This is the same Hasbro that tried to retroactively close off the D&D Open Game License (and thus the third party ecosystem). It was a massive betrayal that caused a ton of pushback: https://www.theguardian.com/games/2023/jan/12/dungeons-and-d... They also sell so many overpriced kits with not much going on in them (just a few pieces of paper, not enough dice, sub par instructions ). Or really expensive character toy…
It's like Oracle buying Sun. We just need to move on from Java to other languages at this point.
Hasbro laying off Wizards of the Coast staff is baffling
201–210 of 387 posts
Re: Hasbro laying off Wizards of the Coast staff is baffling
#202Earlier quoted context omitted.
I'm kidding, but sometimes it feels like that. Javascript is never just Javascript. It depends on whether you use Typescript (with tsc or tsx or esrun?). It depends whether you use V8 or Node or Deno or Bun. It depends whether you're using AWS Lambda or the Serverless framework or a Cloudflare Worker or a Vercel or Fastly edge function. It depends whether you use vanilla or HTMX or React or Next or Vue or Nuxt or Sve…
> I've never seen two Javascript codebases that looked the same I think you may have described every programming language. Except maybe Go
Re: Hasbro laying off Wizards of the Coast staff is baffling
#203I really miss 2016 MtG. I remember when full art lands and full art promos were RARE and with money for no reason other than their collectability. I really liked when cards were rare because of the fact that they were good and uncommon and maybe because they were the same as the regular card but foil, not because they were arbitrarily a different type of shiny, or like when that one card from Kamigawa had a different…
There’s only two camps, investors and gamers. I think that anyone who wants to “have cards that have relative value” are investors, whether they realize it or not. Its one thing to collect because you like something inherent about the cards themselves (I recall a recent Reddit post where the user was trying to collect every single Magic card that depicted an owl in any way). But if your concern is about the monetary…
I mean, isn't that a collector? I doubt there are more "investors" than "people who thought the card looked cool". A collector might turn into an investor, but people who aren't looking to flip their cards in months time are more likely to be a "collector". So for there card and art quality is key.
If you want my anecdote: I never seriously played YGO but there was a point where I tried to get every single Blue Eyes I could grab. I didn't care about mint condition or even the dozen of rarities. I just wanted to see the different ways Blue eyes was portrayed, even if it was the same exact card with different art.
Re: Hasbro laying off Wizards of the Coast staff is baffling
#204Earlier quoted context omitted.
> Prepare for the enshittification and bedbathandbeyonding of Magic the gathering. That happened during the original design of the game. M:tG was one of the first products to sell you a pig in a poke. That was the concept! I've seen people say that it would be nice to regulate loot boxes in video games, but they can't figure out how to do it without banning Magic's business model. I never understood why that would be…
Exactly. It would be a better game if they just sold entire expansions where you get all of the cards.
Re: Hasbro laying off Wizards of the Coast staff is baffling
#205Prepare for the enshittification and bedbathandbeyonding of Magic the gathering. If I had to make a guess as to why, given the fact that the people they laid off were all senior leaders and the numbers are good, it would be preparing for a pump and dump. if you want to be able to pump and dump a really strong brand then you need to be able to have leaders who don’t mind burning the brands equity in order to make mone…
> Prepare for the enshittification and bedbathandbeyonding of Magic the gathering. That happened during the original design of the game. M:tG was one of the first products to sell you a pig in a poke. That was the concept! I've seen people say that it would be nice to regulate loot boxes in video games, but they can't figure out how to do it without banning Magic's business model. I never understood why that would be…
The genius thing about Magic is that it doesn't place individual value on a card. Even if there is indeed a "drop rate". But that drop rate doesn't always evaluate to higher value. It correlates and they try to make if so, but that's ultimately a different marketplace who externally decides what has value.
Video games don't have such safeguards. It's all on the studios servers and they can adjust value on the fly. Unless lootboxes are all cosmetics there's a more direct hand in the market that can influence value and worth. And it all comes crashing down the moment the studios decides to shut down the servers. I feel that's an intrinsic difference that places a video game closer to a casino ("the house always wins") than a TCG (throw out what you think is worth and let the community sort it out).
Re: Hasbro laying off Wizards of the Coast staff is baffling
#206Layoffs during periods of strong performance really raise an eyebrow to me. You should have to prove some economic need to make those kind of layoffs similarly how you have to prove economic need for work visas.
Re: Hasbro laying off Wizards of the Coast staff is baffling
#207Layoffs during periods of strong performance really raise an eyebrow to me. You should have to prove some economic need to make those kind of layoffs similarly how you have to prove economic need for work visas.
Why do so many people think the economy is in a healthy position? Strong performance now means nothing. e.g., Department Store Sales 3-month average was $17B in 2008 and is now down to under $11B. It's a bloodbath. It has been steadily trending down since 2008. "Bill Ackman warns economy will fall off a cliff if the Fed doesn't hurry and cut rates" The Fed isn't going to cut rates for years. They're refusing to blink…
Layoffs wouldn't be an issue of they were respectable. Some mix of either foresight or proper severance. In reality, it's rarely either unless you're in a sector that is likely already well compensated. I think thars more in the heart of what the GP was talking about.
>And now the workers are going to suffer because they didn't organize labor when the economy was booming and they weren't feeling the pinch.
If we had good government labor laws, unions wouldn't be necessary. I don't know why everyone feels collective bargaining is the only road here. Moreover, they aren't mutually exclusive; we can vye for both unions and better government regulation of jobs and how easily you can lay someone off on a profitable quarter.
