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No Man's Sky just keeps getting better

polygon.com

51–60 of 176 posts

Re: No Man's Sky just keeps getting better

#51
post #32

Earlier quoted context omitted.

As someone who's not really a gamer, hearing "it gets tiring after 85 hours" as a negative blows my mind. 85 hours!

I’m not a gamer; I’ve almost never played PC games; I’m really only a Switch gamer and that’s it. I can hear the cry of a thousand gamers if I tell them that I’ve crossed ~85 hours, longer than any other game so far, playing Super Mario 3D All Stars. The package the internet loves to hate. Oh well. :) I am one example, I suppose, of how diverse gaming is.

To be fair that's a compilation.

Re: No Man's Sky just keeps getting better

#52
Started a new game 5 (6?) times now since it came out, each after a major update or 2, and had to abandon the game every time due to some game-breaking bug (like my ship getting stuck in the terrain multiple times). I really wanted to like the game, but losing hours and hours of progress due to bugs like these just killed it for me.

Re: No Man's Sky just keeps getting better

#53
post #32

Earlier quoted context omitted.

As someone who's not really a gamer, hearing "it gets tiring after 85 hours" as a negative blows my mind. 85 hours!

I bought a guitar in 2001 for $500 and I estimate that I've put in close to 150,000 hours on it.

Not to be too pedantic, but I think you have one too many zeros on that, unless you're playing 18 hrs a day, every day.

Re: No Man's Sky just keeps getting better

#54

Earlier quoted context omitted.

I bought a guitar in 2001 for $500 and I estimate that I've put in close to 150,000 hours on it.

A musical instrument is a tool for self expression - not exactly equivalent is it?

Not exactly equivalent, but for some of us playing an instrument is every bit as entertaining as playing a video game.

Re: No Man's Sky just keeps getting better

#56
post #5

No Man's Sky is one of the biggest gaming disappointments of my life. It was always a grindy, pointless game about exploring a dull, repetitive universe.

I don’t even mind a grind, but this game just feels… pointless. Why am I here, why do I care? Something about an infinite loop in a simulation? May as well use the “it’s all a dream” card. I did give it an honest try, and even enjoyed the first 30 hours or so. This was about a year ago, though I did buy the game at launch and promptly give up on it, like many others. A true mile-wide-inch-deep game. Once that initial…

[dead]

Re: No Man's Sky just keeps getting better

#58
post #4

I love this game so much. First of all, it's kind of technologically astounding. You can get in your spaceship and take off from a planet and fly to another one and land, all without any loading screens. The planets themselves are sculptable isosurfaces (only to an extent, though; you can't drill a hole through to the other side) and littered with points of interest, unique animals and plants. It's quasi-social -- yo…

> all without any loading screens It's like Elite: Dangerous or Minecraft. There are all kinds of loading screens, but they're all pretty cleverly hidden. On planetary surfaces, you can see chunks load as you drive or fly towards surface features. Every teleport is a loading screen. So is entering and exiting a vehicle, landings and takeoffs, entering/dropping from NMS's equivalent of supercruise, or warping to other…

In order to have a realistic, but reasonably playable space game, you need one of 1. Distances compressed, 2. Time compressed, 3. Unrealistic speeds

KSP uses [1] (scaled down solar system) and [2] (user-controlled time passage), although [1] can be modded away by using a realistic solar system mod. Elite:Dangerous uses [3] (warp drives). I've never played NMS but it sounds like they use [1] and maybe [3]?

Re: No Man's Sky just keeps getting better

#59

I got tired of the core gameplay loop by about 85 hours. I had a decent home base (looked janky AF, but what am I, an architect?), one or two secondary bases, and a mid-size freighter. Once I got at least one of every variety of ship in a B-class or higher, there didn't feel like much else to aim for. I'd send guys off on freighter stuff to do quests, and then just kill time until they got back, sell their loot, do s…

For me, 85 minutes. There is so much cool content but they hide it behind time-wasting grind

I think you got stuck in a strange cul-de-sac. That was apparently more common in early versions of the game -- you can end up on a procedurally generated planet that sucks. I'm at something like 10-20 hours, and it has been a steady ramp of cool stuff and rapidly learning different corners of the game the entire time.

I've started to figure out the language, karma and trade subsystems (and crafting), and have mostly mastered mining, long term survival in hostile environments and interplanetary travel. I ignored the personal and spacecraft combat stuff, because I haven't needed yet (running away has worked so far).

Anyway, I just got teleportation and interstellar travel, and suspect a lot more stuff is going to open up soon.

This is all in the initial mission, which I think is a tutorial.

Re: No Man's Sky just keeps getting better

#60

Earlier quoted context omitted.

I’m not a gamer; I’ve almost never played PC games; I’m really only a Switch gamer and that’s it. I can hear the cry of a thousand gamers if I tell them that I’ve crossed ~85 hours, longer than any other game so far, playing Super Mario 3D All Stars. The package the internet loves to hate. Oh well. :) I am one example, I suppose, of how diverse gaming is.

To be fair that's a compilation.

True; but one of the entries is Sunshine.

I’d love to talk to one of the developers of that game. It’s so… strange; undercooked; odd.

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