I was a developer for the ill-fated Perpetual Entertainment's Star Trek Online MMO (which was later sold and successfully launched by Cryptic Studios). Star Trek Online's #1 most common feature request from beta testers was "ship interiors." Players didn't want to play "WoW in Spaaaace " game. They wanted to play "The Sims meet Star Trek" and relive their favorite Star Trek TV episodes. That sounds like a pretty cool…
This really sounds like a game for hardcore programmers (16-bit emulation, "assembly in space" as h2s called it.) Minecraft is far more accessible: will this really gain nearly as much traction?
Also, there's probably going to be a lot of community sharing of ideas and programs (just like there is with Minecraft) so non-programmers will be able to steal code from other people if they really want something.
Obviously I have no idea, but he says "_can_ be used to control your entire ship" not "must be programmed to do anything."