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Notch's next game is an MMO

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Re: Notch's next game is an MMO

#81

I was a developer for the ill-fated Perpetual Entertainment's Star Trek Online MMO (which was later sold and successfully launched by Cryptic Studios). Star Trek Online's #1 most common feature request from beta testers was "ship interiors." Players didn't want to play "WoW in Spaaaace " game. They wanted to play "The Sims meet Star Trek" and relive their favorite Star Trek TV episodes. That sounds like a pretty cool…

This really sounds like a game for hardcore programmers (16-bit emulation, "assembly in space" as h2s called it.) Minecraft is far more accessible: will this really gain nearly as much traction?

I feel like this will be a game where those of us that know assembly will end up writing our weird assembly programs for playing text based adventures or spinning our ships in spirals or whatever, whereas everything that is actually necessary will (hopefully) be able to be bought/created in game.

Also, there's probably going to be a lot of community sharing of ideas and programs (just like there is with Minecraft) so non-programmers will be able to steal code from other people if they really want something.

Obviously I have no idea, but he says "_can_ be used to control your entire ship" not "must be programmed to do anything."

Re: Notch's next game is an MMO

#83
post #45

I was a developer for the ill-fated Perpetual Entertainment's Star Trek Online MMO (which was later sold and successfully launched by Cryptic Studios). Star Trek Online's #1 most common feature request from beta testers was "ship interiors." Players didn't want to play "WoW in Spaaaace " game. They wanted to play "The Sims meet Star Trek" and relive their favorite Star Trek TV episodes. That sounds like a pretty cool…

This is the one thing stopping me from reaching 100% rabid-fanboy-mode about this news. We already have Quake in Space, WoW in Space, and Spreadsheets in Space: I hope this doesn't turn out to be "Assembly Programming in Space". This quote gave me hope: > A cloaking field, for example, might require almost all the power from the generator, forcing you to turn off all computers and dim all lights in order to successfu…

Out of curiosity what is classified as "Quake in Space" and "WoW in Space" ?

Re: Notch's next game is an MMO

#84
post #18

A four paragraph website outlining the vision coupled with a simple way for customers to engage directly with the CEO of the company. Notch understands "Minimum Viable Product"

I don't disagree. But it is important to note that the minimum viable product for the creator of minecraft is significantly different from the minimum viable product for random internet denizen x. You are guaranteed a certain amount of customer engagement when your pre-existing customers have already begging for years to hear about your next product.

"Hello, I'm Gabe Newell,

I would like to introduce you to our new game, titled "Fill in The Blank". You run around, maybe as part of a group of some sort. Maybe rescue some hostages, scout and snipe terrorists every now and then and maybe stab a chicken or two. Physic, shaders and purple monkey dishwasher; I'm surprised you got this far before signing up for our email notification subscription."

Yes, some personalities have plenty of currency to spend amongst their fan base.

Re: Notch's next game is an MMO

#86
post #83
post #45

Earlier quoted context omitted.

This is the one thing stopping me from reaching 100% rabid-fanboy-mode about this news. We already have Quake in Space, WoW in Space, and Spreadsheets in Space: I hope this doesn't turn out to be "Assembly Programming in Space". This quote gave me hope: > A cloaking field, for example, might require almost all the power from the generator, forcing you to turn off all computers and dim all lights in order to successfu…

Out of curiosity what is classified as "Quake in Space" and "WoW in Space" ?

Quake in Space is maybe Shattered Horizon? "WoW in Space" is either Star Trek Online or Star Wars the Old Republic.

Re: Notch's next game is an MMO

#87
post #18

A four paragraph website outlining the vision coupled with a simple way for customers to engage directly with the CEO of the company. Notch understands "Minimum Viable Product"

I don't disagree. But it is important to note that the minimum viable product for the creator of minecraft is significantly different from the minimum viable product for random internet denizen x. You are guaranteed a certain amount of customer engagement when your pre-existing customers have already begging for years to hear about your next product.

YEARS? The game is not even a year old!

Re: Notch's next game is an MMO

#88
post #62

Earlier quoted context omitted.

That looks like 6502! - see http://www.6502.org/tutorials/6502opcodes.html If he sticks with that, there are good few cross dev. tools. (even C ISTR)

It started out as a 6502 ( https://twitter.com/#!/notch/status/184910008037818369 ), so I'm sure they're quite similar.

This screenshot is from way before his comment above, so it was indeed 6502 at that time. See also:

https://twitter.com/#!/notch/status/183222415428554754

Re: Notch's next game is an MMO

#89
post #20

Earlier quoted context omitted.

He tweeted this picture while debugging the CPU a couple weeks ago: http://i.imgur.com/DhmFp.png Sounds like fun.

I really hope that code is auto-generated. Because that coding style is ATROCIOUS.

It was, indeed, auto-generated:

https://twitter.com/#!/notch/status/181791985164746753

Re: Notch's next game is an MMO

#90
post #83
post #45

Earlier quoted context omitted.

This is the one thing stopping me from reaching 100% rabid-fanboy-mode about this news. We already have Quake in Space, WoW in Space, and Spreadsheets in Space: I hope this doesn't turn out to be "Assembly Programming in Space". This quote gave me hope: > A cloaking field, for example, might require almost all the power from the generator, forcing you to turn off all computers and dim all lights in order to successfu…

Out of curiosity what is classified as "Quake in Space" and "WoW in Space" ?

Vendetta Online and Star Trek Online.

I've played VO on and off a few times now. The combat and physics are really excellent, and the backstory and aesthetic are captivating as hell, but it falls short of that escapist 'real place' feeling for me because if it were real you would be playing some sort of slave-pilot lashed permanently to the controls of their spaceship.

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