Am I the only who have no interest in graphics fidelity, but would like to see more physics engines created to play with? Like a fully destructible world would be fun.
Northlight technology in Alan Wake 2
61–70 of 274 posts
Re: Northlight technology in Alan Wake 2
#62Technical achievements aside, this game is delightful, particularly if you're a fan of Twin Peaks or scandi noir. Highly recommended if you have a penchant for the weird or macabre. A milestone in interactive storytelling.
I think it deserves a lot of praise, but also some criticism: * While it may keep their creative vision "pure", the lack of lower graphical settings makes it run pretty terribly on an RTX 3080, which is very frustrating. You can brute-force this problem away with DLSS, but I like native resolution and I'm sick of DLSS being used as a crutch. * The difficulty is all over the place. "Story" mode is likely too easy, whi…
I much prefer setting DLSS on performance and playing with medium settings and raytracing on a 3090. The game looks way better that way.
Re: Northlight technology in Alan Wake 2
#63Earlier quoted context omitted.
Some extremely good GPU devs in Finland, demoscene prob has a lot to do with it. Remedy rocks. Isn’t CD Projekt Red moving to UE5 for future titles? Shame, Cyberpunk was gorgeous - would have loved a multiplayer game with that engine.
> would have loved a multiplayer game with that engine. this strikes me as an extremely silly statement. Their engine doesn't seem to have multiplayer.
Re: Northlight technology in Alan Wake 2
#64Considering their size (a few hundred people for the whole studio AFAIK), Remedy consistently punches above their weight when it comes to graphics. Off the top of my head only Remedy and CD Projekt Red are able to compete with the big dogs (Unreal, Unity, EA Frostbite) when it comes to image fidelity and performance. Their GDC/siggraph/etc presentations are fantastic for anyone interested in computer graphics or tech…
>Alan Wake 2 is easily one of the most beautiful (from a technical perspective - IMO also from an artistic one but that's a 100% subjective thing) games ever released I just don't see it. Looks like RE2make to me. And as far as art direction Dishonored 2/DOTO are dramatically better looking
Re: Northlight technology in Alan Wake 2
#65Technical achievements aside, this game is delightful, particularly if you're a fan of Twin Peaks or scandi noir. Highly recommended if you have a penchant for the weird or macabre. A milestone in interactive storytelling.
I think it deserves a lot of praise, but also some criticism: * While it may keep their creative vision "pure", the lack of lower graphical settings makes it run pretty terribly on an RTX 3080, which is very frustrating. You can brute-force this problem away with DLSS, but I like native resolution and I'm sick of DLSS being used as a crutch. * The difficulty is all over the place. "Story" mode is likely too easy, whi…
Re: Northlight technology in Alan Wake 2
#66Re: Northlight technology in Alan Wake 2
#67Re: Northlight technology in Alan Wake 2
#68Somehow the movement of the characters feels still quite uncanny to me. In the video about the "voxel-based character controller" the walking looks more like gliding. And in the first few second in "NPC locomotion" the walking just does not seem right. I think it is the fact that each step looks exactly the same and everyone uses the same step size. So the character are awkwardly tightly coordinated. One can see more…
Although to support your point, pretty much every friendly NPC is stationary. Once the hostile zone in on you you’re not looking at how they walk - they’re shrouded in mist anyway.
IMO control was a tech demo for all of this and it also supports why the enemy count is much lower and framed as a horror story.
Re: Northlight technology in Alan Wake 2
#69Considering their size (a few hundred people for the whole studio AFAIK), Remedy consistently punches above their weight when it comes to graphics. Off the top of my head only Remedy and CD Projekt Red are able to compete with the big dogs (Unreal, Unity, EA Frostbite) when it comes to image fidelity and performance. Their GDC/siggraph/etc presentations are fantastic for anyone interested in computer graphics or tech…
Some extremely good GPU devs in Finland, demoscene prob has a lot to do with it. Remedy rocks. Isn’t CD Projekt Red moving to UE5 for future titles? Shame, Cyberpunk was gorgeous - would have loved a multiplayer game with that engine.
(Don't ask me for a source, I don't remember where I saw that info)
Re: Northlight technology in Alan Wake 2
#70Earlier quoted context omitted.
Not OP, but after getting used to Steam and GOG I don't really want to use anything that doesn't have text reviews.
That's fair, as it's your preference. It's my preference too to use steam just because it's where I have the most games and I like keeping things tidy and in 1 place. Though it's not an ideological stance, which "refuse" leads me to believe. I'm genuinely curious about the reason an adult would take that position. Last time I asked (a couple of years ago) on Reddit I didn't get, ummm, mature responses. If there is a…