Earlier quoted context omitted.
Is this reasonably okay for someone who hasn't played Control or AW1, if they're not strict about needing to know all the backstory?
Alan Wake has nothing todo with Control. AW1 is not important to know, but you'll miss some details.
Northlight technology in Alan Wake 2
41–50 of 274 posts
Re: Northlight technology in Alan Wake 2
#42Re: Northlight technology in Alan Wake 2
#43Wonderful content. I hope we see more shops like this building content for ue5
Re: Northlight technology in Alan Wake 2
#44For reference:
- Using an Emerging Language in Quantum Break (https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdceurope201... );
- DConf 2016: Quantum Break: AAA Gaming With Some D Code -- Ethan Watson (https://www.youtube.com/watch?v=7YjLW7anNfc).
Re: Northlight technology in Alan Wake 2
#45Considering their size (a few hundred people for the whole studio AFAIK), Remedy consistently punches above their weight when it comes to graphics. Off the top of my head only Remedy and CD Projekt Red are able to compete with the big dogs (Unreal, Unity, EA Frostbite) when it comes to image fidelity and performance. Their GDC/siggraph/etc presentations are fantastic for anyone interested in computer graphics or tech…
You can draw a pretty clean line from the incredible Second Reality demo[1] in 1993 to Alan Wake 2 thirty years later.
Re: Northlight technology in Alan Wake 2
#46Considering their size (a few hundred people for the whole studio AFAIK), Remedy consistently punches above their weight when it comes to graphics. Off the top of my head only Remedy and CD Projekt Red are able to compete with the big dogs (Unreal, Unity, EA Frostbite) when it comes to image fidelity and performance. Their GDC/siggraph/etc presentations are fantastic for anyone interested in computer graphics or tech…
Some extremely good GPU devs in Finland, demoscene prob has a lot to do with it. Remedy rocks. Isn’t CD Projekt Red moving to UE5 for future titles? Shame, Cyberpunk was gorgeous - would have loved a multiplayer game with that engine.
this strikes me as an extremely silly statement. Their engine doesn't seem to have multiplayer.
Re: Northlight technology in Alan Wake 2
#47Am I the only who have no interest in graphics fidelity, but would like to see more physics engines created to play with? Like a fully destructible world would be fun.
Re: Northlight technology in Alan Wake 2
#48Considering their size (a few hundred people for the whole studio AFAIK), Remedy consistently punches above their weight when it comes to graphics. Off the top of my head only Remedy and CD Projekt Red are able to compete with the big dogs (Unreal, Unity, EA Frostbite) when it comes to image fidelity and performance. Their GDC/siggraph/etc presentations are fantastic for anyone interested in computer graphics or tech…
Remedy are basically Future Crew famous for Unreal/Second Reality (demo). Who else should push GPU to its limits than the ones who defined/popularized modern computer graphics?
Re: Northlight technology in Alan Wake 2
#49Technical achievements aside, this game is delightful, particularly if you're a fan of Twin Peaks or scandi noir. Highly recommended if you have a penchant for the weird or macabre. A milestone in interactive storytelling.
I'm a few hours in, and it's enjoyable, but I'm not blown away by the gameplay as much as the graphics and sound design. It's a fairly linear affair with a lot of backtracking, and I find the Mind Place system tedious. It's a glorified menu system that blocks off progression until you've pinned some notes to predetermined places on the board, or watched some cutscenes where the character miraculously figures out what…
Some of your criticisms are fair I think, but this is actually deliberate and explained as the story continues. Saga is clearly doing more than "profiling".
Re: Northlight technology in Alan Wake 2
#50Earlier quoted context omitted.
Some extremely good GPU devs in Finland, demoscene prob has a lot to do with it. Remedy rocks. Isn’t CD Projekt Red moving to UE5 for future titles? Shame, Cyberpunk was gorgeous - would have loved a multiplayer game with that engine.
> would have loved a multiplayer game with that engine. this strikes me as an extremely silly statement. Their engine doesn't seem to have multiplayer.