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Northlight technology in Alan Wake 2

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61–70 of 274 posts

Re: Northlight technology in Alan Wake 2

#61

Am I the only who have no interest in graphics fidelity, but would like to see more physics engines created to play with? Like a fully destructible world would be fun.

You should check out Teardown, very impressive physics engine made mostly by a single developer.

Re: Northlight technology in Alan Wake 2

#62

Technical achievements aside, this game is delightful, particularly if you're a fan of Twin Peaks or scandi noir. Highly recommended if you have a penchant for the weird or macabre. A milestone in interactive storytelling.

I think it deserves a lot of praise, but also some criticism: * While it may keep their creative vision "pure", the lack of lower graphical settings makes it run pretty terribly on an RTX 3080, which is very frustrating. You can brute-force this problem away with DLSS, but I like native resolution and I'm sick of DLSS being used as a crutch. * The difficulty is all over the place. "Story" mode is likely too easy, whi…

Just use DLSS. It looks great and the graphics settings are designed around it. I'm not sure if the earlier DLSS versions were crappy, but this latest one doesn't seem to have any weird artifacts.

I much prefer setting DLSS on performance and playing with medium settings and raytracing on a 3090. The game looks way better that way.

Re: Northlight technology in Alan Wake 2

#63
post #5

Earlier quoted context omitted.

Some extremely good GPU devs in Finland, demoscene prob has a lot to do with it. Remedy rocks. Isn’t CD Projekt Red moving to UE5 for future titles? Shame, Cyberpunk was gorgeous - would have loved a multiplayer game with that engine.

> would have loved a multiplayer game with that engine. this strikes me as an extremely silly statement. Their engine doesn't seem to have multiplayer.

Your reply would have been a lot nicer without the first sentence

Re: Northlight technology in Alan Wake 2

#64
post #11
post #3

Considering their size (a few hundred people for the whole studio AFAIK), Remedy consistently punches above their weight when it comes to graphics. Off the top of my head only Remedy and CD Projekt Red are able to compete with the big dogs (Unreal, Unity, EA Frostbite) when it comes to image fidelity and performance. Their GDC/siggraph/etc presentations are fantastic for anyone interested in computer graphics or tech…

>Alan Wake 2 is easily one of the most beautiful (from a technical perspective - IMO also from an artistic one but that's a 100% subjective thing) games ever released I just don't see it. Looks like RE2make to me. And as far as art direction Dishonored 2/DOTO are dramatically better looking

Capcom's engine is extremely impressive especially the fact it can handle extremely beautiful triple AAA games then they can also go around and port old nintendo DS games as well.

Re: Northlight technology in Alan Wake 2

#65

Technical achievements aside, this game is delightful, particularly if you're a fan of Twin Peaks or scandi noir. Highly recommended if you have a penchant for the weird or macabre. A milestone in interactive storytelling.

I think it deserves a lot of praise, but also some criticism: * While it may keep their creative vision "pure", the lack of lower graphical settings makes it run pretty terribly on an RTX 3080, which is very frustrating. You can brute-force this problem away with DLSS, but I like native resolution and I'm sick of DLSS being used as a crutch. * The difficulty is all over the place. "Story" mode is likely too easy, whi…

I'm on a 3080 and it ran fine for me. Did you turn off ray-traced direct/indirect lighting? Those really require a 40 series, even at low quality levels. Is your native resolution 4K? At 4K I needed to turn on DLSS, but I was also able to set most of the quality knobs (other than RT) to medium or high, not low. I wonder if maybe you're running into some sort of driver problem.

Re: Northlight technology in Alan Wake 2

#67

Earlier quoted context omitted.

> would have loved a multiplayer game with that engine. this strikes me as an extremely silly statement. Their engine doesn't seem to have multiplayer.

Your reply would have been a lot nicer without the first sentence

that's ok

Re: Northlight technology in Alan Wake 2

#68

Somehow the movement of the characters feels still quite uncanny to me. In the video about the "voxel-based character controller" the walking looks more like gliding. And in the first few second in "NPC locomotion" the walking just does not seem right. I think it is the fact that each step looks exactly the same and everyone uses the same step size. So the character are awkwardly tightly coordinated. One can see more…

A lot of it becomes un-noticeable when you’re in the middle of the action. You’re too busy looking at other things.

Although to support your point, pretty much every friendly NPC is stationary. Once the hostile zone in on you you’re not looking at how they walk - they’re shrouded in mist anyway.

IMO control was a tech demo for all of this and it also supports why the enemy count is much lower and framed as a horror story.

Re: Northlight technology in Alan Wake 2

#69
post #5
post #3

Considering their size (a few hundred people for the whole studio AFAIK), Remedy consistently punches above their weight when it comes to graphics. Off the top of my head only Remedy and CD Projekt Red are able to compete with the big dogs (Unreal, Unity, EA Frostbite) when it comes to image fidelity and performance. Their GDC/siggraph/etc presentations are fantastic for anyone interested in computer graphics or tech…

Some extremely good GPU devs in Finland, demoscene prob has a lot to do with it. Remedy rocks. Isn’t CD Projekt Red moving to UE5 for future titles? Shame, Cyberpunk was gorgeous - would have loved a multiplayer game with that engine.

Only for the next Witcher series. Cyberpunk 2 (w/e it ends up being called) is still on their in house engine.

(Don't ask me for a source, I don't remember where I saw that info)

Re: Northlight technology in Alan Wake 2

#70

Earlier quoted context omitted.

Not OP, but after getting used to Steam and GOG I don't really want to use anything that doesn't have text reviews.

That's fair, as it's your preference. It's my preference too to use steam just because it's where I have the most games and I like keeping things tidy and in 1 place. Though it's not an ideological stance, which "refuse" leads me to believe. I'm genuinely curious about the reason an adult would take that position. Last time I asked (a couple of years ago) on Reddit I didn't get, ummm, mature responses. If there is a…

My reason for refusing to give the Epic store money is pretty simple: Paid exclusives are bullshit. Especially when they're used as fodder to promote "competition", when such things are anything but.
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