?

I think it's fair to consider a board of directors as people who "work at the company".

If history is any guide, "work" might be a stretch but "employed by the company", sure. Only half joking.

Re: Hasbro laying off Wizards of the Coast staff is baffling

#75
post #8

A layoff gives managers the opportunity to fire people who they've wanted to fire for a while. The firings within WotC were likely opportunistic and not about trying to change the direction or strength of the company. Doing it as part of larger layoffs gives an excuse for it and in theory mitigates drama.

Ah you beat me to it. Layoffs like this mitigate the drama for sure, but also mitigates legal liability, which just goes to show you; you're a fool to remain loyal to the company. A lot of the people fired were rated highly in their performance reviews, I'm sure. But if you're too ambitious or criticized the boss for making a mistake or just looked at him wrong... you're gone. My advice: - Always be interviewing - Ne…

The "48 laws of power" gets a lot of (perhaps well deserved) shade, but there are some insights there, if your post is any indication.

Re: Hasbro laying off Wizards of the Coast staff is baffling

#76
post #8

A layoff gives managers the opportunity to fire people who they've wanted to fire for a while. The firings within WotC were likely opportunistic and not about trying to change the direction or strength of the company. Doing it as part of larger layoffs gives an excuse for it and in theory mitigates drama.

Yeah it means no requirement to do a PIP.

Re: Hasbro laying off Wizards of the Coast staff is baffling

#77

Earlier quoted context omitted.

It's not as hard as you think, especially if you do contract work on the side while you have a full time job.

How much money do you need?

Enough to tell my boss to get f*cked

Re: Hasbro laying off Wizards of the Coast staff is baffling

#78

I really miss 2016 MtG. I remember when full art lands and full art promos were RARE and with money for no reason other than their collectability. I really liked when cards were rare because of the fact that they were good and uncommon and maybe because they were the same as the regular card but foil, not because they were arbitrarily a different type of shiny, or like when that one card from Kamigawa had a different…

Why don't you buy singles?

(Not trying to be snarky. Just started playing a few months ago and that seems to be the best way to make decks without gambling. What's the point of buying packs?)

Re: Hasbro laying off Wizards of the Coast staff is baffling

#79

As a long term Wizards player / purchaser, I think their product quality has been dropping over the last few years. In D&D, take the Planescape box set - it was a really empty world lacking in the imagination that the original second ed Planescape had. All the D&D content just seems like filler to me. In MTG, they are releasing so many sets that it would cost a fortune to keep up, and the cards are all like 'meh'. Th…

> In D&D, take the Planescape box set - it was a really empty world lacking in the imagination that the original second ed Planescape had. All the D&D content just seems like filler to me.

The other problem is that 5e supplements might be better described as pamphlets.

The box set you mention advertises itself as containing three sourcebooks:

1. A campaign setting (96 pages).

2. A prefab adventure for levels 3-10.

3. A monster manual (64 pages).

The second edition Planescape supplement lists 224 pages of campaign setting + monster manual, of which the monster manual is 32 pages.

The 3e Forgotten Realms Campaign Setting is 320 pages.

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Here's something that bothers me about WotC's modern quest to sell their cards at every conceivable price point:

The concept is, obviously, market segmentation. If some people have more willingness to pay, you charge them more, and you get more money! Instead of having some consumer surplus and some producer surplus, you have lots of producer surplus and almost zero consumer surplus.

The problem I see with attempting to drive consumer surplus to zero is that -- staying entirely within the realm of theory -- you end up with a customer base consisting mostly of people who are almost completely indifferent as to whether they buy your product or not.

This is not a good way to build goodwill. And, if you ever even slightly misjudge the value of your own product, suddenly you see people abandoning it in droves, because the barely-noticeable dip in value was still larger than the gap between how much everyone liked your stuff vs how much they liked the money it was costing them.

Brandon Sanderson has started writing about how much he likes WotC's model of selling the cards at every conceivable price point, and how it's inspired him to try to sell his books the same way.

But I think he's overlooking the fact that, as a millionaire many times over, WotC's highest offered price point is still insignificant to him. Things look different when you're part of the finely-segmented customer base.

Re: Hasbro laying off Wizards of the Coast staff is baffling

#80

Earlier quoted context omitted.

Those notable titles are pretty old and past development. Same as Transformers. I guess they don't want to be in the legacy media licensing business.

> they don't want to be in the legacy media licensing business. Isn't that business basically free money? The way I see it, no capital investment is needed. You just need to keep a few accountants and lawyers around to handle occasional licensing paperwork. Am I missing something?

Does it matter? Hasbro probably has growth targets. They may have concluded that price hikes for legacy content matching their growth targets were unlikely to be feasible.
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