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Notch's next game is an MMO

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Re: Notch's next game is an MMO

#161

Earlier quoted context omitted.

This really sounds like a game for hardcore programmers (16-bit emulation, "assembly in space" as h2s called it.) Minecraft is far more accessible: will this really gain nearly as much traction?

I feel like this will be a game where those of us that know assembly will end up writing our weird assembly programs for playing text based adventures or spinning our ships in spirals or whatever, whereas everything that is actually necessary will (hopefully) be able to be bought/created in game. Also, there's probably going to be a lot of community sharing of ideas and programs (just like there is with Minecraft) so…

Will be fun once someone makes a slaver/infector virus.

Re: Notch's next game is an MMO

#162

Earlier quoted context omitted.

"Hello, I'm Gabe Newell, I would like to introduce you to our new game, titled "Fill in The Blank". You run around, maybe as part of a group of some sort. Maybe rescue some hostages, scout and snipe terrorists every now and then and maybe stab a chicken or two. Physic, shaders and purple monkey dishwasher; I'm surprised you got this far before signing up for our email notification subscription." Yes, some personaliti…

You forgot micropayments for hats.

He forgot hats, to start with.

He also counted some things up to 3, a numeral (and index) which does not exist in the ValveVerse.

Re: Notch's next game is an MMO

#163

Earlier quoted context omitted.

I don't think the processor needs to be. If it's designed carefully, the code should be trivially translatable to native x86, at which point you may even be able to run a few thousand on a single reasonably beefy server, depending on how fast the virtual CPU runs and the average load.

Not to be an asshole, but you do realize we're talking about Notch here right?

> Not to be an asshole

Typing that should have been a pretty unambiguous clue you needed to stop.

Re: Notch's next game is an MMO

#164

Earlier quoted context omitted.

Not to be an asshole, but you do realize we're talking about Notch here right?

> Not to be an asshole Typing that should have been a pretty unambiguous clue you needed to stop.

No, it was necessary to reframe the constraints of what can be done designwise. Idle speculation about the design of how it could be done that is wildly outside both Notch's abilities and the allocation of people on his team he plans to put towards it (zero) is pretty pointless.

Re: Notch's next game is an MMO

#165
post #96

I was a developer for the ill-fated Perpetual Entertainment's Star Trek Online MMO (which was later sold and successfully launched by Cryptic Studios). Star Trek Online's #1 most common feature request from beta testers was "ship interiors." Players didn't want to play "WoW in Spaaaace " game. They wanted to play "The Sims meet Star Trek" and relive their favorite Star Trek TV episodes. That sounds like a pretty cool…

I once had the opportunity to consider licensing Star Trek to do a game around. Figuring I couldn't possibly do anything but fuck it up, I passed.

Perpetual Entertainment somehow acquired an exclusive Star Trek MMO license for (just?) $22M. Curiously, the company then backburnered the Star Trek game and proceeded to build Gods & Heroes, an unrelated game that was the president's pet project.

The thinking, I was told, was that Gods & Heroes's subscription revenue would fund Star Trek Online's development. Gods & Heroes's development was funded by investors who thought they were getting a Star Trek MMO.

Re: Notch's next game is an MMO

#166
post #45

Earlier quoted context omitted.

This is the one thing stopping me from reaching 100% rabid-fanboy-mode about this news. We already have Quake in Space, WoW in Space, and Spreadsheets in Space: I hope this doesn't turn out to be "Assembly Programming in Space". This quote gave me hope: > A cloaking field, for example, might require almost all the power from the generator, forcing you to turn off all computers and dim all lights in order to successfu…

Are there any games currently in existence that would allow someone to fly a ship ala space sim and also move around in their ship interior? An RPG'ish space game that just let me tool around as if it was Han Solo inside the Millennium Falcon, exploring the universe would be really sweet. Doubly so if it let me and a buddy fly inside a tangible cockpit. I'd love to know if such a game currently exists.

Noctis does: http://en.wikipedia.org/wiki/Noctis

However, it's a bit... idiosyncratic?

Re: Notch's next game is an MMO

#167

Earlier quoted context omitted.

> Not to be an asshole Typing that should have been a pretty unambiguous clue you needed to stop.

No, it was necessary to reframe the constraints of what can be done designwise. Idle speculation about the design of how it could be done that is wildly outside both Notch's abilities and the allocation of people on his team he plans to put towards it (zero) is pretty pointless.

No, it wasn't. If you wanted to communicate a legitimate concern (which you don't seem to have, just idle speculation), you would have done so. Instead, you were an asshole, and made it worse by recognizing you were being an asshole, and doing it anyway.

Re: Notch's next game is an MMO

#168
post #75

Earlier quoted context omitted.

Looks like standard emulator coding to me. Op-codes and state changes.

Very cool. Haven't ever delved into this kind of code. Got any pointers/tips for me? :)

I would suggest you attempt to solve the "Cult of the Bound Variable" programming problem[0]. The first stage of the problem requires you to write an emulator for an "ancient" computer that has a very easy to follow instruction set.

[0]: http://www.boundvariable.org/task.shtml

Re: Notch's next game is an MMO

#169

Earlier quoted context omitted.

That kind of code generation is unlikely to exist. Each line of that code has its own specific purpose, it's not some copy pasta. And surprisingly, it should be trivial to test it! there are no conditions of edge cases apart from the conditional instructions. As long as you test for ranges and off by ones, there's no space for mistakes really. I'd take that kind of code over usual "business logic" any time :-)

Nonsense! Look at the code again. There are a lot of repeated motifs, like the things that fetch from memory and increment the program counter. It cries out to be partially automated. If nothing else, there has got to be a more human-readable equivalent to all that bit-masking and offset-adding. Code generation doesn't need to be heavyweight.

Even some one-line functions or macros would make that code much more compact and readable.

Re: Notch's next game is an MMO

#170

Earlier quoted context omitted.

No, it was necessary to reframe the constraints of what can be done designwise. Idle speculation about the design of how it could be done that is wildly outside both Notch's abilities and the allocation of people on his team he plans to put towards it (zero) is pretty pointless.

No, it wasn't. If you wanted to communicate a legitimate concern (which you don't seem to have, just idle speculation), you would have done so. Instead, you were an asshole, and made it worse by recognizing you were being an asshole, and doing it anyway.

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