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No Man's Sky just keeps getting better

polygon.com

91–100 of 176 posts

Re: No Man's Sky just keeps getting better

#91

Earlier quoted context omitted.

I love it too, but after playing KSP so much, it bothers me how compressed space is… although a huge class gripe about NMS is how empty it feels, I actually feel like it’s not empty enough at times. Space doesn’t feel big, and solar systems feel like planets and moons are stacked on top of each other.

Galaxies and systems in NMS both feel very flat compared to both KSP and Elite: Dangerous. Bodies in NMS systems are just there, nothing really in an orbit or anything. There's no structure. No real ring systems. Stellar phenomena is just RNG. Every planet is landable. Interplanetary travel is in very straight lines. You can't even fly to the stars in a system, as they're just skybox objects. At the galactic level, w…

Elite dangerous' star model is slightly more rooted in reality but it's just as RNG as NMS. And it doesn't even have planets with atmosphere yet (if they ever come because they seem to have given up on it).

Also they're moving away from VR support rather than towards like NMS.

I used to love E:D but it's really gone to shit sadly and all the promises are moot. No atmospheric planets, no ship interiors, no VR when walking around.

It's a shame because it was building up to be great. Then frontier lost interest and started pulling resources away towards their rollercoaster and dino games :(

I think it's peak was when the deep core mining came out. And the decline with Odyssey which I never really played because they dropped VR.

I still have to try NMS. But at least the planets are more interesting.

Re: No Man's Sky just keeps getting better

#92
post #32

Earlier quoted context omitted.

As someone who's not really a gamer, hearing "it gets tiring after 85 hours" as a negative blows my mind. 85 hours!

Go read some Steam reviews from time to time, just for fun. Hundreds of hours are a remarkably average playtime for many games. There are some with thousands of hours and still get a thumb down, heh.

Not Recommended

1763.4 hours on record

I hate Destiny 2, it’s my favorite game.

Re: No Man's Sky just keeps getting better

#93
post #16

Earlier quoted context omitted.

Well if you think that the universe is dull then I suggest Starfield (I'm joking).

Starfield is fun but it has no gravitas because they’ve taken anything with edge out of it (sex, nudity, drugs/junkies, extreme violence etc.) it feels like one of those bleh G rated Disney “horror” movies.

[deleted]

Re: No Man's Sky just keeps getting better

#94
I have huge respect for HelloGames. Internet Historian did a great video on the history [1]. I have played for probably ~300 hours? Maybe more? I started 2-3 years after release and by then it was in pretty good shape. I like the new stuff they're adding but I see some glaring omissions in what they should be doing.

Planets:

- Different gravity

- Tidally locked;

- Localized weather (it's global on a given planet or moon);

- Different biomes on a planet (eg polar ice caps). Having a world be a single biome seems limited for no real reason;

- Rivers

As for general features:

1. Top of any feature wishlist should be better base building. What they have now isn't bad but it could be so much better. Some things are just annoying (eg certain parts don't snap to other parts) but as we've seen from the Sims, Minecraft and similar games, people will happily spend hours just building a base to their liking;

2. They added a feature (resource nodes) and in 4.0 basically nerfed it into irrelevance, to the point that it may as well not even be there. What did it do? It allowed you to build activated indium farms for essentially infinite money. Money doesn't really matter in this game and there are other infinite money glitches. I had fun (pre-4.0) building my activated indium farm. Now there's absolutely no reason to go through the effort;

3. Race tracks, preferably player-built. Have a mode where you have to stay on the track. Players do this anyway;

4. Also in 4.0 (IIRC) they nerfed technology modules for really no reason. Like a ship could have 6 S-class Hyperdrive modules, 3 in the inventory and 3 in the technology slots. So you were trading storage for jump range (which you could get to 2500+ light years). They just decided to remove inventory modules so you didn't get this choice anymore. Your ship had random supercharged slots so you could almost get up to that same range with 3 modules but honestly it felt like a worse version of what they had.

5. The core story isn't really the point but it probably needs some attention. Last time I did it there was a mix between the new story and some of hte old features like finding people to man consoles on your base.

[1]: https://www.youtube.com/watch?v=nkADi3OAM5M

Re: No Man's Sky just keeps getting better

#95
post #4

I love this game so much. First of all, it's kind of technologically astounding. You can get in your spaceship and take off from a planet and fly to another one and land, all without any loading screens. The planets themselves are sculptable isosurfaces (only to an extent, though; you can't drill a hole through to the other side) and littered with points of interest, unique animals and plants. It's quasi-social -- yo…

This is going to sound shallow but it’s so hard for me to play rpgs that don’t graphically look good or realistic. The art in that game cheapens it so much for me I can’t really play it.

That does sound shallow, actually. Once you learn to leave behind the vain realm of sensory experience, then you'll really be able to enjoy quality video games.

Re: No Man's Sky just keeps getting better

#96
post #33
post #32

Earlier quoted context omitted.

As someone who's not really a gamer, hearing "it gets tiring after 85 hours" as a negative blows my mind. 85 hours!

I've racked up over 900 hours on Team Fortress 2 and I'm still terrible at it. I also wonder what I would have learned or built in the time that I've played that game.

Were those really high-energy hours of your life that you really could have put in building something instead? Or have you actually gotten 900 recovery, low energy, brain dead hours out of it?

Re: No Man's Sky just keeps getting better

#98
post #33

Earlier quoted context omitted.

I've racked up over 900 hours on Team Fortress 2 and I'm still terrible at it. I also wonder what I would have learned or built in the time that I've played that game.

Were those really high-energy hours of your life that you really could have put in building something instead? Or have you actually gotten 900 recovery, low energy, brain dead hours out of it?

I have played over 4000 hours of Team Fortress 2, and I can say with complete certainty that you have no idea what you are talking about.

Re: No Man's Sky just keeps getting better

#99

Earlier quoted context omitted.

This is going to sound shallow but it’s so hard for me to play rpgs that don’t graphically look good or realistic. The art in that game cheapens it so much for me I can’t really play it.

That does sound shallow, actually. Once you learn to leave behind the vain realm of sensory experience, then you'll really be able to enjoy quality video games.

It is shallow. Still, I need both of those things to happen together. Gorgeous graphics along with good gameplay and mechanics.

Re: No Man's Sky just keeps getting better

#100
post #32

Earlier quoted context omitted.

As someone who's not really a gamer, hearing "it gets tiring after 85 hours" as a negative blows my mind. 85 hours!

85 hours in the context of a game which is supposed to exist on a cosmic scale is not much.

Travelling at some fraction of light speed to cover the vast distances, 85 hours elapsed might equate to tens of thousands of hours in some relativistically static frame of reference.
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