Live data from Hacker News

No Man's Sky just keeps getting better

polygon.com

71–80 of 176 posts

Re: No Man's Sky just keeps getting better

#71
post #32

I got tired of the core gameplay loop by about 85 hours. I had a decent home base (looked janky AF, but what am I, an architect?), one or two secondary bases, and a mid-size freighter. Once I got at least one of every variety of ship in a B-class or higher, there didn't feel like much else to aim for. I'd send guys off on freighter stuff to do quests, and then just kill time until they got back, sell their loot, do s…

As someone who's not really a gamer, hearing "it gets tiring after 85 hours" as a negative blows my mind. 85 hours!

Their comment wasn't "bad game" it was "not a game you keep coming back to".

More of a "disagree on the premise of the article" than "game didn't have enough content".

Re: No Man's Sky just keeps getting better

#73
post #68

Earlier quoted context omitted.

Starfield is fun but it has no gravitas because they’ve taken anything with edge out of it (sex, nudity, drugs/junkies, extreme violence etc.) it feels like one of those bleh G rated Disney “horror” movies.

Does sex, nudity, drugs/junkies, extreme violence make a game better? Anyway I think there are more fundamental problems with the game.

I think so, especially when you’re trying to represent a sizable part of the known universe. It also severely restricts the stories you can tell.

Re: No Man's Sky just keeps getting better

#74
After fairly lonely exploration initially, seeing all the bases at the center of the galaxy (nearly 100 hours later) was a unique experience. Kind of like thinking you’re the last person on Earth and then stumbling upon other people.

It’s a fun game, but definitely much more breadth than depth. Still greatly enjoyed the exploration, especially when playing coop.

Re: No Man's Sky just keeps getting better

#75

I got tired of the core gameplay loop by about 85 hours. I had a decent home base (looked janky AF, but what am I, an architect?), one or two secondary bases, and a mid-size freighter. Once I got at least one of every variety of ship in a B-class or higher, there didn't feel like much else to aim for. I'd send guys off on freighter stuff to do quests, and then just kill time until they got back, sell their loot, do s…

Yeah, very little of the things they've done since launch have fixed the obnoxiously repetitive core gameplay loop. And everything except the procedural planet gen is literal copy-and-paste.

How about, for the next update, they add tons and tons of new buildings, POI, and activities? Maybe a bit more variety to the enemies? Or maybe a bit of lorebuilding on why nearly every fucking planet in the universe is populated by the mechanized equivalent of PETA? (Like, seriously, there has to be at least one core world producing these things, and the energy requirements for universe-scale manufacturing would be literally off-the-charts.... hmm it would be cool to visit a hostile alien dyson sphere... where are the transports and logistics supplying them?)

Re: No Man's Sky just keeps getting better

#77
post #16

Earlier quoted context omitted.

Well if you think that the universe is dull then I suggest Starfield (I'm joking).

Starfield is fun but it has no gravitas because they’ve taken anything with edge out of it (sex, nudity, drugs/junkies, extreme violence etc.) it feels like one of those bleh G rated Disney “horror” movies.

These two short videos compare two similar scenes in Starfield and Cyberpunk, the difference is astounding.

https://youtu.be/ws0ufhrgWJw

https://youtu.be/K4ADco41g9s

Re: No Man's Sky just keeps getting better

#78

Earlier quoted context omitted.

I bought a guitar in 2001 for $500 and I estimate that I've put in close to 150,000 hours on it.

Not to be too pedantic, but I think you have one too many zeros on that, unless you're playing 18 hrs a day, every day.

Maybe he plays twice as fast.

Re: No Man's Sky just keeps getting better

#79

Earlier quoted context omitted.

I bought a guitar in 2001 for $500 and I estimate that I've put in close to 150,000 hours on it.

Not to be too pedantic, but I think you have one too many zeros on that, unless you're playing 18 hrs a day, every day.

Time flies when you're rockin' out

Re: No Man's Sky just keeps getting better

#80
post #32

I got tired of the core gameplay loop by about 85 hours. I had a decent home base (looked janky AF, but what am I, an architect?), one or two secondary bases, and a mid-size freighter. Once I got at least one of every variety of ship in a B-class or higher, there didn't feel like much else to aim for. I'd send guys off on freighter stuff to do quests, and then just kill time until they got back, sell their loot, do s…

As someone who's not really a gamer, hearing "it gets tiring after 85 hours" as a negative blows my mind. 85 hours!

I have over 3000 hours in DotA 2 :>.
Post reply on HN