Live data from Hacker News

Super Mario RPG is an endearing, perplexing relic

polygon.com

111–119 of 119 posts

Re: Super Mario RPG is an endearing, perplexing relic

#111
post #82

Earlier quoted context omitted.

I grew up in this era so really try to keep my bias in check but that really did feel like the golden age of JRPGs and many other games at the time. Arguably certainly action games and shooters peaked later but late 90s Square was something else...

Yes, after the N64 and playstation (and Windows 3.1), the only thing that really revolutionized gaming was (working) online play. Of course, graphics improve with each year, but hitting those first 3D consoles (and PC games) was amazing in a way that nothing else that follows has been. Hearing actual orchestral music or live acting in a game was fantastic. Everyone remembers Mario 64 or the expansive open world Zelda…

Agreed was a little unsure about shooters at first but the same period covers Half Life/CS. Though it took consoles to catch up with that multiplayer experience for shooters. Was goldeneye as good as PC shooters like CS or Quake?

That all said, after a 3-4 year break from games, I did get quite a lot of wonder from Destiny 2 and Monster Hunter World as it took quite a happy period of readjustment before I could see the invisible walls and game objects again. So maybe some of it is an age/experience thing...

But the core gameplay loop of D2 with its weird chore mechanics are a far cry from the fun and adventure some games like OG Chrono Trigger had...

Re: Super Mario RPG is an endearing, perplexing relic

#112
post #37
post #23

This is one of my favorite JRPGs. I played it as a kid and it was right up there with the greats for me. If you liked Chrono Trigger, etc, play this. With that said, I am so sick of remakes. When I first heard a 2023 Super Mario RPG was coming out I was so excited that we'd get an actual 2023 SMRPG. Not a remake. Everything is a remake nowadays. I have zero, absolutely zero desire to replay a game I beat when I was 1…

FF7 is not a remake in traditional sense, is all I can say without spoilers and will diverge more and more as the other parts come out.

Oh, so it's more like the Evangelion Rebuild. That's cool. I haven't touched FF7 Remake yet.

Re: Super Mario RPG is an endearing, perplexing relic

#113
post #11

Several inaccurate details just in the first couple of paragraphs: conflating remakes with preservation, citing a localization change as an "original" subtitle, and crediting Nintendo for third-party productions. I realize video game press is not known for its rigor but the more I read Polygon the less I can take it seriously.

Polygon has always been pretty awful.

Re: Super Mario RPG is an endearing, perplexing relic

#114
post #99
post #76

Earlier quoted context omitted.

Yeah, my friend and I got MQ when it first came out and beat it in a single day. IIRC, the resurrection item was cheaply available, instant-death to undead enemies, and healed living characters up to full health. There were some fun box-moving/jumping puzzles though.

There were no resurrection items in FFMQ. There is a Life spell for use during battles, and you automatically resurrect with 1HP after a battle.

Did the Life spell heal you to full if you're alive? If so that must be what I'm thinking of

Re: Super Mario RPG is an endearing, perplexing relic

#115

Earlier quoted context omitted.

Yes, after the N64 and playstation (and Windows 3.1), the only thing that really revolutionized gaming was (working) online play. Of course, graphics improve with each year, but hitting those first 3D consoles (and PC games) was amazing in a way that nothing else that follows has been. Hearing actual orchestral music or live acting in a game was fantastic. Everyone remembers Mario 64 or the expansive open world Zelda…

Agreed was a little unsure about shooters at first but the same period covers Half Life/CS. Though it took consoles to catch up with that multiplayer experience for shooters. Was goldeneye as good as PC shooters like CS or Quake? That all said, after a 3-4 year break from games, I did get quite a lot of wonder from Destiny 2 and Monster Hunter World as it took quite a happy period of readjustment before I could see t…

> Was goldeneye as good as PC shooters like CS or Quake?

I remember it being bigger than Quake. Everyone I knew had played it, but not everyone had played quake. Probably do to the great/easy 4-person multiplayer.

It received critical acclaim and sold over eight million copies, making it the third-bestselling Nintendo 64 game.

Re: Super Mario RPG is an endearing, perplexing relic

#116

Earlier quoted context omitted.

None. He's original to Mario RPG. The allusion to Final Fantasy is just an easter egg.

I had absolutely no idea. I always saw him referred to as a final fantasy boss. I guess in mario rpg he's from that universe, but he's not actually from the universe. Crazy.

Culex uses the Final Fantasy 4 boss battle music, so some people mistakenly think he is from the game but it's just the music. I've played through FF4 over 10 times and he definitely is not in it ;)

Re: Super Mario RPG is an endearing, perplexing relic

#117
post #58

Earlier quoted context omitted.

"1996 Super Nintendo game, originally subtitled Legend of the Seven Stars" Is this what you're referring to? The original SNES release did have that subtitle: http://thevideogameproject.com/suprpgsnesdisplayonly.html

The Japanese release had no subtitle.

The Japanese release was for the Super Famicom. It is reasonable and correct in this context to use "original" to refer to the English localization, especially since the game was released almost simultaneously in both markets.

Re: Super Mario RPG is an endearing, perplexing relic

#118
post #117

Earlier quoted context omitted.

The Japanese release had no subtitle.

The Japanese release was for the Super Famicom. It is reasonable and correct in this context to use "original" to refer to the English localization, especially since the game was released almost simultaneously in both markets.

The subtitle was added in localization. It's not incorrect to call it a localization change.

Re: Super Mario RPG is an endearing, perplexing relic

#119

One feature I loved was that player characters that weren't in the current main party would still gain XP from battles, even if they weren't involved. It allowed me not to have to choose early on who would be the party member and avoid my terrible case of analysis paralysis.

In case you haven't played it: they actually improved on this in the remake. You can swap fighters during the battle like Pokemon, so you can make use of all five characters (which helps a lot on some of the post-game fights).

Do you know of other games can you do this in?
Post reply on HN