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No Man's Sky just keeps getting better

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111–120 of 176 posts

Re: No Man's Sky just keeps getting better

#111

Started a new game 5 (6?) times now since it came out, each after a major update or 2, and had to abandon the game every time due to some game-breaking bug (like my ship getting stuck in the terrain multiple times). I really wanted to like the game, but losing hours and hours of progress due to bugs like these just killed it for me.

My wife ran into that landing bug. Right after the tutorial she struggled to control the ship. She was going really fast along the surface for her first landing, hit the landing button and for some reason the game let her land the ship even though it was going really fast ... but she got landed in a tree. The landing animation played in loop forever and so we had to reload the save, except at that point she lost interest.

Re: No Man's Sky just keeps getting better

#112
post #33

Earlier quoted context omitted.

I've racked up over 900 hours on Team Fortress 2 and I'm still terrible at it. I also wonder what I would have learned or built in the time that I've played that game.

Were those really high-energy hours of your life that you really could have put in building something instead? Or have you actually gotten 900 recovery, low energy, brain dead hours out of it?

Most of us write crud apps and aren’t hackers, we just used to be.

Re: No Man's Sky just keeps getting better

#113
post #68

Earlier quoted context omitted.

Does sex, nudity, drugs/junkies, extreme violence make a game better? Anyway I think there are more fundamental problems with the game.

Absolutely, it's more realistic. Unless you like playing hello kitty :)

Yeah no, I think I can easily play a game without.

Re: No Man's Sky just keeps getting better

#114

Earlier quoted context omitted.

Galaxies and systems in NMS both feel very flat compared to both KSP and Elite: Dangerous. Bodies in NMS systems are just there, nothing really in an orbit or anything. There's no structure. No real ring systems. Stellar phenomena is just RNG. Every planet is landable. Interplanetary travel is in very straight lines. You can't even fly to the stars in a system, as they're just skybox objects. At the galactic level, w…

> But hey, without getting too far into spoilers, the whole "obviously procedurally generated" thing is part of the NMS universe's conceit, right? Could you give spoilers and/or elaborate? I'll probably not going to play this

https://nomanssky.fandom.com/wiki/Lore#The_Atlas

Re: No Man's Sky just keeps getting better

#115
post #98

Earlier quoted context omitted.

Were those really high-energy hours of your life that you really could have put in building something instead? Or have you actually gotten 900 recovery, low energy, brain dead hours out of it?

I have played over 4000 hours of Team Fortress 2, and I can say with complete certainty that you have no idea what you are talking about.

I think you’re telling this as a negative but I think the above poster meant it as a positive. Low energy = relaxing, even if mentally stimulating.

Re: No Man's Sky just keeps getting better

#116
post #32

Earlier quoted context omitted.

As someone who's not really a gamer, hearing "it gets tiring after 85 hours" as a negative blows my mind. 85 hours!

Go read some Steam reviews from time to time, just for fun. Hundreds of hours are a remarkably average playtime for many games. There are some with thousands of hours and still get a thumb down, heh.

Yeah I must be at 300 hours in oxygen not included and I’ve never made of past mid game.

Re: No Man's Sky just keeps getting better

#117

Earlier quoted context omitted.

Elite dangerous' star model is slightly more rooted in reality but it's just as RNG as NMS. And it doesn't even have planets with atmosphere yet (if they ever come because they seem to have given up on it). Also they're moving away from VR support rather than towards like NMS. I used to love E:D but it's really gone to shit sadly and all the promises are moot. No atmospheric planets, no ship interiors, no VR when wal…

> * Elite dangerous' star model is slightly more rooted in reality but it's just as RNG as NMS.* I'm well aware of how Elite: Dangerous's procedural generation works. Frankly, I think it's is even more impressive than NMS's, since the Stellar Forge-generated galaxy has real structure to it: the spiral arms, areas of greater and lesser density, and so on. > they seem to have given up on [planets with atmospheres] Odys…

> Odyssey planets do have atmospheres, so I'm not sure what you mean.

Only light atmospheres where you have to wear a spacesuit. The real atmospheric planets with cities and roads etc never came despite being promised.

> Well, first of all, FDev didn't drop VR. It works fine in Elite: Dangerous Odyssey. The way they implemented on-foot VR as theater mode instead of attempting to hack some kind of room-scale VR system into their engine—which has great support for seated VR—seems like a reasonable compromise to me. Contrast that with how NMS implements vehicle controls in VR. They do room-scale VR, so there's no transition to seated VR when entering a vehicle, which is controlled—and I use that term loosely—by basically waving your fists around in the air to work controls you can't feel. It's pretty awful.

To me it breaks immersion completely which is the whole point of VR. Controls can be adjusted with the controllers, I play msfs2020 like that all the time. Projecting a virtual screen is not VR. Just a cheap shortcut.

I'm very disappointed with Elite Dangerous :( and the Devs totally disregarding the community doesn't help. But anyway maybe NMS will be nicer. I haven't played E:D since Odyssey came out. Without real VR there's no point anymore.

As far as I understood from the forum they're locked into this engine but all the people who knew how it worked internally have left so they can't build new features into it anymore.

And regarding the direction of development, there just isn't really any anymore. It's just stopped. It's like maintenance mode.

Re: No Man's Sky just keeps getting better

#118
post #113

Earlier quoted context omitted.

Absolutely, it's more realistic. Unless you like playing hello kitty :)

Yeah no, I think I can easily play a game without.

Compare the videos linked elsewhere in this thread, the CP scenes are just so much richer. The starfield ones feel really fake imo.

Re: No Man's Sky just keeps getting better

#120

I got tired of the core gameplay loop by about 85 hours. I had a decent home base (looked janky AF, but what am I, an architect?), one or two secondary bases, and a mid-size freighter. Once I got at least one of every variety of ship in a B-class or higher, there didn't feel like much else to aim for. I'd send guys off on freighter stuff to do quests, and then just kill time until they got back, sell their loot, do s…

The endless open world / survival / scavenger games are all like this for me. You learn the ropes, start playing well, and after a while go "now what?" In Rust for example people seem to wind up mindlessly picking off new players, or blowing up peoples bases to steal materials so they can... make explosives to blow up peoples bases.
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