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Northlight technology in Alan Wake 2

remedygames.com

41–50 of 274 posts

Re: Northlight technology in Alan Wake 2

#41
post #27

Earlier quoted context omitted.

Is this reasonably okay for someone who hasn't played Control or AW1, if they're not strict about needing to know all the backstory?

Alan Wake has nothing todo with Control. AW1 is not important to know, but you'll miss some details.

The Alan Wake and Tom Zane characters are mentioned in Control a number of times, and the FBC make several appearances in Alan Wake II.

Re: Northlight technology in Alan Wake 2

#44
I would love to know how they feel today about using D in their ecosystem, that is, if they still are, and see what challenges they have faced during AW2 development.

For reference:

- Using an Emerging Language in Quantum Break (https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdceurope201... );

- DConf 2016: Quantum Break: AAA Gaming With Some D Code -- Ethan Watson (https://www.youtube.com/watch?v=7YjLW7anNfc).

Re: Northlight technology in Alan Wake 2

#45
post #3

Considering their size (a few hundred people for the whole studio AFAIK), Remedy consistently punches above their weight when it comes to graphics. Off the top of my head only Remedy and CD Projekt Red are able to compete with the big dogs (Unreal, Unity, EA Frostbite) when it comes to image fidelity and performance. Their GDC/siggraph/etc presentations are fantastic for anyone interested in computer graphics or tech…

Remedy was started by Demoscene hackers, including a bunch of Future Crew folks.

You can draw a pretty clean line from the incredible Second Reality demo[1] in 1993 to Alan Wake 2 thirty years later.

[1] https://www.youtube.com/watch?v=iw17c70uJes

Re: Northlight technology in Alan Wake 2

#46
post #5
post #3

Considering their size (a few hundred people for the whole studio AFAIK), Remedy consistently punches above their weight when it comes to graphics. Off the top of my head only Remedy and CD Projekt Red are able to compete with the big dogs (Unreal, Unity, EA Frostbite) when it comes to image fidelity and performance. Their GDC/siggraph/etc presentations are fantastic for anyone interested in computer graphics or tech…

Some extremely good GPU devs in Finland, demoscene prob has a lot to do with it. Remedy rocks. Isn’t CD Projekt Red moving to UE5 for future titles? Shame, Cyberpunk was gorgeous - would have loved a multiplayer game with that engine.

> would have loved a multiplayer game with that engine.

this strikes me as an extremely silly statement. Their engine doesn't seem to have multiplayer.

Re: Northlight technology in Alan Wake 2

#47

Am I the only who have no interest in graphics fidelity, but would like to see more physics engines created to play with? Like a fully destructible world would be fun.

There was actually a regress in this respect. Some ten years ago there was a "destructible physics" boom in many big games, but nowadays most games abandoned it. There seems to be a trade-off between graphical fidelity and the opportunity for physics-based manipulation of the environment.

Re: Northlight technology in Alan Wake 2

#48
post #3

Considering their size (a few hundred people for the whole studio AFAIK), Remedy consistently punches above their weight when it comes to graphics. Off the top of my head only Remedy and CD Projekt Red are able to compete with the big dogs (Unreal, Unity, EA Frostbite) when it comes to image fidelity and performance. Their GDC/siggraph/etc presentations are fantastic for anyone interested in computer graphics or tech…

Remedy are basically Future Crew famous for Unreal/Second Reality (demo). Who else should push GPU to its limits than the ones who defined/popularized modern computer graphics?

If you haven't seen Second Reality, it's definitely worth a watch, even as a historical artifact. Pushing the limits of what was possible in 1993.

https://www.youtube.com/watch?v=rFv7mHTf0nA

Re: Northlight technology in Alan Wake 2

#49
post #38

Technical achievements aside, this game is delightful, particularly if you're a fan of Twin Peaks or scandi noir. Highly recommended if you have a penchant for the weird or macabre. A milestone in interactive storytelling.

I'm a few hours in, and it's enjoyable, but I'm not blown away by the gameplay as much as the graphics and sound design. It's a fairly linear affair with a lot of backtracking, and I find the Mind Place system tedious. It's a glorified menu system that blocks off progression until you've pinned some notes to predetermined places on the board, or watched some cutscenes where the character miraculously figures out what…

> watched some cutscenes where the character miraculously figures out what to do next

Some of your criticisms are fair I think, but this is actually deliberate and explained as the story continues. Saga is clearly doing more than "profiling".

Re: Northlight technology in Alan Wake 2

#50
post #5

Earlier quoted context omitted.

Some extremely good GPU devs in Finland, demoscene prob has a lot to do with it. Remedy rocks. Isn’t CD Projekt Red moving to UE5 for future titles? Shame, Cyberpunk was gorgeous - would have loved a multiplayer game with that engine.

> would have loved a multiplayer game with that engine. this strikes me as an extremely silly statement. Their engine doesn't seem to have multiplayer.

REDengine doesn’t do multiplayer at the moment, but it could in the future if they kept developing it / more games with it. I’m sure they’ll make great games with Unreal too
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