Re: Hasbro laying off Wizards of the Coast staff is baffling
#208This is the same Hasbro that tried to retroactively close off the D&D Open Game License (and thus the third party ecosystem). It was a massive betrayal that caused a ton of pushback: https://www.theguardian.com/games/2023/jan/12/dungeons-and-d... They also sell so many overpriced kits with not much going on in them (just a few pieces of paper, not enough dice, sub par instructions ). Or really expensive character toy…
We just need to move on from DnD to other IPs at this point, it is absurdly clear that everyone putting all their eggs in the basket with wizards of the coast and it is just a bad idea. There are plenty of fantastic alternatives, we really don’t need the DnD universe. I mean, as highly acclaimed as BG3 is, people in general seem to feel that the dev’s previous game Divinity Original Sin 2 has better combat mechanics……
One of my most memorable encounters happened entirely by accident: I had just learned how to make my characters fly, and was exploring a new city by gliding from rooftop to rooftop. I ended up on top of some big castle thing by chance, and pissed off all the guards in what looked like a throne room. They chased me out onto a small patio, where I set up a perfect ambush: https://share.cleanshot.com/tPHhWk6p
A cloud of darkness blocked vision out of the only exit, with only my fighter visible at the end of the ledge. Each enemy would come stumbling out of the darkness, only to be ambushed by arrows fired from a dust cloud. Enraged, they'd run towards the ledge, engage my fighter, only to be blown into the chasm below by my warlock hiding on a tower above. Over the next couple hours, I ended up killing like 40-60 of these huge guards, a pile of bodies at the river bottom. (Apparently this was some sort of boss fight, which I had no idea lol). It was just such a perfect tactical setup to blow them off the ledge, one by one, unaware and so angry :D
One of the best moments I ever had in any video game.
My full review, with more silliness: https://steamcommunity.com/profiles/76561199138390397/recomm...
Re: Hasbro laying off Wizards of the Coast staff is baffling
#209Earlier quoted context omitted.
Unions tends to reward credentials and years of experience over performance or capability. For most people it lowers downside risk and lowers upside opportunity.
Unions prioritize whatever it is the members want prioritized.
Re: Hasbro laying off Wizards of the Coast staff is baffling
#210Getting laid off has got to be the single highest trigger of suicide. Maybe breakups or child loss are higher but it’s at least top 3. Watching companies perform layoffs on thousands of employees just for their stock price to temporarily bump is really disgusting. I’d like to see some legislation that significantly penalizes companies engaging in layoffs. They should be a last resort, not a well-worn tool.
>I’d like to see some legislation that significantly penalizes companies engaging in layoffs. They should be a last resort, not a well-worn tool. Be careful, such legislation might reduce layoffs, but might make other aspects of the labor market worse. For instance, in some European countries where layoffs are hard to pull off, companies are very adverse to hiring anyone, lest they hire a dud that they have to keep o…
>Or they only hire them for fixed term contracts, so that if the economic winds change they're not stuck with a long term liability.
Games industry in a nutshell. They certainly try and they tried so hard Microsoft got slapped again for trying to have their cake and eat it too with "eternally contracted employees with no benefits".
Sounds like you can only go up, since the industry would only do contract gigs if they can get away with it.
>A robust unemployment system and/or social safety net mitigates the negative effects of layoffs without the affecting dynamism of the labor market, and should be the solution rather than making workers harder to fire.
I see nothing wrong with both.
^Companies are more willing to hire unproven/unconventional candidates because they know they can be easily fired if things don't work out, and they react faster to demand shocks because each hire isn't a long term liabilit y
In all honestly, I feel those kinds of hires are perfect for a fixed term contract first. That's just another weakness in that companies will try so hard to not convert someone to FTE even if they at some point are more productive than most of their staff. That can also be regulated. X months/years of work and you convert or walk. Worst case the employee gets a few good years of experience, of which should be more than enough experience to make the next step much easier than the first.
----
I feel like the best balance of this would be
- FTE gets a 3-6 month trial period (similar to an internship). This period can be treated as "at will" and can be let go if stipulations show they can't perform to the role. After that, you got an employee and that employee is protected in someone way.
- You need to layoff, fine. 6 month severance minimum. Otherwise the employee is either breaking the law or borderline breaking the law (e.g. sexual harassment, coercion, etc), has a significant breach of contract (breaking NDA that isn't whistle blowing, consistently is not available at agreed upon hours), or has multiple months of severe lack of productivity to give them the boot.
- contract work has stipulations as above. Enforce a decent minimum contract length, only allow renewals for some given period of time by the same company (my gut says 2-3 years of work at the company, but the exact number isn't important) before either breaking the contact or hiring full time. Contracting houses also cannot keep an employee for more than 2 of these contract lengths; we shouldn't encourage places to keep employees long long term as some mandated middleman
- in general, encourage more apprenticeships if you want to train unproven talent (and not leave it to a contractor). Don't know why these died down if companies are going to turn aroind and complain that new grads don't have the skills. They don't, but most of your stuff is proprietary. What do you expect? If you need specialized skills you gotta teach that and not expect a unicorn to master it in a month and be productive.
there can be exceptions of such a house is themself a company doing work (i.e. Not simply a middleman) or they hire very specialized talent. Main point is to not exploit new labor trying to get a break and it becomes the new normal.