Live data from Hacker News

Notch's next game is an MMO

0x10c.com

21–30 of 264 posts

Re: Notch's next game is an MMO

#21
"We are going to emulate all computers and physics even when players aren't logged in."

I built a prototype trying to do something similar, inspired by a text-based RTS/MMO that kept running while you were asleep. For me this was an unrealistic goal, if the simulations are complex enough you can't operate at a price point users will pay for. Even if you can, because the game is now CPU bound, far less players fit on a single instance -- you now need incredibly clever partitioning and load distributing facilities to keep the world appearing seamless. Even AAA titles haven't solved that problem, a look at world PVP lag in EVE or WoW will tell you as much.

Re: Notch's next game is an MMO

#22
I hope this will be like EVE Online but actually fun.

When I played EVE, I always thought that a programmable ship would be fun. Although there is a risk that programmers will get an unfair advantage.

On the other hand it may get more people interested in programming.

I wonder if this will ship with an interpreter/compiler for any language or whether you will have to write ASM?

Surely won't be long before there is a LISP for it.

I can also imagine a lot of people getting pissed of because they keep getting killed accidentally by someone else's buggy software.

Re: Notch's next game is an MMO

#23
I was a developer for the ill-fated Perpetual Entertainment's Star Trek Online MMO (which was later sold and successfully launched by Cryptic Studios).

Star Trek Online's #1 most common feature request from beta testers was "ship interiors." Players didn't want to play "WoW in Spaaaace" game. They wanted to play "The Sims meet Star Trek" and relive their favorite Star Trek TV episodes. That sounds like a pretty cool game (for a small, but dedicated niche), but Perpetual's game designers scoffed and (having worked at Blizzard) proceeded to create "WoW in Space."

Re: Notch's next game is an MMO

#24

Technology of note: "The computer in the game is a fully functioning emulated 16 bit CPU that can be used to control your entire ship, or just to play games on while waiting for a large mining operation to finish. [...] The cost of the game is still undecided, but it's likely there will be a monthly fee for joining the Multiverse as we are going to emulate all computers and physics even when players aren't logged in.…

This essentially embraces "macroing" as part of the game. Something every MMO out there has tried to fight and usually ends up losing. Makes me wonder if he will provide a way for players to sell the programs they make for in-game resources. This aspect alone is enough to excite me, can't way to play it!

Will he fight the conversion of ingame currency to real-world currency, or will he take the Second Life route? So exciting!

Re: Notch's next game is an MMO

#27

Technology of note: "The computer in the game is a fully functioning emulated 16 bit CPU that can be used to control your entire ship, or just to play games on while waiting for a large mining operation to finish. [...] The cost of the game is still undecided, but it's likely there will be a monthly fee for joining the Multiverse as we are going to emulate all computers and physics even when players aren't logged in.…

and .. "Full specifications of the CPU will be released shortly, so the more programatically advanced of you can get a head start."

Now just have to wait for the llvm and gcc support :)

Re: Notch's next game is an MMO

#28
post #20

Technology of note: "The computer in the game is a fully functioning emulated 16 bit CPU that can be used to control your entire ship, or just to play games on while waiting for a large mining operation to finish. [...] The cost of the game is still undecided, but it's likely there will be a monthly fee for joining the Multiverse as we are going to emulate all computers and physics even when players aren't logged in.…

He tweeted this picture while debugging the CPU a couple weeks ago: http://i.imgur.com/DhmFp.png Sounds like fun.

I look forward to new languages which only compile to this cpu.

Re: Notch's next game is an MMO

#29
post #20

Technology of note: "The computer in the game is a fully functioning emulated 16 bit CPU that can be used to control your entire ship, or just to play games on while waiting for a large mining operation to finish. [...] The cost of the game is still undecided, but it's likely there will be a monthly fee for joining the Multiverse as we are going to emulate all computers and physics even when players aren't logged in.…

He tweeted this picture while debugging the CPU a couple weeks ago: http://i.imgur.com/DhmFp.png Sounds like fun.

I really hope that code is auto-generated. Because that coding style is ATROCIOUS.

Re: Notch's next game is an MMO

#30
post #5

Between this and http://www.ftlgame.com/ , it's nice to think that the scifi games I used to be only able to dream about are slowly becoming real.

Wow, thank you for posting about that. I'm really glad there are people doing really original work in the indie gaming world, it gives me hope that we haven't seen the last of the xcoms and fallouts (the original, scrappy versions of these, not the recent AAA incarnations)
Post reply on HN