If you have any questions, feel free to ask. The question I always get from tech people - yes, all open source software. 90% Blender, 9% Gimp, 1% Darktable or so.
A Dutch graphic artist reconstructed Tenochtitlan in 3D
11–20 of 106 posts
Re: A Dutch graphic artist reconstructed Tenochtitlan in 3D
#12Hey all, author here! If you have any questions, feel free to ask. The question I always get from tech people - yes, all open source software. 90% Blender, 9% Gimp, 1% Darktable or so.
I imagine that some nations would even give out grants for an open source and fully immersive, 3d version of some historical region. Like parts of classical or hellenic Greece for example, or Carthage, Cairo, Syracuse, Judea, etc...
Thanks for making this btw, great work!
Re: A Dutch graphic artist reconstructed Tenochtitlan in 3D
#13Re: A Dutch graphic artist reconstructed Tenochtitlan in 3D
#14Hey all, author here! If you have any questions, feel free to ask. The question I always get from tech people - yes, all open source software. 90% Blender, 9% Gimp, 1% Darktable or so.
Re: A Dutch graphic artist reconstructed Tenochtitlan in 3D
#15Re: A Dutch graphic artist reconstructed Tenochtitlan in 3D
#16Hey all, author here! If you have any questions, feel free to ask. The question I always get from tech people - yes, all open source software. 90% Blender, 9% Gimp, 1% Darktable or so.
Would it be possible to do a sort of flyover video with the assets you've created? Or potentially even plop the assets into a game engine and let people interactively explore?
Re: A Dutch graphic artist reconstructed Tenochtitlan in 3D
#17Re: A Dutch graphic artist reconstructed Tenochtitlan in 3D
#18Hey all, author here! If you have any questions, feel free to ask. The question I always get from tech people - yes, all open source software. 90% Blender, 9% Gimp, 1% Darktable or so.
is there evidence of that many street trees, or was that artistic license
We don't know if that was what it was like in Tenochtitlan, but it is likely. What adds to this is the fact that the houses are all one story, so the trees look taller and more numerous than they are.
Re: A Dutch graphic artist reconstructed Tenochtitlan in 3D
#19Hey all, author here! If you have any questions, feel free to ask. The question I always get from tech people - yes, all open source software. 90% Blender, 9% Gimp, 1% Darktable or so.
Incredible work! Since you've made this in 3D, I wonder if that could potentially enable a more immersive way to get more out of the work you've put in than just static images? Would it be possible to do a sort of flyover video with the assets you've created? Or potentially even plop the assets into a game engine and let people interactively explore?
Perhaps I can bake it down to something like what you might see in Google Earth in 3D.
Re: A Dutch graphic artist reconstructed Tenochtitlan in 3D
#20This is fantastic. One thought that came to my mind is: would mosquito borne diseases have been a problem in city surrounded by so much water?