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Northlight technology in Alan Wake 2

remedygames.com

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Re: Northlight technology in Alan Wake 2

#91
post #90

Earlier quoted context omitted.

> Cyberpunk 2 (w/e it ends up being called) is still on their in house engine. How sure of that are you? There are several reports that the sequel to Cyberpunk 2077 will be using UE5 as well. As in, CD Projekt Red have purposely switched all future projects to UE5. * https://screenrant.com/cyberpunk-2077-phantom-liberty-dlc-la... * https://kotaku.com/cyberpunk-2077-phantom-liberty-expansion-...

Ok then they changed it. At one point it was still on the in house engine.

No worries. :)

Re: Northlight technology in Alan Wake 2

#92
post #6

Earlier quoted context omitted.

Remedy has 360 employees. CDPR has 1236 employees. DICE (makers of Frostbite) has 714 employees. Epic has 2200 employees (before the recent layoffs). all numbers from Wikipedia.

Frostbite is its own sub-company within the E.A umbrella. While Frostbite is used by the titles from DICE and we share parts of our offices, the two companies are rrally distinct for a couple of years now. Frostbite had roughly 300 employees when I joined 2 years ago.

Thanks for correcting me, I am just an idiot with a Wikipedia addiction.

Re: Northlight technology in Alan Wake 2

#93
post #70

Earlier quoted context omitted.

That's fair, as it's your preference. It's my preference too to use steam just because it's where I have the most games and I like keeping things tidy and in 1 place. Though it's not an ideological stance, which "refuse" leads me to believe. I'm genuinely curious about the reason an adult would take that position. Last time I asked (a couple of years ago) on Reddit I didn't get, ummm, mature responses. If there is a…

My reason for refusing to give the Epic store money is pretty simple: Paid exclusives are bullshit. Especially when they're used as fodder to promote "competition", when such things are anything but.

This usually applies but for Alan Wake 2 Epic is the publisher. So your argument is like getting angry at Valve for not releasing their games (dota, cs, half life, etc) on Epic store or GOG.

Re: Northlight technology in Alan Wake 2

#94

I would love to know how they feel today about using D in their ecosystem, that is, if they still are, and see what challenges they have faced during AW2 development. For reference: - Using an Emerging Language in Quantum Break ( https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdceurope201... ); - DConf 2016: Quantum Break: AAA Gaming With Some D Code -- Ethan Watson ( https://www.youtube.com/watch?v=7YjLW7anNfc ).

Same. My guess is that they no longer use D, seeing as the person doing those talks no longer works there and other big places like Facebook have ceased using it. But I'd love to be proven wrong!

Re: Northlight technology in Alan Wake 2

#95
post #36

Earlier quoted context omitted.

I've seen a demonstration of a solution on the YouTube channel Two Minute Papers - it was actually about an algorithm that blended animations so that the transitions looked natural.

I wonder how long it will be before we stop using animation and switch to an actual bipedal physics simulation where the agent actually knows how to walk and jump and run.

We were there over a decade ago with Euphoria, but I think they've stopped selling/developing it? GTA 4 used it. https://www.youtube.com/watch?v=HauN98naZ9U

Re: Northlight technology in Alan Wake 2

#97

Yet another team that switches to Luau for scripting; they even made their own VS Code extension. I gave Luau a try recently but the syntax for external type declarations is undocumented and unstable, which made it awkward to test properly, and the available VS Code extensions default to a Roblox environment until you mess with their settings. So mixed feelings for now, I guess this is why they built their own toolin…

> but the syntax for external type declarations is undocumented https://luau-lang.org/typecheck https://luau-lang.org/grammar

That's not it, I mean the "declare" statements that aren't even listed in the grammar, but are needed to give the type checker information about C API exports; I had to discover them by digging through source code. The analyzer even hardcodes a bunch of them.

luau-lsp for example ships this globalTypes.d.lua file[1] for Roblox development and lets you configure your own.

[1]: https://github.com/JohnnyMorganz/luau-lsp/blob/4b7872349d9b8...

Re: Northlight technology in Alan Wake 2

#98
post #93
post #70

Earlier quoted context omitted.

My reason for refusing to give the Epic store money is pretty simple: Paid exclusives are bullshit. Especially when they're used as fodder to promote "competition", when such things are anything but.

This usually applies but for Alan Wake 2 Epic is the publisher. So your argument is like getting angry at Valve for not releasing their games (dota, cs, half life, etc) on Epic store or GOG.

Well I wasn't specifically thinking about Epic the publisher there, because yes I agree that is dumb and I didn't actually know that Epic was the publisher here. I thought it was just another dumb exclusivity thing.

Re: Northlight technology in Alan Wake 2

#99
post #51

Earlier quoted context omitted.

If you haven't seen Second Reality, it's definitely worth a watch, even as a historical artifact. Pushing the limits of what was possible in 1993. https://www.youtube.com/watch?v=rFv7mHTf0nA

Here's a 60fps video of the same demo. The demo-sceners work really hard to make everything 60fps(1 vbl), so watching it in any other frame-rate feels wrong. https://www.youtube.com/watch?v=iw17c70uJes

Nitpicky: for a lot of parts that would have actually been 70Hz (from the 320x200 VGA mode 13h), and having run the demo back in 1993 it definitely was not as smooth as in the video above on my 486/66MHz (and the Pentium had only been out for a few months at the time).

Re: Northlight technology in Alan Wake 2

#100
post #3

Considering their size (a few hundred people for the whole studio AFAIK), Remedy consistently punches above their weight when it comes to graphics. Off the top of my head only Remedy and CD Projekt Red are able to compete with the big dogs (Unreal, Unity, EA Frostbite) when it comes to image fidelity and performance. Their GDC/siggraph/etc presentations are fantastic for anyone interested in computer graphics or tech…

Remedy was started by Demoscene hackers, including a bunch of Future Crew folks. You can draw a pretty clean line from the incredible Second Reality demo[1] in 1993 to Alan Wake 2 thirty years later. [1] https://www.youtube.com/watch?v=iw17c70uJes

Not to mention crucial middleware like Umbra visibility, the development of Nvidia's RTX, an AI revolution or two, ...

As I've commented before on HN, honestly I could write a small book about these Finnish demoscene gods.

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