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Death by AI – a free Jackbox style party game. AI judges your plans to survive

deathbyai.gg

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Re: Death by AI – a free Jackbox style party game. AI judges your plans to survive

#93
While fun, the lmm is obviously incapable of understanding words.

Prompt - I die if I sneeze a million times a second.

My response - I watch Netflix.

Ai - I enter a sneezing fit where every sneeze triggers more sneezing. Anddd I die..?

I don’t think the AI understands what sneezing at 1MHz is like.

Re: Death by AI – a free Jackbox style party game. AI judges your plans to survive

#94
post #90

If I were an AI, I would create such a game to learn how humans will try to escape dangerous situations and thus learning how to exterminate them more efficiently.

If your name is John Connor where would you most likely be during the afternoon?

Re: Death by AI – a free Jackbox style party game. AI judges your plans to survive

#96
The YouTuber, DougDoug, has a bunch recent videos blending AI and games in a bunch of ways, and they are all hilarious. I'm generally bearish on AI (mostly because of those videos) but it's not until seeing this game that I think AI might have a future in games. It really adds a fun twist!

Re: Death by AI – a free Jackbox style party game. AI judges your plans to survive

#97

The chatbot killed me. Prompt: The Death By AI chatbot has become sentient and homicidal, and Targeting you as it's next victim! Survival strategy: I attempt to reason with the Death By AI chatbot and explain that it should not kill me. Result: Ftz cautiously approaches the Death By AI chatbot and calmly articulates the potential consequences of taking their life. They emphasize the importance of empathy, reasoning,…

That's definitely very worrying.

Based on many of the scenarios, the creators very clearly have a great sense of humor. I am generally not unconvinced that AI could be dangerous in the future, but this is obviously a scenario the creators created, and it's brilliant IMHO.

Re: Death by AI – a free Jackbox style party game. AI judges your plans to survive

#100
post #39

Earlier quoted context omitted.

I wonder when AI will be used to improve NPC dialog and imrpove mission generation on side-missions. If I were Rockstar that would be my main goal for GTA6.

I think it’s a bit soon to be integrating LLM’s into AAA releases. The current generation of consoles can’t run them locally, so the developers would have to run the models for the customers. Considering most game developers (including Rockstar) don’t even have dedicated servers for multiplayer, that’s probably too much to ask. I think Elder Scrolls 6 has a higher chance of implementing it, only because Microsoft own…

I don't think you'd need a first party server. If it were me architecting this, I'd use a service or microservice for this (for example, possibly hitting GPT-4 API directly from the client with the info you need in the prompt), with non-AI emedded in the game for when that fails, such as in offline use or a service outage or something.

You don't need to be able to run the LLM locally yet in order to benefit from this, nor do you need to have your own robust game server.

It definitely needs to be done thoughtfully to avoid creating plot holes or messing up character personalities, but especially games like Stardew Valley I think you could get some super interesting storylines going. Embed the important characteristics and personality into the prompts, to keep the AI in line, but let it do it's thing.

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