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A Dutch graphic artist reconstructed Tenochtitlan in 3D

tenochtitlan.thomaskole.nl

11–20 of 106 posts

Re: A Dutch graphic artist reconstructed Tenochtitlan in 3D

#12

Hey all, author here! If you have any questions, feel free to ask. The question I always get from tech people - yes, all open source software. 90% Blender, 9% Gimp, 1% Darktable or so.

What made you interested in doing this region? How did you find source material? Also, are you planning on doing more?

I imagine that some nations would even give out grants for an open source and fully immersive, 3d version of some historical region. Like parts of classical or hellenic Greece for example, or Carthage, Cairo, Syracuse, Judea, etc...

Thanks for making this btw, great work!

Re: A Dutch graphic artist reconstructed Tenochtitlan in 3D

#14

Hey all, author here! If you have any questions, feel free to ask. The question I always get from tech people - yes, all open source software. 90% Blender, 9% Gimp, 1% Darktable or so.

is there evidence of that many street trees, or was that artistic license

Re: A Dutch graphic artist reconstructed Tenochtitlan in 3D

#16

Hey all, author here! If you have any questions, feel free to ask. The question I always get from tech people - yes, all open source software. 90% Blender, 9% Gimp, 1% Darktable or so.

Incredible work! Since you've made this in 3D, I wonder if that could potentially enable a more immersive way to get more out of the work you've put in than just static images?

Would it be possible to do a sort of flyover video with the assets you've created? Or potentially even plop the assets into a game engine and let people interactively explore?

Re: A Dutch graphic artist reconstructed Tenochtitlan in 3D

#18
post #14

Hey all, author here! If you have any questions, feel free to ask. The question I always get from tech people - yes, all open source software. 90% Blender, 9% Gimp, 1% Darktable or so.

is there evidence of that many street trees, or was that artistic license

A bit of artistic license, but the trees play a crucial role. They are Ahuejotes, and they keep together the plots of farmland called Chinampas. You can see some of this today in Xochimilco.

We don't know if that was what it was like in Tenochtitlan, but it is likely. What adds to this is the fact that the houses are all one story, so the trees look taller and more numerous than they are.

Re: A Dutch graphic artist reconstructed Tenochtitlan in 3D

#19

Hey all, author here! If you have any questions, feel free to ask. The question I always get from tech people - yes, all open source software. 90% Blender, 9% Gimp, 1% Darktable or so.

Incredible work! Since you've made this in 3D, I wonder if that could potentially enable a more immersive way to get more out of the work you've put in than just static images? Would it be possible to do a sort of flyover video with the assets you've created? Or potentially even plop the assets into a game engine and let people interactively explore?

The area is huge, to a point where you have to worry about floating-point imprecision. The sheer amount of stuff in the scene is pretty crazy.

Perhaps I can bake it down to something like what you might see in Google Earth in 3D.

Re: A Dutch graphic artist reconstructed Tenochtitlan in 3D

#20

This is fantastic. One thought that came to my mind is: would mosquito borne diseases have been a problem in city surrounded by so much water?

I don't know much about that, but one of the districts was called "Moyotlan", or "place of the mosquitos" or "place of the gnats".
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