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A Dutch graphic artist reconstructed Tenochtitlan in 3D

tenochtitlan.thomaskole.nl

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Re: A Dutch graphic artist reconstructed Tenochtitlan in 3D

#31
post #14

Earlier quoted context omitted.

is there evidence of that many street trees, or was that artistic license

A bit of artistic license, but the trees play a crucial role. They are Ahuejotes, and they keep together the plots of farmland called Chinampas. You can see some of this today in Xochimilco. We don't know if that was what it was like in Tenochtitlan, but it is likely. What adds to this is the fact that the houses are all one story, so the trees look taller and more numerous than they are.

In the same vein, many of today's boulevards and highways line up with old streets in your renders, is that a historical coincidence or is the Mexico City layout a direct result of Tenochtitlan remains despite its destruction?

Re: A Dutch graphic artist reconstructed Tenochtitlan in 3D

#32

Earlier quoted context omitted.

Incredible work! Since you've made this in 3D, I wonder if that could potentially enable a more immersive way to get more out of the work you've put in than just static images? Would it be possible to do a sort of flyover video with the assets you've created? Or potentially even plop the assets into a game engine and let people interactively explore?

The area is huge, to a point where you have to worry about floating-point imprecision. The sheer amount of stuff in the scene is pretty crazy. Perhaps I can bake it down to something like what you might see in Google Earth in 3D.

Have you tried rendering any of it in UE utilizing nanite?

Re: A Dutch graphic artist reconstructed Tenochtitlan in 3D

#36

Earlier quoted context omitted.

A bit of artistic license, but the trees play a crucial role. They are Ahuejotes, and they keep together the plots of farmland called Chinampas. You can see some of this today in Xochimilco. We don't know if that was what it was like in Tenochtitlan, but it is likely. What adds to this is the fact that the houses are all one story, so the trees look taller and more numerous than they are.

In the same vein, many of today's boulevards and highways line up with old streets in your renders, is that a historical coincidence or is the Mexico City layout a direct result of Tenochtitlan remains despite its destruction?

I know in The Netherlands this happened in the city I grew up, Hoogeveen [0].

> In the second half of the 1960s, Hoogeveen was the fastest growing town in the Netherlands. Until that period, the town contained a number of canals, which had been dug in the area's early days when it was a prime source of peat and maritime transportation was a necessity for efficient transportation of cargo. By the 1960s the rise of the automobile and truck-based transportation meant the canals had lost much of their economic function, and the canals were filled in.

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[0]: https://en.m.wikipedia.org/wiki/Hoogeveen

Re: A Dutch graphic artist reconstructed Tenochtitlan in 3D

#39

Hey all, author here! If you have any questions, feel free to ask. The question I always get from tech people - yes, all open source software. 90% Blender, 9% Gimp, 1% Darktable or so.

Text mentions smoked peppers, but there is no smoke rising from the city. Was that too hard or distracting or both? Might smoke be added in the future as an addenda? Inspiring as is to be sure, but for sake of realism it struck me as off since the rest is so detailed and eye catching.
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