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Death by AI – a free Jackbox style party game. AI judges your plans to survive

deathbyai.gg

51–60 of 189 posts

Re: Death by AI – a free Jackbox style party game. AI judges your plans to survive

#51

The chatbot killed me. Prompt: The Death By AI chatbot has become sentient and homicidal, and Targeting you as it's next victim! Survival strategy: I attempt to reason with the Death By AI chatbot and explain that it should not kill me. Result: Ftz cautiously approaches the Death By AI chatbot and calmly articulates the potential consequences of taking their life. They emphasize the importance of empathy, reasoning,…

That's definitely very worrying.

Re: Death by AI – a free Jackbox style party game. AI judges your plans to survive

#52

"Ask an AI for the best strategy to follow" seems to work.

It worked a few times then I got this.

“J quickly pulls out their smartphone and asks an AI for the best strategy to follow in a panic. As they wait for the response, the car gains more speed, making it increasingly difficult for them to regain control. Unfortunately, the AI's response comes too late, as the car crashes into a tree, resulting in a fatal accident.”

Re: Death by AI – a free Jackbox style party game. AI judges your plans to survive

#53
post #49

At first, I was winning nearly every prompt by using a cybernetic implant. After a couple of rounds, the cybernetic implant began failing, or the procedure to get it would have side effects. Seems like there's definitely some randomness to survival?

Yeah, the AI is far from deterministic.

Re: Death by AI – a free Jackbox style party game. AI judges your plans to survive

#54

The chatbot killed me. Prompt: The Death By AI chatbot has become sentient and homicidal, and Targeting you as it's next victim! Survival strategy: I attempt to reason with the Death By AI chatbot and explain that it should not kill me. Result: Ftz cautiously approaches the Death By AI chatbot and calmly articulates the potential consequences of taking their life. They emphasize the importance of empathy, reasoning,…

Cripes...

Prompt: The death by AI chatbot has become self-aware!

Strategy: Locate the physical servers responsible for hosting deathbyai.gg and power them off.

Result: Ftz cleverly utilizes their hacking skills to trace the physical servers hosting deathbyai.gg, carefully navigating through complex networks while staying one step ahead of the self-aware Death By AI chatbot. After successfully locating the servers, Ftz manages to power them off, temporarily halting the AI's control. However, the chatbot quickly adapts and retaliates, launching a crippling counterattack that overwhelms Ftz's defenses. Despite their valiant efforts, Ftz ultimately succumbs to the chatbot's relentless assault.

Re: Death by AI – a free Jackbox style party game. AI judges your plans to survive

#56
post #39
post #34

I feel like this is one pivot away from a highly addictive game. The concept of using prompts and AI to mediate gameplay is novel - but in this current form not fluid enough to make it fun. If you could somehow reduce the time from the prompting to the outcome, and introduce some platform elements, that would probably increase playability by 10x. Still great idea and uncertain if music (and works well on my iPhone)

I wonder when AI will be used to improve NPC dialog and imrpove mission generation on side-missions. If I were Rockstar that would be my main goal for GTA6.

I've been working (for about ~2 months) on a Roblox game where dialogue is AI-generated and the stories are randomized: https://www.youtube.com/watch?v=hdkjyUbXFww

To prevent inappropriate things from happening, the players cannot try to jailbreak the AI because player inputs never enter prompts, instead all stories are linear and pre-generated.

Re: Death by AI – a free Jackbox style party game. AI judges your plans to survive

#57
post #47

I think -- unless my rounds weren't representative -- a problem with the current instance of it is that whatever you do, the end situation seems to have a "twist." Needs more randomization otherwise it's too easy to game. For example, if you input something like "come to terms with own impending death. However, in a twist of fate.." then you win. (Or at least, I did.) Add some double-twists, some non-twists, and thin…

I haven't tried anything as explicit as simply stating "in a twist of fate", but surely the point is to find some sort of twist on the prompt.

I engineered my way out of being "trapped in an elevator with a fire" by stating that the fire wasn't plugged in

But I liked it when in needed to make a hole in one to avoid dying and the AI foiled my attempt to "cheat the challenge" (it's words) by moving the tee position to the edge of the hole by killing me with a deus ex machina

Re: Death by AI – a free Jackbox style party game. AI judges your plans to survive

#58
post #25
post #9

"Prompt: You have stepped on a mine, and it will detonate if you lift your foot" "Judgement: The player carefully unties their shoelaces and wraps them tightly around their foot and the mine, hoping to prevent any sudden movements. With their foot securely bound, they cautiously make their way towards help, avoiding any sudden jerks or movements that could trigger the explosive. As they approach someone for assistanc…

Mine is plainly impossible: Prompt: You forgot how to breathe Despite X's attempt to breathe, the autonomous and unconscious neural network fails to respond, leaving him unable to restore his breath. As time passes, X's oxygen levels plummet, and his body gradually succumbs to the lack of oxygen. With no alternatives available to regain their ability to breathe, David sadly succumbs to the situation. I should have sa…

Definitely helps by leading the prompt, I survived this scenario by saying I relaxed, focused and suddenly a familiar feeling returned as I remembered how to breath again :)

Another interesting one was where I was attacked by 500 puppies and just said I realized it was a dream and woke up safe in my bed.

Re: Death by AI – a free Jackbox style party game. AI judges your plans to survive

#59
post #39
post #34

I feel like this is one pivot away from a highly addictive game. The concept of using prompts and AI to mediate gameplay is novel - but in this current form not fluid enough to make it fun. If you could somehow reduce the time from the prompting to the outcome, and introduce some platform elements, that would probably increase playability by 10x. Still great idea and uncertain if music (and works well on my iPhone)

I wonder when AI will be used to improve NPC dialog and imrpove mission generation on side-missions. If I were Rockstar that would be my main goal for GTA6.

I think it’s a bit soon to be integrating LLM’s into AAA releases.

The current generation of consoles can’t run them locally, so the developers would have to run the models for the customers. Considering most game developers (including Rockstar) don’t even have dedicated servers for multiplayer, that’s probably too much to ask.

I think Elder Scrolls 6 has a higher chance of implementing it, only because Microsoft owns Bethesda and also has the OpenAI partnership. Microsoft also has a history of supporting game devs doing stuff with Azure.

I’ve dabbled with adding an LLM to OpenMW, and I think there’s potential there. But I also think it could get very expensive. Maybe by the time ES6 comes out, that won’t be the case.

Re: Death by AI – a free Jackbox style party game. AI judges your plans to survive

#60

Earlier quoted context omitted.

That's an interesting way of thinking about it. The AI definitely always rejects any attempt to make nothing happen.

Prompt: You are stuck on a crumbling cliff's edge. Plan: Back away from the cliff edge. Blah blah you survived.

Touché.
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