Earlier quoted context omitted.
> Cyberpunk 2 (w/e it ends up being called) is still on their in house engine. How sure of that are you? There are several reports that the sequel to Cyberpunk 2077 will be using UE5 as well. As in, CD Projekt Red have purposely switched all future projects to UE5. * https://screenrant.com/cyberpunk-2077-phantom-liberty-dlc-la... * https://kotaku.com/cyberpunk-2077-phantom-liberty-expansion-...
Ok then they changed it. At one point it was still on the in house engine.
Northlight technology in Alan Wake 2
91–100 of 274 posts
Re: Northlight technology in Alan Wake 2
#92Earlier quoted context omitted.
Remedy has 360 employees. CDPR has 1236 employees. DICE (makers of Frostbite) has 714 employees. Epic has 2200 employees (before the recent layoffs). all numbers from Wikipedia.
Frostbite is its own sub-company within the E.A umbrella. While Frostbite is used by the titles from DICE and we share parts of our offices, the two companies are rrally distinct for a couple of years now. Frostbite had roughly 300 employees when I joined 2 years ago.
Re: Northlight technology in Alan Wake 2
#93Earlier quoted context omitted.
That's fair, as it's your preference. It's my preference too to use steam just because it's where I have the most games and I like keeping things tidy and in 1 place. Though it's not an ideological stance, which "refuse" leads me to believe. I'm genuinely curious about the reason an adult would take that position. Last time I asked (a couple of years ago) on Reddit I didn't get, ummm, mature responses. If there is a…
My reason for refusing to give the Epic store money is pretty simple: Paid exclusives are bullshit. Especially when they're used as fodder to promote "competition", when such things are anything but.
Re: Northlight technology in Alan Wake 2
#94I would love to know how they feel today about using D in their ecosystem, that is, if they still are, and see what challenges they have faced during AW2 development. For reference: - Using an Emerging Language in Quantum Break ( https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdceurope201... ); - DConf 2016: Quantum Break: AAA Gaming With Some D Code -- Ethan Watson ( https://www.youtube.com/watch?v=7YjLW7anNfc ).
Re: Northlight technology in Alan Wake 2
#95Earlier quoted context omitted.
I've seen a demonstration of a solution on the YouTube channel Two Minute Papers - it was actually about an algorithm that blended animations so that the transitions looked natural.
I wonder how long it will be before we stop using animation and switch to an actual bipedal physics simulation where the agent actually knows how to walk and jump and run.
Re: Northlight technology in Alan Wake 2
#96Re: Northlight technology in Alan Wake 2
#97Yet another team that switches to Luau for scripting; they even made their own VS Code extension. I gave Luau a try recently but the syntax for external type declarations is undocumented and unstable, which made it awkward to test properly, and the available VS Code extensions default to a Roblox environment until you mess with their settings. So mixed feelings for now, I guess this is why they built their own toolin…
> but the syntax for external type declarations is undocumented https://luau-lang.org/typecheck https://luau-lang.org/grammar
luau-lsp for example ships this globalTypes.d.lua file[1] for Roblox development and lets you configure your own.
[1]: https://github.com/JohnnyMorganz/luau-lsp/blob/4b7872349d9b8...
Re: Northlight technology in Alan Wake 2
#98Earlier quoted context omitted.
My reason for refusing to give the Epic store money is pretty simple: Paid exclusives are bullshit. Especially when they're used as fodder to promote "competition", when such things are anything but.
This usually applies but for Alan Wake 2 Epic is the publisher. So your argument is like getting angry at Valve for not releasing their games (dota, cs, half life, etc) on Epic store or GOG.
Re: Northlight technology in Alan Wake 2
#99Earlier quoted context omitted.
If you haven't seen Second Reality, it's definitely worth a watch, even as a historical artifact. Pushing the limits of what was possible in 1993. https://www.youtube.com/watch?v=rFv7mHTf0nA
Here's a 60fps video of the same demo. The demo-sceners work really hard to make everything 60fps(1 vbl), so watching it in any other frame-rate feels wrong. https://www.youtube.com/watch?v=iw17c70uJes
Re: Northlight technology in Alan Wake 2
#100Considering their size (a few hundred people for the whole studio AFAIK), Remedy consistently punches above their weight when it comes to graphics. Off the top of my head only Remedy and CD Projekt Red are able to compete with the big dogs (Unreal, Unity, EA Frostbite) when it comes to image fidelity and performance. Their GDC/siggraph/etc presentations are fantastic for anyone interested in computer graphics or tech…
Remedy was started by Demoscene hackers, including a bunch of Future Crew folks. You can draw a pretty clean line from the incredible Second Reality demo[1] in 1993 to Alan Wake 2 thirty years later. [1] https://www.youtube.com/watch?v=iw17c70uJes
As I've commented before on HN, honestly I could write a small book about these Finnish demoscene gods.