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Notch's next game is an MMO

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101–110 of 264 posts

Re: Notch's next game is an MMO

#101
Notch is officially my programming hero. This post inspires me; to take risks and be brave with my coding decisions while nurturing the process. Before today I would code and think over think and run into wall, while the original plan remains stagnant, always looking forwards to the finale. Now I look to code richly, daily, and to water my plants. Notch is zen. I can't wait to play this game.

Re: Notch's next game is an MMO

#102
post #45

Earlier quoted context omitted.

This is the one thing stopping me from reaching 100% rabid-fanboy-mode about this news. We already have Quake in Space, WoW in Space, and Spreadsheets in Space: I hope this doesn't turn out to be "Assembly Programming in Space". This quote gave me hope: > A cloaking field, for example, might require almost all the power from the generator, forcing you to turn off all computers and dim all lights in order to successfu…

> I'm hoping that "dim lights" means actually dimming the lights inside and being less able to see What if "dim all lights" means that the player must dim the lights in their actual, real-world room and the game will use a webcam to sense that the lights have been adequately dimmed?! :)

A hundred HCI researchers are now excitedly writing NSF grant proposals and getting in touch with their PIs.

Re: Notch's next game is an MMO

#105
post #18

A four paragraph website outlining the vision coupled with a simple way for customers to engage directly with the CEO of the company. Notch understands "Minimum Viable Product"

I found it strangely compelling - I don't even play Minecraft and I felt like playing.

Re: Notch's next game is an MMO

#106

Earlier quoted context omitted.

It's not quite as bad as it would be in a program other than an emulator, granted, but I can't imagine that it's easy to notice a bug in a 200-character line of: int pos=(ram[PC++&0xffff]+X)&0xff; byte v=ram[(ram[pos]&0xff)| And so on. It just seems like some sort of code generation would be much easier.

That kind of code generation is unlikely to exist. Each line of that code has its own specific purpose, it's not some copy pasta. And surprisingly, it should be trivial to test it! there are no conditions of edge cases apart from the conditional instructions. As long as you test for ranges and off by ones, there's no space for mistakes really. I'd take that kind of code over usual "business logic" any time :-)

Nonsense! Look at the code again. There are a lot of repeated motifs, like the things that fetch from memory and increment the program counter. It cries out to be partially automated. If nothing else, there has got to be a more human-readable equivalent to all that bit-masking and offset-adding.

Code generation doesn't need to be heavyweight.

Re: Notch's next game is an MMO

#107

I hope this will be like EVE Online but actually fun. When I played EVE, I always thought that a programmable ship would be fun. Although there is a risk that programmers will get an unfair advantage. On the other hand it may get more people interested in programming. I wonder if this will ship with an interpreter/compiler for any language or whether you will have to write ASM? Surely won't be long before there is a…

> Surely won't be long before there is a LISP for it.

I'd guess there probably would be a FORTH dialect first. It seems a lot more fitting with the context.

Re: Notch's next game is an MMO

#108

Is this some hint? the year 281474976712644 - 1988 (first year of deep freeze) == exactly 2^48 And how do you get that much sleep on a 16bit cpu

That's why it's called 0x10^c. And the 16-bit CPU supports extended addition and multiplication via ADD/ADC and MUL, so it's easy.

Re: Notch's next game is an MMO

#110
post #96

I was a developer for the ill-fated Perpetual Entertainment's Star Trek Online MMO (which was later sold and successfully launched by Cryptic Studios). Star Trek Online's #1 most common feature request from beta testers was "ship interiors." Players didn't want to play "WoW in Spaaaace " game. They wanted to play "The Sims meet Star Trek" and relive their favorite Star Trek TV episodes. That sounds like a pretty cool…

I once had the opportunity to consider licensing Star Trek to do a game around. Figuring I couldn't possibly do anything but fuck it up, I passed.

Since you already brought it up and probably piqued the curiosity of more than one reader (including mine), could you elaborate?
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