I would love to know how they feel today about using D in their ecosystem, that is, if they still are, and see what challenges they have faced during AW2 development. For reference: - Using an Emerging Language in Quantum Break ( https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdceurope201... ); - DConf 2016: Quantum Break: AAA Gaming With Some D Code -- Ethan Watson ( https://www.youtube.com/watch?v=7YjLW7anNfc ).
Northlight technology in Alan Wake 2
81–90 of 274 posts
Re: Northlight technology in Alan Wake 2
#82Love the tone of the article. Example: Our marketing folks would say the characters are more responsive and lifelike than ever before; our internal dev notes described it as "the characters won't bump or get stuck into objects in tight spaces".
Re: Northlight technology in Alan Wake 2
#83> "the characters won't bump or get stuck into objects in tight spaces". After playing the first ‘boss’ in AW2, this is an amusing claim to read. The controls and environment interaction are maddening.
Re: Northlight technology in Alan Wake 2
#84Considering their size (a few hundred people for the whole studio AFAIK), Remedy consistently punches above their weight when it comes to graphics. Off the top of my head only Remedy and CD Projekt Red are able to compete with the big dogs (Unreal, Unity, EA Frostbite) when it comes to image fidelity and performance. Their GDC/siggraph/etc presentations are fantastic for anyone interested in computer graphics or tech…
> without having the 'every NPC has 10k-poly teeth in their mouth' problem that's currently sabotaging Cities Skylines 2's performance Sad to see an otherwise good comment end with a misconception. The problems with the performance is much grander than just "teeth rendered but not visible" ( https://blog.paavo.me/cities-skylines-2-performance/ ), although I guess it's a illustrative point. Missing LODs and lack of cu…
Re: Northlight technology in Alan Wake 2
#85Am I the only who have no interest in graphics fidelity, but would like to see more physics engines created to play with? Like a fully destructible world would be fun.
Re: Northlight technology in Alan Wake 2
#86Considering their size (a few hundred people for the whole studio AFAIK), Remedy consistently punches above their weight when it comes to graphics. Off the top of my head only Remedy and CD Projekt Red are able to compete with the big dogs (Unreal, Unity, EA Frostbite) when it comes to image fidelity and performance. Their GDC/siggraph/etc presentations are fantastic for anyone interested in computer graphics or tech…
Remedy has 360 employees. CDPR has 1236 employees. DICE (makers of Frostbite) has 714 employees. Epic has 2200 employees (before the recent layoffs). all numbers from Wikipedia.
Frostbite had roughly 300 employees when I joined 2 years ago.
Re: Northlight technology in Alan Wake 2
#87Considering their size (a few hundred people for the whole studio AFAIK), Remedy consistently punches above their weight when it comes to graphics. Off the top of my head only Remedy and CD Projekt Red are able to compete with the big dogs (Unreal, Unity, EA Frostbite) when it comes to image fidelity and performance. Their GDC/siggraph/etc presentations are fantastic for anyone interested in computer graphics or tech…
Re: Northlight technology in Alan Wake 2
#88Earlier quoted context omitted.
My reason for refusing to give the Epic store money is pretty simple: Paid exclusives are bullshit. Especially when they're used as fodder to promote "competition", when such things are anything but.
That’s fair. I view it as just business. It certainly doesn’t affect me or any consumer. It only affects Valve, which I don’t care about. Maybe valve should pay developers more. Epic takes far less than steam does from developers, so I definitely understand the appeal to developers.
And since there's a vastly bigger audience on Steam vs the Epic Store, I don't really think that split matters as much as people would have you believe.
Re: Northlight technology in Alan Wake 2
#89Yet another team that switches to Luau for scripting; they even made their own VS Code extension. I gave Luau a try recently but the syntax for external type declarations is undocumented and unstable, which made it awkward to test properly, and the available VS Code extensions default to a Roblox environment until you mess with their settings. So mixed feelings for now, I guess this is why they built their own toolin…
Re: Northlight technology in Alan Wake 2
#90Earlier quoted context omitted.
Only for the next Witcher series. Cyberpunk 2 (w/e it ends up being called) is still on their in house engine. (Don't ask me for a source, I don't remember where I saw that info)
> Cyberpunk 2 (w/e it ends up being called) is still on their in house engine. How sure of that are you? There are several reports that the sequel to Cyberpunk 2077 will be using UE5 as well. As in, CD Projekt Red have purposely switched all future projects to UE5. * https://screenrant.com/cyberpunk-2077-phantom-liberty-dlc-la... * https://kotaku.com/cyberpunk-2077-phantom-liberty-expansion-...